8th September 2006, 11:11 AM
And by the way, technically lazy we are both right. In the technical side of things, those triggers are in fact two buttons, but on the functional end, on the user end, that's mostly transparent. There's no way to only trigger the button part and not depress through the whole analog trigger part, so on the functional end, as intended, it's basically just like a normal trigger but with player feedback telling them when they are about to "bottom out".
I tend to prefer the functional description simply because, well think of it this way. A movie, moving picture, is actually a lot of pictures being displayed rapidly. Ask someone what they saw though, and even though most people realize that's the case, they'll say they saw a single scene and not a million pictures of the same scene. Functionally, it's a big moving image, as it was meant to be. There's no point adding that each individual one also functions as an independant photo as a feature because people aren't going to be able to see that aspect in practice.
I tend to prefer the functional description simply because, well think of it this way. A movie, moving picture, is actually a lot of pictures being displayed rapidly. Ask someone what they saw though, and even though most people realize that's the case, they'll say they saw a single scene and not a million pictures of the same scene. Functionally, it's a big moving image, as it was meant to be. There's no point adding that each individual one also functions as an independant photo as a feature because people aren't going to be able to see that aspect in practice.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)