21st September 2006, 12:46 PM
Apparently this studio is popular with some of you, but regardless of what the guy said in the video of it being a non-linear non-coridor, free-roam masterpiece (which is exactly how Turok was described) you do in fact follow a set path through a linear storyline and progress through cramped hallways in an underwater city - that is the game. Your progress wil be blocked until you find a weapon/key/security code/cause scripted event/use special item in order to progress to the story's resolution. I understand that the guy in the video wants to tell you how non-traditional FPS it is but the video says otherwise.
The reference to Turok I made was that in Turok (and 2, I dont remember if 3 did it) if you were low on ammo or health, you could run behind an enemy to make another enemy shoot it or otherwise attack it, causing them to fight among themselves while you run through unscathed giving you a huge advantage. The fight went on to the death usually giving you plenty of time. It didn't work if the enemy type were the same though. ie: two raptors wouldn't fight eachother, but a mechanical hybrid raptor would fight a normal raptor - This is exactly how that mechanic works in Bioshock. With the added mechanic of being able to throw some dust on a creature in order to cause the attack and subsequent fight, so you have more specific control over who is going to fight who. But it's still the same thing.
Yes, indeed I want to see imaginative weapons in a sci-fi/fantasy first person shooter that takes place in the 1940's underwater secret city built by insane zealots who have unlocked not only high end technology but also genetic splicing. A pistol with what looks like a can opener attached to it (with can) with the same point and shoot semi-automatic bang-bang just doesn't sell the idea of future techno 1940's fantasy to me. Imagine the gull of me, wanting imaginative weapons in a first person shooter. I am plumb off my rocker.
If Bioshock is an RPG, Tetris is a RTS.
DJ/ I know exactly what you mean, I wanted so bad to see in Metroid Prime 1 or 2 (another game where you can make enemies fight eachother) A.I. driven animals that just do what they can to survive the area. Stealing food from other creatures, fighting off other creatures that are trying to steal its food/offspring/territory etc. To the point that you could spend the entire gaming 'session' just watching and interacting with the animals. So good point, Bioshock definitely gets kudos for that dynamic. I hope there's more than just the sister/bigdaddy thing though.
The reference to Turok I made was that in Turok (and 2, I dont remember if 3 did it) if you were low on ammo or health, you could run behind an enemy to make another enemy shoot it or otherwise attack it, causing them to fight among themselves while you run through unscathed giving you a huge advantage. The fight went on to the death usually giving you plenty of time. It didn't work if the enemy type were the same though. ie: two raptors wouldn't fight eachother, but a mechanical hybrid raptor would fight a normal raptor - This is exactly how that mechanic works in Bioshock. With the added mechanic of being able to throw some dust on a creature in order to cause the attack and subsequent fight, so you have more specific control over who is going to fight who. But it's still the same thing.
Yes, indeed I want to see imaginative weapons in a sci-fi/fantasy first person shooter that takes place in the 1940's underwater secret city built by insane zealots who have unlocked not only high end technology but also genetic splicing. A pistol with what looks like a can opener attached to it (with can) with the same point and shoot semi-automatic bang-bang just doesn't sell the idea of future techno 1940's fantasy to me. Imagine the gull of me, wanting imaginative weapons in a first person shooter. I am plumb off my rocker.
If Bioshock is an RPG, Tetris is a RTS.
DJ/ I know exactly what you mean, I wanted so bad to see in Metroid Prime 1 or 2 (another game where you can make enemies fight eachother) A.I. driven animals that just do what they can to survive the area. Stealing food from other creatures, fighting off other creatures that are trying to steal its food/offspring/territory etc. To the point that you could spend the entire gaming 'session' just watching and interacting with the animals. So good point, Bioshock definitely gets kudos for that dynamic. I hope there's more than just the sister/bigdaddy thing though.