29th November 2006, 4:17 PM
(This post was last modified: 29th November 2006, 4:27 PM by Dark Jaguar.)
Well that was a mistake!
In other news, as great as this game is, I have to say that I've been "toolboxing" the sword controls. At first I thought I'd be able to really get into it, but when the sword controls are still done exactly the same way as in all previous Zelda games, only replacing the attack button with any movement of the remote, then it's not all that special. Plus, I've had some trouble doing a spin attack here and there. It's not 100% reliable.
Fishing? Yeah, that's great. Aiming? Also does a great job. Swordery? Eh... Now if all my movements were directly being translated into sword moves, that would be one thing, but no. If I want to swing vertically, I hold Z. If I want to swing horizontally, I don't, and if I want to jab, I hold forward on the stick when I slice. It just doesn't care how I move the remote. That's a missed opportunity. All that said, I'd actually rather they kept the sword function as a button. Oh well, at least it works well, it's just that it's a little gimicky and a shame they didn't allow a "retro" control scheme for using the sword at least. Again, the rest of the places I've seen the remote being used in the game work fine because they were really adjusted to actually use it to better potential. This is where they dropped the ball, and so I have to say including original controller support, which was already in the game anyway, may have been a good idea. That said, it's not a game killer, just a missed opportunity that results in me saying "I'd rather just use a button if this is all it is".
In other news, as great as this game is, I have to say that I've been "toolboxing" the sword controls. At first I thought I'd be able to really get into it, but when the sword controls are still done exactly the same way as in all previous Zelda games, only replacing the attack button with any movement of the remote, then it's not all that special. Plus, I've had some trouble doing a spin attack here and there. It's not 100% reliable.
Fishing? Yeah, that's great. Aiming? Also does a great job. Swordery? Eh... Now if all my movements were directly being translated into sword moves, that would be one thing, but no. If I want to swing vertically, I hold Z. If I want to swing horizontally, I don't, and if I want to jab, I hold forward on the stick when I slice. It just doesn't care how I move the remote. That's a missed opportunity. All that said, I'd actually rather they kept the sword function as a button. Oh well, at least it works well, it's just that it's a little gimicky and a shame they didn't allow a "retro" control scheme for using the sword at least. Again, the rest of the places I've seen the remote being used in the game work fine because they were really adjusted to actually use it to better potential. This is where they dropped the ball, and so I have to say including original controller support, which was already in the game anyway, may have been a good idea. That said, it's not a game killer, just a missed opportunity that results in me saying "I'd rather just use a button if this is all it is".
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)