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    Tendo City Tendo City: Metropolitan District Tendo City New Warp Pipe Info

     
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    New Warp Pipe Info
    Smoke
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    #1
    6th April 2005, 2:35 AM
    From Nintendojo:

    Quote:New Demasked & Warp Pipe Info Our contact over at Warp Pipe gave us a "heads up" a couple days ago, notifying Nintendojo that their new corporate site is online, with a couple previously unreleased tidbits about their Demasked venture. As well, though we couldn't publicly state so before, a recent newsletter to the site's subscribers has confirmed that the team will no longer support their original GameCube tunneling project, "Warp Pipe", which allowed LAN-enabled GameCube games to be played "online". From this point onward, Warp Pipe refers to the company alias in general. Here are the full transcripts from both the recently relaunched site and aforementioned newsletter.


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    A Black Falcon
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    #2
    6th April 2005, 2:42 PM
    Yeah, I heard about this... I'd care if more than two games supported online, but as it is... it really doesn't matter.
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    Smoke
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    #3
    6th April 2005, 9:05 PM
    Well how many games support LAN? All of those can be played online over Warp Pipe.
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    A Black Falcon
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    #4
    6th April 2005, 9:14 PM
    Mario Kart Double Dash and Kirby's Air Ride. That's it. Well, PSOI+II and PSOIII use online, but not LAN, I think...
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    Smoke
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    #5
    6th April 2005, 9:19 PM
    Damn. Nintendo should of used the LAN feature more. In the very least it would give me an excuse to buy another GameCube and a BBA.
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    A Black Falcon
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    #6
    6th April 2005, 9:27 PM
    Yeah, they definitely should... Homeworld will be online, but who knows if it's coming out here.
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    Dark Jaguar
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    #7
    7th April 2005, 1:50 AM
    I've tested Warp Pipe before. I have the last Beta they released, and it sucks. MAJOR lag issues. Sorry, it just isn't acceptable. I was hoping it would at least be up to XBConnect quality, but nope. Basically, the ENTIRE race is normally in slow motion. It's not choppy, it's just literally in slow motion, like that's how the game was designed to lag. Since my normal online experience is almost lag free (and when there is lag, it's ALWAYS on the end of the other user's slow connection). Maybe Mario Kart sends a LOT more data than other games. I mean, it was hardly an online game, just something to use a hub or router or something for a LAN party, so compressing the data a lot probably didn't matter. Still, Halo seems to play just fine most of the time...

    Sorry, Warp Pipe sucks. And, with no one else jumping up to make a better online solution, it's up to Nintendo to fix everything.
    "On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
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