4th December 2006, 1:01 PM
Let me just say the game really is looking far better now than that home town, but then again racing by I don't really see the "zoomed in" details. Plus, looking at Wind Waker again I realize I was a bit spoiled by modern games, as it was pretty blocky as well. The cell shading just hid that.
I've been thinking that the one thing they'd have to find a way to work with should they add voice acting to the next game is, well, Link's name. I always go with the default, but some people don't. They have three options. Call him Link anyway, which defeats the point of being able to name him yourself. Call him "the hero" or similar things and never once call him by name, ala FFX (though that was a little too jarring when you started noticing it). Or, show the name in the subtitles but have the actors never actually say it. That could work, but there are times it would be jarring too. I think the best may be a combination of the 1st and 3rd. If you name him the default, play back the name in the soundtrack. If you name him anything else, mute that part when it comes up in the script. Of course, that would take adding that bit of script to every line of dialog where the hero's name is spoken... That might be a bit much.
At any rate, they've got options they can go with and this "problem" is hardly something that should result in them saying "eh let's just not do voice acting". At the very least, Midna gets voice acting, but it's generic "foreign language" lines, like the aliens in KOTOR.
I've been thinking that the one thing they'd have to find a way to work with should they add voice acting to the next game is, well, Link's name. I always go with the default, but some people don't. They have three options. Call him Link anyway, which defeats the point of being able to name him yourself. Call him "the hero" or similar things and never once call him by name, ala FFX (though that was a little too jarring when you started noticing it). Or, show the name in the subtitles but have the actors never actually say it. That could work, but there are times it would be jarring too. I think the best may be a combination of the 1st and 3rd. If you name him the default, play back the name in the soundtrack. If you name him anything else, mute that part when it comes up in the script. Of course, that would take adding that bit of script to every line of dialog where the hero's name is spoken... That might be a bit much.
At any rate, they've got options they can go with and this "problem" is hardly something that should result in them saying "eh let's just not do voice acting". At the very least, Midna gets voice acting, but it's generic "foreign language" lines, like the aliens in KOTOR.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)