7th June 2006, 2:37 PM
Quote:BUT FOR FIGHTING GAMES LIKE STREET FIGHTER, A 6 BUTTON LAYOUT IS THE ONLY WAY TO GO, EVER! People picked Genesis over SNES for that reason a lot of the time, even though SNES versions had more colors and better sound quality. Nintendo should really add two more buttons. C'mon! You know it makes sense!
Exactly. Gameplay matters most, and while graphics and sound matter, gameplay is more important, and Genesis does 2d fighting games better. Though I must say, Street Fighter was always more popular on the SNES... though that's probably true for the same reason that Mortal Kombat was always more popular on Genesis: the first game was best on that platform, so people kept buying it for that one. MK is clearly better on SNES from MKII on. As for SF, the SNES versions have better graphics by far (especially Super SFII, which looks great), but that controller... the Genesis controller is just so much better for the game... and that's why I want one of the Genesis versions despite the fact that I already have one of the SNES ones. :)
Quote:I've been to a site that just has text copies of old instruction manuals. Eh. I'm mainly talking about oldies like Kid Icarus where the entire story of the game is held in the manual and not in-game. Or, MGS, where a key secret of the game is a joke about "checking the case" for a key code, which is lost on anyone who just bought the disks used somewhere, and the secret is actually in a picture on the box artwork on the back. That's why a fully scanned image is my preference, even if it'll take up a few megabytes.
That's a very good point, for most NES, TG-16, SNES, and Genesis games, the story is in the manual... and often only in the manual... so not having that means that you don't really know what's going on. Oh, you can still play, but it'd be nice to know the plot...
As for full scanned ones, yeah that's best, as it gives you the pictures too and not just the words, but it's also often harder to navigate (like PDFs vs. text) and much, much larger in size, making keeping many of them not as feasible as it is for text files -- those scanned manuals would be MUCH larger than the games themselves, after all... :)
Quote:Sony hasn't done it yet but there's every reason to expect them to. They've been prepairing for it for some time and RIIIDGE RACER was demonstrated at E3. In fact, the reason they've been so intent on stamping out homebrew so very completely is to prevent anyone from pirating illegal copies of the game (the security key is hard to crack, that impractically hard kind that would take a computer working for many eons to finally solve, hence why homebrew hasn't bothered trying to copy the "liscensed software" tag and have had to find vulnerabilities in order to get their software to run). Again though, the issue is that with games taking up several hundred megabytes, a memory card, even a 4 gig one, isn't going to be much use for more than a few games, less if we are talking multidisk games like Final Fantasy VII or something.
That last point is the best one, and it's one Sony will have to solve. I sure don't know the answer, particularly if they're going to run on a PSP...