21st November 2006, 10:23 AM
I read these impressions on another messageboard:
"Played on at a friend's house yesterday.
When I came in, he was playing Red Steel. I was very disappointed. The game looked like it was five years old, and I'm not just talking about the graphics. On top of the poor textures and horrible models, the AI was borderline retarded. The enemies never stopped facing you once engaged, emptied entire clips in a string of shots, didn't go for cover, etc. Basically, it was like playing Doom on the lowest difficulty. Granted, I didn't actually play it, but after watching for about 20 minutes, I don't want to play it."
And another guy said:
"been playing red steel. It's pretty cool, actually. I can see how hardcore fpsers might be frustrated by the controls, but with practice I've grown to quite like them. It feels more natural.
As for the swordfights, I'm not too sure. I like that they're there, it adds style to the game, but they're kinda boring. Maybe they will get spiced up later, I dunno, I'm pretty early in."
"Played on at a friend's house yesterday.
When I came in, he was playing Red Steel. I was very disappointed. The game looked like it was five years old, and I'm not just talking about the graphics. On top of the poor textures and horrible models, the AI was borderline retarded. The enemies never stopped facing you once engaged, emptied entire clips in a string of shots, didn't go for cover, etc. Basically, it was like playing Doom on the lowest difficulty. Granted, I didn't actually play it, but after watching for about 20 minutes, I don't want to play it."
And another guy said:
"been playing red steel. It's pretty cool, actually. I can see how hardcore fpsers might be frustrated by the controls, but with practice I've grown to quite like them. It feels more natural.
As for the swordfights, I'm not too sure. I like that they're there, it adds style to the game, but they're kinda boring. Maybe they will get spiced up later, I dunno, I'm pretty early in."