E3: New Super Mario Bros.
17th May 2005, 11:47 AM
Screenshots that actually work?
17th May 2005, 12:01 PM
Ok how about now?
17th May 2005, 12:28 PM
Yes, it looks fantastic... and nice graphics, too. :)
17th May 2005, 12:30 PM
Check out the video. Co-op! Looks amazing. Hope it comes out this year!
17th May 2005, 12:41 PM
Video where?
17th May 2005, 12:59 PM
IGN!
17th May 2005, 5:23 PM
It's been 13 years, but yes, Mario is back in 2d...
17th May 2005, 6:06 PM
Remember alternating 2player games? Not exactly the greatest concept, but it was SOMETHING. co-op is nice too.
Anyway, I just wanted to join in with ONE thing. If, in the future, they decide to release a Mario All-Stars compiliation of all the Mario Advance games :D, I suggest a special kind of alternating co-op. The kind that isn't alternating. That is, the world maps of the games (except Mario World, it's pretty close to what is needed there) should have a lot more branching paths to the levels. The idea I have is that only one person can be in a level at a time, but the other, on another DS, could jump into ANOTHER level at the same time and play it through. As they work together but seperatly, but more importantly, with no down time, they unlock more and more paths through the game. It's just like on the NES days, where you would beat one level, your friend would beat another, but this time you can both do your part at once. I'd turn it into a race. You all remember the whole game of chicken around that first mushroom house in SMB3 right? ONE of you had to beat a level to get to that mushroom, but the person that did couldn't actually get the item because the other one would RACE in and grab it the second their turn started. Well, this time I have something more fun. You just RACE straight to the end of the game. Who can beat levels faster, find quicker paths? That sort of thing. When bonus places are on the map, while one is playing the level, the other can actually mess around WITH the map. They can't get to it, no that level is occupied and in the way, but they CAN toss stuff over the level to the other side to mess you up :D. Imagine beating it to find you now have a big thwomp in your path. Screw this up, and you get flattened on the world map while your friend walks over you and grabs the shroom. I'd LOVE it! Classic mode being included would also be nice, because sometimes you want to watch your friends playing the level.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
17th May 2005, 8:14 PM
BUUUUUMP!
... Wow, been a while since I needed to do THAT.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
18th May 2005, 6:06 AM
YAY!!!
Is this for the DS?
Jak 3 : Jet Set Radio Future : Oddworld: Munch's Oddysee : Final Fantasy XII : Shadow of the Colossus : more to come...
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18th May 2005, 3:04 PM
Quote:Wow, been a while since I needed to do THAT. Yeah, the number of threads in the past couple of days is pretty impressive...
23rd May 2005, 11:16 AM
Now this will definitely convince me to buy a DS! Well, I will have to play it first. Does anybody know when it comes out?
23rd May 2005, 11:27 AM
It looks like it's going to be released late this year or early next year.
Sometimes you get the scorpion.
23rd May 2005, 12:22 PM
Welcome new poster!
I think Nintendo lists it as a late 2005 game, but it still looks early so I really don't know. But considering how friggin' long it has been in development it sure as hell better come out this year.
23rd May 2005, 1:50 PM
This year? Terrific!
24th May 2005, 9:04 PM
I'd rather have nicely drawn sprites than blocky polygonal characters. Bleh.
24th May 2005, 9:18 PM
I see what you mean, and it is a 2D game so sprites would work just fine, hypothetically.
The only issue I can think of that would lead them to this is the advantage of polygon models. Namely, they can make the model do all sorts of things just by manipulating it. On the other hand, with sprites they would have to draw many frames for every single action they want the sprite to do. From what I've seen of the game, they intend for Mario to be doing a lot of different things. I believe polygons are the way to go in this case. Also, this may be one of those "2 and a half D" games, where the gameplay is 2D but the paths wrap around in 3D. In that case, polygons are for the best.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
24th May 2005, 10:08 PM
Dark Jaguar Wrote:The only issue I can think of that would lead them to this is the advantage of polygon models. Namely, they can make the model do all sorts of things just by manipulating it. On the other hand, with sprites they would have to draw many frames for every single action they want the sprite to do. So they're taking the easy way out? I just want a new 2D Mario game with beautiful high-res sprites. Super Mario World 3 please.
24th May 2005, 10:56 PM
2d-game-3d-graphics can work well, though... just ask Goemon's Great Adventure... :)
24th May 2005, 11:11 PM
Oh I know they can. I was just hoping for some new Mario sprites. The sprites in Yoshi's Island were great. I'd love to see an evolution of that.
24th May 2005, 11:15 PM
The DS does have a bunch of 2d games you know.
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