14th July 2006, 2:11 PM
That's like the opposite of what that action would indicate.
Remember, they aren't making some whole new storyline for Phantom Hourglass, they are directly continuing an existing one.
Obviously they do care about the story or they wouldn't even bother writing one, and especially not the good ones I've seen in games like Majora's Mask. They would just make it basic Mario type with Ganon as evil badman and you go around just solving stuff. You wouldn't even have dialog and much less be suddenly presented with cut scenes describing important story events. Ganon would just "die" and the end, you wouldn't actually be presented with storyline. In short, it would be Adventure and you would be killing dragonducks.
Nintendo may not think story is very important, but they seem to give every indication they actually care about it.
Remember, Donkey Kong was pretty much the first game to actually have a fully realized in-game storyline.
Your comment doesn't follow very well...
At any rate, I remember lazy's long storyline hypothesis of the "preserved actual reality" with the ocean land superimposed as a huge world that existed and popped like a bubble on the water when the real world's timeline was finally freed. It was very compelling, and a good idea for a story. There's just no evidence that's at all what the writers of Wind Waker intended, and a lot to indicate it actually was intended to be part of the real world.
Remember, they aren't making some whole new storyline for Phantom Hourglass, they are directly continuing an existing one.
Obviously they do care about the story or they wouldn't even bother writing one, and especially not the good ones I've seen in games like Majora's Mask. They would just make it basic Mario type with Ganon as evil badman and you go around just solving stuff. You wouldn't even have dialog and much less be suddenly presented with cut scenes describing important story events. Ganon would just "die" and the end, you wouldn't actually be presented with storyline. In short, it would be Adventure and you would be killing dragonducks.
Nintendo may not think story is very important, but they seem to give every indication they actually care about it.
Remember, Donkey Kong was pretty much the first game to actually have a fully realized in-game storyline.
Your comment doesn't follow very well...
At any rate, I remember lazy's long storyline hypothesis of the "preserved actual reality" with the ocean land superimposed as a huge world that existed and popped like a bubble on the water when the real world's timeline was finally freed. It was very compelling, and a good idea for a story. There's just no evidence that's at all what the writers of Wind Waker intended, and a lot to indicate it actually was intended to be part of the real world.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)