• Login
  • Register
  • Login Register
    Login
    Username:
    Password:
  • Home
  • Members
  • Team
  • Help
User Links
  • Login
  • Register
  • Login Register
    Login
    Username:
    Password:

    Quick Links Home Members Team Help
    Tendo City Tendo City: Metropolitan District Tendo City Rumour: Nintendo Wii Graphics On Par With Xbox 360

     
    • 0 Vote(s) - 0 Average
    Rumour: Nintendo Wii Graphics On Par With Xbox 360
    Smoke
    Offline

    Administrator

    Posts: 1,322
    Threads: 187
    Joined: 01-21-2000
    #1
    3rd May 2006, 10:25 PM
    http://mozlapunk.web-log.nl/log/5701492
    Reply
    Reply
    lazyfatbum
    Offline

    Administrator

    Posts: 4,354
    Threads: 222
    Joined: 09-21-1999
    #2
    3rd May 2006, 10:48 PM
    old OLD rumor but still fighting its way around, I mean we've seen pics from third party developers and devs like Retro and Square are going to push the graphics envelope even more so it's a pretty safe bet that Wii is on par with 360 and maybe capable of exceeding it but we'll know for sure come E3.
    Reply
    Reply
    Paco
    Offline

    Senior Member

    Posts: 691
    Threads: 81
    Joined: 04-16-2005
    #3
    5th May 2006, 9:05 AM
    the fact that Wii is incapable of HD resolution games means that it isn't on par with the 360 from a technical perspective. If the Wii can make games look as good as Too Human, The Darkness, Gears of War, etc then I'll be impressed. The thing is with those games is that the textures really REALLY make a difference.

    whatever. we'll see soon enough.
    Jak 3 : Jet Set Radio Future : Oddworld: Munch's Oddysee : Final Fantasy XII : Shadow of the Colossus : more to come...

    [Image: raresigtchd1.jpg]

    My TeamXbox Base Page
    Reply
    Reply
    A Black Falcon
    Offline

    Administrator

    Posts: 30,489
    Threads: 1,355
    Joined: 12-19-1999
    #4
    5th May 2006, 11:48 AM
    'Perhaps on par with SD first-generation X360 games' is perhaps the more persuasive rumor...
    My Games Collection (Always Updated) My Webpage!
    Currently Playing: Various Stuff
    [Image: logo_bos_79x76.jpg]
    Reply
    Reply
    Dark Jaguar
    Offline

    Administrator

    Posts: 19,628
    Threads: 1,572
    Joined: 10-12-1999
    #5
    5th May 2006, 12:18 PM
    Incapable of high def... I wonder. I know that it won't have such capabilities built into the hardware, but will it be possible to make it high res via software? That'll take some CPU power sure, but is it doable? I'm imagining high def games showing up a year into the Rev's lifespan basically.
    "On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
    Reply
    Reply
    lazyfatbum
    Offline

    Administrator

    Posts: 4,354
    Threads: 222
    Joined: 09-21-1999
    #6
    5th May 2006, 2:10 PM
    Well there's nothing stopping a dev from making a 720 or 1080 upconverted game on Wii which we know is using progressive scan and component hookups (which you need a proper HDTV to see). it would be the same as how the first XBox did it. And waaaay back Nintendo said Wii hooks up to a PC monitor, which furthers the evidence that upconverted games are very doable (they were doable on GC as well).

    the difference with 360 is that the textures are actually built on high resolutions, not upconverted, which is why the 360 needs the extra horsepower to push and display those textures. the thing is, an uncompressed texture with real time lighting, bumpmapping, etc, really does look as good as a 360 texture set. the difference being is that on the 360, you can make much smaller details on your textures since the pixels are litteraly smaller. That means a rock on 360 and a rock on Wii using the same effects will look nearly identicle but the 360 rock will retain most of its detail no matter how close you are to it, while the Wii rock will start to show its pixels sooner as you get closer to it and no amount of upconverting the resolution will fix that.

    When everything is said and done, the 360 games will look better imo because those textures are built on high resolutions, but it's a subtle difference and you need an HDTV and proper calibration to see it. if Wii can output a similar number of polys and effects as 360 can which i'm pretty sure is the case looking at the screenshots released so far, then games like Alliance or other multi-platform games will look nearly identicle on Wii and 360 and maybe PS3 too, based on those videos from GDC. We'll know for sure in 3 days :D
    Reply
    Reply
    « Next Oldest | Next Newest »

    Users browsing this thread:



    • View a Printable Version
    • Subscribe to this thread
    Forum Jump:

    Toven Solutions

    Home · Members · Team · Help · Contact

    408 Chapman St. Salem, Viriginia

    +1 540 4276896

    etoven@gmail.com

    About the company Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

    Linear Mode
    Threaded Mode