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    Tendo City Tendo City: Metropolitan District Tendo City The perfect game gets an intended design flaw.

     
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    The perfect game gets an intended design flaw.
    lazyfatbum
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    #19
    26th August 2006, 2:11 PM
    But Nintendo is a business, and Zelda will sell 1:1ith the new hardware, so its important that the game utilizes the specific control for that console, as well as take advantage of some of the Wii selling points like Connect24. Let me ask you, when Nintendo showed off Mario 64 for the first time, did you say 'I Hope you can control Mario with the d-pad'?

    Zelda, unlike most ports, got an extra 2 years of development JUST to focus on using the wiimote, it might as well be a 'from the ground up' title by now.

    Think about it: You want Zelda, you're worried about how the new controller will work, you want to use the GC pad because you might dislike the wiimote, you are the exact reason why Nintendo is making sure that people can only use the wiimote and (hopefully) love it. Nintendo wants to prove that the wiimote is so vastly innovative that you wont even want to go back to playing games with a control pad. When you take Zelda out of the box and throw it in, (on launch day) you're going to be confused, surprised, even frustrated - it will be totally alien to you and you will suck at it (just like we all will), welcome to the learning curve of a new controller. If the GC pad was optional you would just choose that instead of taking the learning curve of the wiimote, and that would obliterate everything Nintendo has been striving for.

    In fact I think Miyamoto said that people used to the GC pad will take a longer adjustment period to the wiimote, where people who never played a video game before will pick up on it much faster.

    Ultimately, if the wiimote isn't for you, the GC version looks exactly the same graphically, it lacks the Navi pointer icon and isn't widescreen but it's the exact same game. So, you have a choice; Maybe you should rent them both.
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    Messages In This Thread
    The perfect game gets an intended design flaw. - by Dark Jaguar - 16th August 2006, 1:48 PM
    The perfect game gets an intended design flaw. - by Great Rumbler - 16th August 2006, 2:25 PM
    The perfect game gets an intended design flaw. - by Dark Jaguar - 16th August 2006, 2:32 PM
    The perfect game gets an intended design flaw. - by A Black Falcon - 16th August 2006, 5:36 PM
    The perfect game gets an intended design flaw. - by Great Rumbler - 16th August 2006, 6:00 PM
    The perfect game gets an intended design flaw. - by lazyfatbum - 16th August 2006, 8:19 PM
    The perfect game gets an intended design flaw. - by Dark Jaguar - 17th August 2006, 12:52 AM
    The perfect game gets an intended design flaw. - by Great Rumbler - 17th August 2006, 5:53 AM
    The perfect game gets an intended design flaw. - by Dark Jaguar - 17th August 2006, 11:11 AM
    The perfect game gets an intended design flaw. - by lazyfatbum - 17th August 2006, 7:42 PM
    The perfect game gets an intended design flaw. - by Dark Jaguar - 17th August 2006, 7:53 PM
    The perfect game gets an intended design flaw. - by A Black Falcon - 25th August 2006, 3:18 PM
    The perfect game gets an intended design flaw. - by Great Rumbler - 25th August 2006, 4:34 PM
    The perfect game gets an intended design flaw. - by A Black Falcon - 25th August 2006, 5:13 PM
    The perfect game gets an intended design flaw. - by Great Rumbler - 25th August 2006, 8:23 PM
    The perfect game gets an intended design flaw. - by A Black Falcon - 26th August 2006, 12:21 AM
    The perfect game gets an intended design flaw. - by lazyfatbum - 26th August 2006, 1:20 AM
    The perfect game gets an intended design flaw. - by Dark Jaguar - 26th August 2006, 9:52 AM
    The perfect game gets an intended design flaw. - by lazyfatbum - 26th August 2006, 2:11 PM

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