21st September 2006, 6:44 AM
The graphics are just flat out amazing, but imo there's nothing new there.
Making enemy types fight eachother; that's been done since the first Turok on N64. Variables like adding a speed boost has also been done to death. All in all it feels like any other FPS I ever played. The Captain Nemo 1940's Future Tech is cool so the art style and graphics take home the Oscar but everything else just seemed blah to me. The actual shooting and enemy interaction mechanic reminded me of survival horror type gameplay where ammo and health is scarce, very Condemned (sega). I believe we could chalk Bioshock up as an FPA, so kudos to them. But the gameplay comes off feeling bland.
imo it needs imaginative weapons; A good FPS or FPA takes each weapon type in to consideration. You have a weapon that generates alot of heat, so the enemy shot by it acts like its burning to death, sets on fire, etc. The weapon is electricity based so the enemy gets shocked and convulses. I mean here we have a game where water is everywhere, electricty would make a great dynamic such as luring enemies on to the water and then electrifying the water, or how about dip in to a little James Cameron and add a mechanic where you get a device that controls and manipulates water, making watery walls or the Abyssian water tentacle to be used as a spy to steal items. Ever seen those drills that use high pressure water cannons? They cut through solid steel, how cool would it be to have a high pressured water cannon that uses sea water to give you short bursts of laser-esque offensive capabilities that at long range pushes the enemy back and at short range can litteraly slice them up dynamically.
I dunno, I guess it feels like they put all this imagination in the art style and didn't save any for the gameplay, which is a typical hallway FPS akin to Doom. But with REALLY nice graphics and interactive environments.
Making enemy types fight eachother; that's been done since the first Turok on N64. Variables like adding a speed boost has also been done to death. All in all it feels like any other FPS I ever played. The Captain Nemo 1940's Future Tech is cool so the art style and graphics take home the Oscar but everything else just seemed blah to me. The actual shooting and enemy interaction mechanic reminded me of survival horror type gameplay where ammo and health is scarce, very Condemned (sega). I believe we could chalk Bioshock up as an FPA, so kudos to them. But the gameplay comes off feeling bland.
imo it needs imaginative weapons; A good FPS or FPA takes each weapon type in to consideration. You have a weapon that generates alot of heat, so the enemy shot by it acts like its burning to death, sets on fire, etc. The weapon is electricity based so the enemy gets shocked and convulses. I mean here we have a game where water is everywhere, electricty would make a great dynamic such as luring enemies on to the water and then electrifying the water, or how about dip in to a little James Cameron and add a mechanic where you get a device that controls and manipulates water, making watery walls or the Abyssian water tentacle to be used as a spy to steal items. Ever seen those drills that use high pressure water cannons? They cut through solid steel, how cool would it be to have a high pressured water cannon that uses sea water to give you short bursts of laser-esque offensive capabilities that at long range pushes the enemy back and at short range can litteraly slice them up dynamically.
I dunno, I guess it feels like they put all this imagination in the art style and didn't save any for the gameplay, which is a typical hallway FPS akin to Doom. But with REALLY nice graphics and interactive environments.