8th September 2006, 11:22 AM
Quote:With the GC controller, you could in theory be playing a FPS that has guns with multiple functions - Let's say a machine gun with a grenade launcher - You press L lightly to fire the machine gun, or fully depress to the click to fire a grenade. To even response time out so that you can effectively fire a grenade without firing bullets, you would create a small delay so that by quickly depressing the shoulder and releasing it the grenade is fired without wasting bullets. Then use the Z switch to enter or exit a sniping mode, with the camera stick allowing for analog zoom. Alternatively, if the gun's secondary function was a mode switch, ie; first mode is rapid fire with second mode being homing functionality, you could fire the rapid fire, depress fully to homing, depress lighter back to rapid fire. Or, quickly depress and release the shoulder to activate the secondary mode without spending bullets.
Your example using the digital click of the control stick(s) on the PS2 controller makes absolutely no sense. Not only would that be a handicap to overcome while playing (probably a reason why those digital clicks were never used for anything) but you're also using two seperate inputs on different locations of the controller when the GC pad can do it in one location across two inputs without moving your orientation.