5th June 2006, 8:09 PM
That's pretty much exactly what it is. I'm basically saying if they are going to block off access, do it with in game physics. Stick a real wall in some places, or impassible cliffs that I can't climb, or a vast ocean I'll drown in if I try to swim across it (and if I hack it, then the invisible wall can be invoked), or really tall cliffs that result in my death if I jump off them. That's the sort of thing that would enclose the game world but wouldn't take out my immersion. I mean they already do that "in bounds" anyway, it's just the logical extension of using that to create world boundries.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)