21st September 2006, 11:07 AM
(This post was last modified: 21st September 2006, 11:19 AM by Dark Jaguar.)
My main point is that not every NPC in an FPS should be thought of as an "enemy". The idea of them being actual characters that are going about their business with Majora's Mask level scripting, that interests me a lot. Just having the options of "avoiding" or "fighting" aren't really full options to me. It's the idea of being able to observe a creature and find out if you can befriend it, defend it, that sort of thing.
Come to think of it, I think a realistic "Crocodile Hunter" game where you wander through a wild land and have to learn how various creatures operate and use them to survive would be very fun. I'm not talking "survival horror" where everything wants you dead, I'm just talking of a lot of creatures running or laying around doing whatever it is they do to survive. Think about pikmin, only instead of everything in either "worker" or "predator" role, it's all just a bunch of animals.
Come to think of it, I think a realistic "Crocodile Hunter" game where you wander through a wild land and have to learn how various creatures operate and use them to survive would be very fun. I'm not talking "survival horror" where everything wants you dead, I'm just talking of a lot of creatures running or laying around doing whatever it is they do to survive. Think about pikmin, only instead of everything in either "worker" or "predator" role, it's all just a bunch of animals.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)