21st September 2006, 9:48 AM
Quote:The actual shooting and enemy interaction mechanic reminded me of survival horror type gameplay where ammo and health is scarce, very Condemned (sega).
Or System Shock 2.
Quote:which is a typical hallway FPS akin to Doom.
I really have to disagree with that. Doom involves running through a series of long corridors, generally. Bioshock, from the video, looks to have a lot of free-roaming elements, instead of looking for the red key to open the door to the next area.
However, even if it does end up being a "typical hallway FPS", their games have always been about setting up an atmosphere of tension and dread. They did it to an amazing level with System Shock 2 and I believe they can do it again.
Quote:Making enemy types fight eachother; that's been done since the first Turok on N64.
I think it's less to do with pitting enemies against each other and more to do with figuring out how to use the different enemies to your advantage. As the video shows, not every single enemy in the game will come after you with a mindless bloodlust. So, you've got to observe the different enemies types, find out what they do, and then use that information to help you progress in the game.
Say you find a room full of those crazy knife women. Do you go in guns blazing? Try to sneak through the shadows? Cause a distraction with one of your canisters? Or lure one of the big daddies into the room by convincing him that you're one of the little sisters and then having him fight the mutants? It's more than just figuring out how to make enemies fight each other.
Quote:Variables like adding a speed boost has also been done to death.
It was in System Shock 2, so there's really no reason why it wouldn't be in this game too.
Quote:At least, some of them are like that. The random psycho creature flipping out and throwing knives did not instill confidence that all the creatures were like that...
Near the end of the video, you see one of the crazy knife women walking around and digging through corpses. So, jumping out at you isn't the only thing they do; they're just more territorial than the other "enemies" in the video.
Sometimes you get the scorpion.