21st September 2006, 9:38 AM
I agree with you on most of those points lazy but I think you may have missed one aspect I was noticing. It may be that I just haven't played the right game yet, but the gameplay aspect I'm most interested in is the fact that everything that isn't you isn't always something you need to kill. Or, to be more accurate, it's like instead of having a bunch of "enemies" running around, you have a bunch of actual characters running around that you can interact with in a number of ways, more importantly, they aren't just standing there, or occasionally fighting each other, they all seem to have their own goals they are currently attempting to accomplish and react to your character in different ways.
At least, some of them are like that. The random psycho creature flipping out and throwing knives did not instill confidence that all the creatures were like that...
At least, some of them are like that. The random psycho creature flipping out and throwing knives did not instill confidence that all the creatures were like that...
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)