19th May 2005, 8:08 PM
Quote:GamesIndustry.biz: One question on the lips of many people at the moment: how much of what we saw in the PlayStation 3 demos was actually running in real-time?
Phil Harrison: Everything in the demos was real-time.
And what about the game footage clips?
Not all of that - in fact, none of it was real-time because it was all running off video. If you make a presentation to two and a half thousand people, you're going to put some of it on video just to be on the safe side.
I've been asked this question a lot. The way we put those videos together, everything was done to specification. Everything was done to PS3 spec. Virtually everything used in-game assets; some things were rendered.
How representative of what we're actually going to be seeing in PS3 games were those videos?
I think very. I think depending on the game, different games took a different approach to their way of expressing what the games are like - but clearly, something like Motor Storm uses more cinematic, replay-like cameras than you would ever enjoy in-game. So that makes a big difference... But everything is done to spec.
Link
Quote:Is the Killzone sequence a fair example of what people can expect from realtime gameplay on PlayStation 3?
Jan-Bart: Yeah, it's basically a representation of the look and feel of the game we're trying to make.
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And just today during a G4 interview with the Sony VP Marketing Director he commented it was actual gameplay, and it's going to play exactly like that.
Jak 3 : Jet Set Radio Future : Oddworld: Munch's Oddysee : Final Fantasy XII : Shadow of the Colossus : more to come...
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