17th August 2006, 5:53 AM
From IGN:
Quote:Let's cut to the chase: yes, it sure works. When I initially heard that Nintendo was adding Wii controller support to my most anticipated videogame, I was worried. After all, Zelda titles aren't really about pointing and clicking and more about fighting and puzzle solving. I had a feeling sword-slashing freehand controls would feel gimmicky in a third-person game and ultimately be far less accurate than the traditional lock-on/button control. In hindsight, I should have had more faith in Nintendo's Zelda team. The developer smartly integrated Wii pointer and nunchuck control to deliver something that not only works, but feels fresh.
Quote:The trigger button on the nunchuck lets you kick the game into a first-person camera view. And it's here that players experience the freelook function of the pointer for the first time. The experience with the aiming control is easily likened to using an analog thumb stick for the first time. Some players will struggle with the sensitivity of the on-screen target that shows what you're looking or aiming at. Other players (like me) only took a moment to adjust the controls. It helps when you watch someone else play first, of course.
Quote:The combination of the controller rumble, the audio feedback from the built-in controller speaker and the motion controls create something really special here. Nintendo's shown without doubt that the control setup enhances many of the actions performed in Link's world, but thankfully also exercised restraint and didn't overthrow everything we've become accustomed to over the years just for the sake of showing off the controller. I did experience some small hitches, however. For one, the action of throwing crates by shaking the nunchuck didn't always work. I'm confident that this is a bug that Nintendo will easily be able to fix as the spin attack worked like a charm every time. The second issue came up when trying to aim at a nasty little guy far away on a platform. The freehand controller had somehow gotten calibrated off-center, making quick aiming extremely difficult. It's unclear whether this was a bug with the game code or a problem with the freehand-aim control setup that Nintendo has yet to solve across all its titles. Luckily, I only encountered this problem once during my two walkthroughs of the dungeon demo area.
Sometimes you get the scorpion.