25th August 2006, 6:19 AM
Gah! dont do that, it's an RTS not a gung-ho shootemup. You're running in to the same problem I did; not understanding how the fuck to play the game.
If you rush the castle you're going to lose your ass very quickly, the first tank will provide the MG nest and second tank to do heavy damage to the entire battalion, while rocket vets and rifle grunts take up the rear and box you in. You'll lose your battalion in a matter of seconds. Here's my strat for the castle:
Start off taking control of a bazooka vet, tell your entire battalion to stay put, but take the light recon with you. Make your way to the flame vet POWs (check your radar) and start charhing up your bazooka, as soon as you're in firing range let the light tank have it, 3 hits and its down. Shoot the FENCE and not the AMMO DUMP, to free the flame vets, then use the cursor to tell the flame vets to sit in the middle of the POW camp - they'll kill off the enemy rifle grunts. Now take control of the light recon.
Check your map and you'll see that north of your position is two rifle grunts and a bazooka vet hiding in a small camp, drive over there and help them find God, in the large ammo dump is two jerry cans which your tanks will love if you take damage. Now go to your map, and take control of a flame vet back at the POW camp.
Make your way with the vets (leave the light recon where he is) and get across the bridge, look at your map to see the nearest bridge from your battalion, it's enforced with bazooka vets. Flame vets Vs. Bazooka vets, flame wins. Now call your entire battalion over.
Once they arrive, switch to the light tank and make your way up the mountain there. The 3 enemy flame vets want to kiss your tank, so help them out. On top of the mountain is another POW camp with another light tank for you, ram the fence and put your new tank on sentry, he'll kill the rifle grunts up there. While he's doing that, go say hi to the MG nest at the bottom of the mountain, then return to your battalion. Put both your tanks on sentry here and take control of a flame vet.
Next to the newly destroyed MG nest is a bridge, across it is a troop of enemy of bazooka vets, turn them to human soup, then call your battalion over.
Now, you could walk right up the main gate, which is the most heavily enforced area, or walk around to the back and take on the enemy heavy tank, light tank and a few dozen enemy rifle grunts by surprise. Take control of the light tank then as you come around the back entrance, tell your bazooka vets and your other tank to attack the distant tank while you dispose of the one in front of you. Now use your cursor to put everyone in the middle of the castle. There's going to be some straglers marching up the main gate, no worries. But dont capture the flag just yet, the Tundran's are going to send in a T-copter with a light tank and some grunts, as soon as the tank leaves the copter have everyone fire on it, then clean up the grunts.
Now capture that flag, in a few minutes another t-copter will be inbound, though just with vets and grunts, no tanks (you're welcome).
Just so you know, if you lock on the capture point and press the all icon to capture it, it seems to randomly choose which vets and grunts will take the flag. Instead, select the rifle grunt icon and tell them to capture, then 5 grunts will capture the flag and the others will go to sentry.
You should have an S rank with this strategy, or atleast an A. But dont think you have to do it step by step like I said here, find out what works best for you.
If you rush the castle you're going to lose your ass very quickly, the first tank will provide the MG nest and second tank to do heavy damage to the entire battalion, while rocket vets and rifle grunts take up the rear and box you in. You'll lose your battalion in a matter of seconds. Here's my strat for the castle:
Start off taking control of a bazooka vet, tell your entire battalion to stay put, but take the light recon with you. Make your way to the flame vet POWs (check your radar) and start charhing up your bazooka, as soon as you're in firing range let the light tank have it, 3 hits and its down. Shoot the FENCE and not the AMMO DUMP, to free the flame vets, then use the cursor to tell the flame vets to sit in the middle of the POW camp - they'll kill off the enemy rifle grunts. Now take control of the light recon.
Check your map and you'll see that north of your position is two rifle grunts and a bazooka vet hiding in a small camp, drive over there and help them find God, in the large ammo dump is two jerry cans which your tanks will love if you take damage. Now go to your map, and take control of a flame vet back at the POW camp.
Make your way with the vets (leave the light recon where he is) and get across the bridge, look at your map to see the nearest bridge from your battalion, it's enforced with bazooka vets. Flame vets Vs. Bazooka vets, flame wins. Now call your entire battalion over.
Once they arrive, switch to the light tank and make your way up the mountain there. The 3 enemy flame vets want to kiss your tank, so help them out. On top of the mountain is another POW camp with another light tank for you, ram the fence and put your new tank on sentry, he'll kill the rifle grunts up there. While he's doing that, go say hi to the MG nest at the bottom of the mountain, then return to your battalion. Put both your tanks on sentry here and take control of a flame vet.
Next to the newly destroyed MG nest is a bridge, across it is a troop of enemy of bazooka vets, turn them to human soup, then call your battalion over.
Now, you could walk right up the main gate, which is the most heavily enforced area, or walk around to the back and take on the enemy heavy tank, light tank and a few dozen enemy rifle grunts by surprise. Take control of the light tank then as you come around the back entrance, tell your bazooka vets and your other tank to attack the distant tank while you dispose of the one in front of you. Now use your cursor to put everyone in the middle of the castle. There's going to be some straglers marching up the main gate, no worries. But dont capture the flag just yet, the Tundran's are going to send in a T-copter with a light tank and some grunts, as soon as the tank leaves the copter have everyone fire on it, then clean up the grunts.
Now capture that flag, in a few minutes another t-copter will be inbound, though just with vets and grunts, no tanks (you're welcome).
Just so you know, if you lock on the capture point and press the all icon to capture it, it seems to randomly choose which vets and grunts will take the flag. Instead, select the rifle grunt icon and tell them to capture, then 5 grunts will capture the flag and the others will go to sentry.
You should have an S rank with this strategy, or atleast an A. But dont think you have to do it step by step like I said here, find out what works best for you.