23rd September 2006, 10:30 AM
Quote:Alien Hominid and Viewtiful Joe I wouldn't call hard. Not Megaman 3 hard.
I've beaten Mega Man 3 and not either of those games, so I'd say that they are harder than MM3...
Quote:But i'm talking specifically about the grading curve, how most games are just not that difficult. Sonic Riders is hard, but again people complained of its difficulty. Even reviews of the game gave it lower scores because of its difficulty. How insane is that? You're telling the devs 'Please make it so that when I play the game I never die and always win".
You are right that whenever a game is hard people complain, though. It happens every time, and it sends a message to developers that people want easy games... developers don't always listen, but it certainly isn't the best message to send. Some games SHOULD be hard! Yeah, hard can be really frusterating, but games that are too easy are even less worth playing than ones that are too hard...
Quote:MP2 isn't that hard, actually it's probably a bit easier than the first aside from a few difficult bosses.
I, of course, found MP1 quite hard...
Quote:It should never be cheap though, ie unresponsive controls and animation, frame rate issues, unbalanced weapons or enemies, etc. Those are issues easily overcome by a dev worth their salt.
Well yes, that goes without saying. Hard/frusterating because of poor design is not a good kind of hard.
Quote:But i'm starving for more and it's just not there. I think when people start to d/l games on the VC they're going to realize how easy games are now, and just maybe, that's going to spark interest in difficult games again.
I just want some way of not having to start games that didn't have saving over every time we start them again, that's not fun anymore... I know quicksaving is cheap, and it makes those old games a lot easier, but no-saving games are so, so frusterating by modern standards... and darnit, I don't have the patience to play through 100 levels of Gauntlet in one sitting!