12th May 2006, 8:46 AM
well as long as there's a hard mode i'm happy :D
Echoes on hard mode is like french kissing a dead rhinocerous asshole and I wouldn't have it any other way. But yes, alot of people found it to be a little on the '....FUCK!' edge of the spectrum. i dont want it to be as easy as Zero Mission though. I think alot of people's difficulty with the game came from the bosses anyway. Like chykka and quadraxis who require alot of skill and alot of luck (on hard anyway). But Echoes beautiful depressing landscapes and post-war look along with the wormy formless Ing made for a gorgious game, the light/dark mechanics with the teleporters and 'interspacial objects' was genius, i seriously hope a 'poison' world will return where you have to activate safe zones that are interactive in that you can harm or kill enemies by activating the safe zones by different means. Nothing screams power like firing a lightbeam at a crystal and tempting the enemy inside, or later what you can do with the annhialaterbeam.
As far as the name 'space pirates' that's not actually what their race is called, it's the name that humans gave them. i can see British Empire but also pre-cold war era USSR amd even China or North Korea. I think they're basically a collection of every horrible aspect of government. but they steal, pillage, rape, destroy just like pirates, so the name does work even it doesn't begin to explain their military presense.
I found this on PGC:
Preview: Metroid Prime 3: Corruption
The game’s producers and lead designer tell us about the release date, story premise, multiplayer info, control details, and many new abilities!
Written: 05/11/2006
Last updated: 05/11/2006 by Jonathan Metts
Today, we had the golden opportunity to sit down with some of the most important people in the development of the Metroid Prime series: Bryan Walker, Senior Producer; Mark Pacini, Lead Designer; Kensuke Tanabe, Producer for NCL, and Risa Tabata, Assistant Producer for NCL. The topic was of course Metroid Prime 3: Corruption, and we learned a great deal about the game.
Perhaps most exciting is confirmation that Corruption is a Wii launch title, and the developers promise that it is just as big and deep as the previous games. And no need to worry about the game being labeled a “First-Person Shooter” in some of Nintendo’s press materials, because this is still very much an adventure game, just now with improved shooting mechanics thanks to the Wii controller. On the subject of multiplayer, Retro isn’t ruling out some kind of support for WiiConnect24, the console’s online service, but they are not interested in going back to the multiplayer mode from Echoes. They definitely want to stress the single-player gameplay as the game’s focus, so there may be no multiplayer at all.
The story completes the Phazon trilogy, with the nefarious substance now spreading across the galaxy. Corruption takes place over multiple planets, which Samus can travel among using her ship. This planet-hopping aspect is part of the game’s non-linearity, so you can go back and forth at will. You don’t actually control the ship in flight, but you can use the Command Visor to call upon it while exploring a planet. The ship can deliver an air strike during tough combat sequences, and it can move large objects blocking the way. The goal, according to the developers, was to give players a way to utilize the ship in ways that make sense in the context of Metroid gameplay.
****I agree with this, but flying the ship, dodging attacks, meteors and using a turret-like gun (think Rogue squadron with the falcon in cock pit view) would be perfect for metroid. Also, make it like mario Galaxy where you can actually see the plannet in the distance from the planet you're on as a small star and just fly to it, no cut scenes, that kinda zelda 'depth' of wow this is huge)
Samus seeks to stop the spread of Phazon and eliminate its presence from the infected planets, even while she herself has been infected with Phazon and becomes increasingly affected by it as the game progresses. Her Phazon infection ties in with the gameplay, as she can now use its energy to enter “Hyper Mode” in either biped or Morph Ball form. While this power is in effect, her attacks are much more potent, but her health is in danger, and she could die if the ability is overused.
The ice-wielding character mentioned in Jonathan’s impressions is not Noxus from Metroid Prime: Hunters, but the character designer on Corruption also worked on Hunters and the first two Prime games, so that explains the similarity. There are several other bounty hunters featured throughout the game, and not all of them are as helpful as the one seen in the E3 demo.
FUCKING GENIUS
In the E3 demo, Samus has some new uses for the Grappling Beam; Retro says that other familiar upgrades will also have surprising new uses. For instance, the X-Ray Visor is returning, but is now more useful when used in combination with a beam that shoots through walls. Screw Attack is returning and will be used much more, since you get it earlier in the game. There will be situations in which you can Screw Attack across a chasm, go straight into a Wall Jump to climb to a higher area, and then fly right back into the Screw Attack in this new area. Also, the Screw Attack will have more uses in combat this time around.
There’s a reason that the E3 demo suggests no method for switching beam weapons on the fly, which was a key feature of the control scheme on GameCube. In Corruption, there is no need to switch beam weapons. They stack upon each other as in Super Metroid, so your beam becomes more and more powerful as you go. This design should also speed up long-distance travel around the environments, because you won’t need to switch weapons back and forth to open doors. The Grappling Beam also has stacked upgrade effects. (longer reach? electrocution? multiple strands? homing?)
The developers have listened to feedback on Echoes and are addressing some of those comments in Corruption. The difficulty will be slightly reduced (many Metroid fans were unable to finish the last game), and backtracking will be made less tedious, while still preserving the non-linear exploration aspects of the Metroid series. Scanning is definitely still part of the game, but the process will be faster, so players who don’t like to scan everything can more easily find critical scans and get them over with. Those who do like to read about every little object will find just as much backstory as in the previous games.
As for control, the development team is closely watching how players react to the E3 demo, as many elements of the control scheme are still being tweaked. For instance, the motion sequence to use the Grappling Beam is not finalized, and they are still considering how to use the accelerometers. Firing Samus’s beam weapon is currently mapped to the A button (with the reasoning that rapidly pressing the B trigger button could create finger fatigue), but that could change (PUT IT BACK ON B FINGER FATIGUE IS FOR PUSSIES, NO ONE GOT FINGER FATIGUE FROM PD). There will definitely be pointer sensitivity options in the final game, just as there are in the E3 demo. The remote’s built-in speaker is not being used at this time, but they have many ideas on how it might be implemented.
*****remember in Alien/Aliens how they used the motion tracker? It would make a beep faster and faster as your approach something that's moving. this would be a great silent hill-like addition to the gameplay and for finding things that are hidden like a powerup or something that kills you :D)
Metroid Prime 3: Corruption is shaping up to be a huge new game in this venerable series, with completely new control methods and tons of new ideas that push the Metroid gameplay ever further. With this monster and Zelda both available at launch, Nintendo’s Wii will have more blockbusters on day one than most new consoles have within the first year.
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GET OUT OF MY BRAIN RETRO! SUPER METROID IS BACK!!!! i like the term 'stacking' that explains it very well but the question is, will you be able to turn suit functions on and off during gameplay? Command Visor sounds awesome, lack of multiplayer sucks, but oh well, this Metroid is going to be the best one yet by far, maybe even toppling super Metroid, just bring back shinesparking for god's sake!
Echoes on hard mode is like french kissing a dead rhinocerous asshole and I wouldn't have it any other way. But yes, alot of people found it to be a little on the '....FUCK!' edge of the spectrum. i dont want it to be as easy as Zero Mission though. I think alot of people's difficulty with the game came from the bosses anyway. Like chykka and quadraxis who require alot of skill and alot of luck (on hard anyway). But Echoes beautiful depressing landscapes and post-war look along with the wormy formless Ing made for a gorgious game, the light/dark mechanics with the teleporters and 'interspacial objects' was genius, i seriously hope a 'poison' world will return where you have to activate safe zones that are interactive in that you can harm or kill enemies by activating the safe zones by different means. Nothing screams power like firing a lightbeam at a crystal and tempting the enemy inside, or later what you can do with the annhialaterbeam.
As far as the name 'space pirates' that's not actually what their race is called, it's the name that humans gave them. i can see British Empire but also pre-cold war era USSR amd even China or North Korea. I think they're basically a collection of every horrible aspect of government. but they steal, pillage, rape, destroy just like pirates, so the name does work even it doesn't begin to explain their military presense.
I found this on PGC:
Preview: Metroid Prime 3: Corruption
The game’s producers and lead designer tell us about the release date, story premise, multiplayer info, control details, and many new abilities!
Written: 05/11/2006
Last updated: 05/11/2006 by Jonathan Metts
Today, we had the golden opportunity to sit down with some of the most important people in the development of the Metroid Prime series: Bryan Walker, Senior Producer; Mark Pacini, Lead Designer; Kensuke Tanabe, Producer for NCL, and Risa Tabata, Assistant Producer for NCL. The topic was of course Metroid Prime 3: Corruption, and we learned a great deal about the game.
Perhaps most exciting is confirmation that Corruption is a Wii launch title, and the developers promise that it is just as big and deep as the previous games. And no need to worry about the game being labeled a “First-Person Shooter” in some of Nintendo’s press materials, because this is still very much an adventure game, just now with improved shooting mechanics thanks to the Wii controller. On the subject of multiplayer, Retro isn’t ruling out some kind of support for WiiConnect24, the console’s online service, but they are not interested in going back to the multiplayer mode from Echoes. They definitely want to stress the single-player gameplay as the game’s focus, so there may be no multiplayer at all.
The story completes the Phazon trilogy, with the nefarious substance now spreading across the galaxy. Corruption takes place over multiple planets, which Samus can travel among using her ship. This planet-hopping aspect is part of the game’s non-linearity, so you can go back and forth at will. You don’t actually control the ship in flight, but you can use the Command Visor to call upon it while exploring a planet. The ship can deliver an air strike during tough combat sequences, and it can move large objects blocking the way. The goal, according to the developers, was to give players a way to utilize the ship in ways that make sense in the context of Metroid gameplay.
****I agree with this, but flying the ship, dodging attacks, meteors and using a turret-like gun (think Rogue squadron with the falcon in cock pit view) would be perfect for metroid. Also, make it like mario Galaxy where you can actually see the plannet in the distance from the planet you're on as a small star and just fly to it, no cut scenes, that kinda zelda 'depth' of wow this is huge)
Samus seeks to stop the spread of Phazon and eliminate its presence from the infected planets, even while she herself has been infected with Phazon and becomes increasingly affected by it as the game progresses. Her Phazon infection ties in with the gameplay, as she can now use its energy to enter “Hyper Mode” in either biped or Morph Ball form. While this power is in effect, her attacks are much more potent, but her health is in danger, and she could die if the ability is overused.
The ice-wielding character mentioned in Jonathan’s impressions is not Noxus from Metroid Prime: Hunters, but the character designer on Corruption also worked on Hunters and the first two Prime games, so that explains the similarity. There are several other bounty hunters featured throughout the game, and not all of them are as helpful as the one seen in the E3 demo.
FUCKING GENIUS
In the E3 demo, Samus has some new uses for the Grappling Beam; Retro says that other familiar upgrades will also have surprising new uses. For instance, the X-Ray Visor is returning, but is now more useful when used in combination with a beam that shoots through walls. Screw Attack is returning and will be used much more, since you get it earlier in the game. There will be situations in which you can Screw Attack across a chasm, go straight into a Wall Jump to climb to a higher area, and then fly right back into the Screw Attack in this new area. Also, the Screw Attack will have more uses in combat this time around.
There’s a reason that the E3 demo suggests no method for switching beam weapons on the fly, which was a key feature of the control scheme on GameCube. In Corruption, there is no need to switch beam weapons. They stack upon each other as in Super Metroid, so your beam becomes more and more powerful as you go. This design should also speed up long-distance travel around the environments, because you won’t need to switch weapons back and forth to open doors. The Grappling Beam also has stacked upgrade effects. (longer reach? electrocution? multiple strands? homing?)
The developers have listened to feedback on Echoes and are addressing some of those comments in Corruption. The difficulty will be slightly reduced (many Metroid fans were unable to finish the last game), and backtracking will be made less tedious, while still preserving the non-linear exploration aspects of the Metroid series. Scanning is definitely still part of the game, but the process will be faster, so players who don’t like to scan everything can more easily find critical scans and get them over with. Those who do like to read about every little object will find just as much backstory as in the previous games.
As for control, the development team is closely watching how players react to the E3 demo, as many elements of the control scheme are still being tweaked. For instance, the motion sequence to use the Grappling Beam is not finalized, and they are still considering how to use the accelerometers. Firing Samus’s beam weapon is currently mapped to the A button (with the reasoning that rapidly pressing the B trigger button could create finger fatigue), but that could change (PUT IT BACK ON B FINGER FATIGUE IS FOR PUSSIES, NO ONE GOT FINGER FATIGUE FROM PD). There will definitely be pointer sensitivity options in the final game, just as there are in the E3 demo. The remote’s built-in speaker is not being used at this time, but they have many ideas on how it might be implemented.
*****remember in Alien/Aliens how they used the motion tracker? It would make a beep faster and faster as your approach something that's moving. this would be a great silent hill-like addition to the gameplay and for finding things that are hidden like a powerup or something that kills you :D)
Metroid Prime 3: Corruption is shaping up to be a huge new game in this venerable series, with completely new control methods and tons of new ideas that push the Metroid gameplay ever further. With this monster and Zelda both available at launch, Nintendo’s Wii will have more blockbusters on day one than most new consoles have within the first year.
--------
GET OUT OF MY BRAIN RETRO! SUPER METROID IS BACK!!!! i like the term 'stacking' that explains it very well but the question is, will you be able to turn suit functions on and off during gameplay? Command Visor sounds awesome, lack of multiplayer sucks, but oh well, this Metroid is going to be the best one yet by far, maybe even toppling super Metroid, just bring back shinesparking for god's sake!