17th August 2006, 7:42 PM
This is Miyamoto and Nintendo, the flagship titles that are built not only as 'games' but also as a type of training to use the controller for its respective platform. Especially with it being a launch game. All of Miyamoto's/Nintendo's titles can be viewed as a manual for learning the controller for that genre type; Think of Mario 64 and the coins in a circle on the ground to give the player a chance to move in circles and feel out the mechanics - coins that are out of reach forcing the player to think of ways to get to it or forcing the angle of a level as to obstruct your view so that you use your camera buttons on the fly. Things like that trained players and got them ready for gaming on that platform. I've seen people that never played Mario 64 and jumped in to OoT... it's not pretty.
With Wii and its controller Nintendo realizes that Zelda will be the must have, so its using that as a way to get people accustomed to the wiimote. If it had the option of using the GC pad, EVERYONE would use it instead because they have more experience on it. Completely destroying the purpose of buying the console in the first place.
With Wii and its controller Nintendo realizes that Zelda will be the must have, so its using that as a way to get people accustomed to the wiimote. If it had the option of using the GC pad, EVERYONE would use it instead because they have more experience on it. Completely destroying the purpose of buying the console in the first place.