26th August 2006, 1:20 AM
I agree, it was kinda like a double edged sword, on one hand using the promos where the players are fully, physically interactive with the game sparked major interest, but also raised some eyebrows when it came to the idea of playing a game for longer than the 20 second promo and not be able to sit in a relaxed position for the majority of gameplay. But the newer promos fixed that, showing players sitting comfortably unless the gameplay called for otherwise (Warioware) and projecting a much more realistic atmosphere of what to expect.
DJ/ I see what you're saying but using Mario 64 DS, a game that has been officialy branded as having lackluster control options (even by Nintendo themselves) is not a good example. Nintendo's DS flagship title was Nintendogs, Kirby, etc, games that used only the touch screen. Mario 64 DS is a quick sell and a way to show owners that the DS is capable of a portable N64 experience when it came to graphics. Your one example doesn't negate the idea of Nintendo implimenting and even enforcing archytipcal control setups in flagship titles to train the player on the new controller. Especially considering that Zelda will sell with a 1:1 ratio with the hardware.
DJ/ I see what you're saying but using Mario 64 DS, a game that has been officialy branded as having lackluster control options (even by Nintendo themselves) is not a good example. Nintendo's DS flagship title was Nintendogs, Kirby, etc, games that used only the touch screen. Mario 64 DS is a quick sell and a way to show owners that the DS is capable of a portable N64 experience when it came to graphics. Your one example doesn't negate the idea of Nintendo implimenting and even enforcing archytipcal control setups in flagship titles to train the player on the new controller. Especially considering that Zelda will sell with a 1:1 ratio with the hardware.