4th December 2005, 8:21 AM
I finally played on the 360 and as most of you know the store demos dony have PDZ. How smart of Microsoft, make sure your best launch game is well hidden at the kiosks.
But anyway, I played Kameo and Donkey Kong World.
In Donkey Kong World, you play as a very realistic Donkey Kong who fights very realistic Kremlings, the whole game looks pretty and feels good to play with most of its gameplay centered around the idea of being able to do ape/monkey type moves such as swinging and grappling on to surfaces and picking up white women. I could totally see Beyond and Good and Evil smiling at me from behind the screen, especially with the way the game will go in to moments of slow motion and look like a cut scene but you're actually playing.
Fighting the two T-Rex off of Ann with the water splashing everywhere was simply gorgeous except for one problem. I had no fucKing Kong idea what I was doing. It would flash up: USE X TO JUMP. So I pressed what i thought was X and DKK punched the wall, I pressed a different button... nothing happened, pressed a different button and he made a funny motion that looked like a charge but stopped because of the cliff... finally, through the process of elimination I was able to make the poor icon of film special effects jump and do crazy swings over a lavish, and well lit jungle paradise or 'Green Hell' as I call it.
But fighting the t-rex was even more frustrating since you needed a combo of moves to take it down. So here's me:
*looks at screen* *looks at controller* *looks at screen* *looks at controller* *looks at screen* *looks at controller*
etc
And I stuck around to watch some other people play and they were all doing it as well which gave me insight to the idea that Microsoft sucks at button design. I hate face buttons with no differences, X never felt like X, it felt like a button, as did all the face buttons. No distinguishing characteristics other than a color-coded system that is DESIGNED (get this) to take your eyes off the screen, and look at the controller, so you can hit the right color.
Well now, there's a great idea if you're retarded. Or Microsoft. I know this was done on their first venture in to consoling but now they've made the mistake twice. Poop on their faces. Even the SNES had a difference in what the A and B felt like to the X and Y.
The shoulders and triggers were interesting and it felt weird to hold the controller with middle and index fingers wrapped around the buttons but regardless I was ready for action. ...but not for Donkey Kong World. It was time to play Kameo.
Kameo began as an action RPG for Gamecube about 4 thousand years before the birth of Christ. And here it was.
The first thing that came to mind was "Lord of the Rings meets Rare", orcs running around beating eachother and all very hilarious the hurting froin laven with the oh lady kind of ways. Kameo, a weird looking chick that looks like a Bratz doll can turn in to creatures, some of them just plain funny. A flowery plant that boxes in the style of 1904 is just awesome.
But here was the game that was going to take advantage of the dual shoulders and triggers and holy shit was it confusing. Imagine seeing this:
YOU PICKED UP AN ORC
PRESS RT TO THROW OR LT TO LAUNCH ONE OFF USE LS OR RS TO X THE F TO TAB C WITH DPAD (LT, RT AND OR LS, LR LRT O RLY?)
And I think my brain exploded somewhere around there. It was much easier to just ignore the messages and fiddle with the controls. But the messages a side, I did not enjoy playing with my middle and index on the shoulders and triggers, I just switched off my indexes when needed which, accompanied with the hunt and peck method of pushing the correct face buttons, made for a very annoying experience.
Now on to graphics: both Kameo and Grape Ape look like current gen games except for the demo in Kameo where you run through Pi number of enemies and some neat lighting effects in both games you wont find on current gen but nothing jaw dropping. Watched movies of the other launch games as well and all I can say is, unless you really really want Kameo and PDZ right now, avoid the 360. It needs about 6 months to get its price down and release some games that actually take advantage of its hardware.
Right now, it's a 500 dollar+ current gen system... that lets you play PDZ. (fuck you rtan) and the EA games.... are EA games, they look bad, they play bad, they're bad. So 6 months and we should have Gears of War-like games (graphically) on 360.
But anyway, I played Kameo and Donkey Kong World.
In Donkey Kong World, you play as a very realistic Donkey Kong who fights very realistic Kremlings, the whole game looks pretty and feels good to play with most of its gameplay centered around the idea of being able to do ape/monkey type moves such as swinging and grappling on to surfaces and picking up white women. I could totally see Beyond and Good and Evil smiling at me from behind the screen, especially with the way the game will go in to moments of slow motion and look like a cut scene but you're actually playing.
Fighting the two T-Rex off of Ann with the water splashing everywhere was simply gorgeous except for one problem. I had no fucKing Kong idea what I was doing. It would flash up: USE X TO JUMP. So I pressed what i thought was X and DKK punched the wall, I pressed a different button... nothing happened, pressed a different button and he made a funny motion that looked like a charge but stopped because of the cliff... finally, through the process of elimination I was able to make the poor icon of film special effects jump and do crazy swings over a lavish, and well lit jungle paradise or 'Green Hell' as I call it.
But fighting the t-rex was even more frustrating since you needed a combo of moves to take it down. So here's me:
*looks at screen* *looks at controller* *looks at screen* *looks at controller* *looks at screen* *looks at controller*
etc
And I stuck around to watch some other people play and they were all doing it as well which gave me insight to the idea that Microsoft sucks at button design. I hate face buttons with no differences, X never felt like X, it felt like a button, as did all the face buttons. No distinguishing characteristics other than a color-coded system that is DESIGNED (get this) to take your eyes off the screen, and look at the controller, so you can hit the right color.
Well now, there's a great idea if you're retarded. Or Microsoft. I know this was done on their first venture in to consoling but now they've made the mistake twice. Poop on their faces. Even the SNES had a difference in what the A and B felt like to the X and Y.
The shoulders and triggers were interesting and it felt weird to hold the controller with middle and index fingers wrapped around the buttons but regardless I was ready for action. ...but not for Donkey Kong World. It was time to play Kameo.
Kameo began as an action RPG for Gamecube about 4 thousand years before the birth of Christ. And here it was.
The first thing that came to mind was "Lord of the Rings meets Rare", orcs running around beating eachother and all very hilarious the hurting froin laven with the oh lady kind of ways. Kameo, a weird looking chick that looks like a Bratz doll can turn in to creatures, some of them just plain funny. A flowery plant that boxes in the style of 1904 is just awesome.
But here was the game that was going to take advantage of the dual shoulders and triggers and holy shit was it confusing. Imagine seeing this:
YOU PICKED UP AN ORC
PRESS RT TO THROW OR LT TO LAUNCH ONE OFF USE LS OR RS TO X THE F TO TAB C WITH DPAD (LT, RT AND OR LS, LR LRT O RLY?)
And I think my brain exploded somewhere around there. It was much easier to just ignore the messages and fiddle with the controls. But the messages a side, I did not enjoy playing with my middle and index on the shoulders and triggers, I just switched off my indexes when needed which, accompanied with the hunt and peck method of pushing the correct face buttons, made for a very annoying experience.
Now on to graphics: both Kameo and Grape Ape look like current gen games except for the demo in Kameo where you run through Pi number of enemies and some neat lighting effects in both games you wont find on current gen but nothing jaw dropping. Watched movies of the other launch games as well and all I can say is, unless you really really want Kameo and PDZ right now, avoid the 360. It needs about 6 months to get its price down and release some games that actually take advantage of its hardware.
Right now, it's a 500 dollar+ current gen system... that lets you play PDZ. (fuck you rtan) and the EA games.... are EA games, they look bad, they play bad, they're bad. So 6 months and we should have Gears of War-like games (graphically) on 360.