16th January 2006, 1:18 AM
(This post was last modified: 16th January 2006, 6:12 PM by lazyfatbum.)
I have A on everything with a few B's and a good amount of S's, even an S on the last level and no I dont remember how I did it. :D
But this is the thread if you're looking for help. Gamefucks has ONE faq for this game for an S rank walkthrough that can be confusing at times and for some reason doesn't always work for for me plus I hate using Gamefucks, so here we are.
Right now i'm looking at Titans of Tundra in the Western Frontier. Getting an A here was easy but the S has so many variables at play that it gets frustrating fast. So has anyone gotten an S there? If so, how?
As far as Time and Technique go, I have no idea. But 'Power' is the % of enemies you killed on the level. Kill all the enemies, get 100% Power. Technique I believe is as simple as knowing what to send at what, in other words sending tanks after flame vets or grunts after bazooka vets will increase your %, but send flame vets after tanks or vehicles after bazooka vets and that % will drop. It's quite possible that both time and technique start 100% and only change if you mess up in your tactical ideas or take too long.
But this is the thread if you're looking for help. Gamefucks has ONE faq for this game for an S rank walkthrough that can be confusing at times and for some reason doesn't always work for for me plus I hate using Gamefucks, so here we are.
Right now i'm looking at Titans of Tundra in the Western Frontier. Getting an A here was easy but the S has so many variables at play that it gets frustrating fast. So has anyone gotten an S there? If so, how?
As far as Time and Technique go, I have no idea. But 'Power' is the % of enemies you killed on the level. Kill all the enemies, get 100% Power. Technique I believe is as simple as knowing what to send at what, in other words sending tanks after flame vets or grunts after bazooka vets will increase your %, but send flame vets after tanks or vehicles after bazooka vets and that % will drop. It's quite possible that both time and technique start 100% and only change if you mess up in your tactical ideas or take too long.