17th March 2003, 4:54 AM
I can not wait to see vids. :)
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
17th March 2003, 4:54 AM
I can not wait to see vids. :)
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
17th March 2003, 9:06 AM
Lookin' good. Whet's my appetite for more. :)
17th March 2003, 10:38 AM
Quote:http://www.virtualdreams.fr/jeux/jakanddaxter2/02.jpg He's got some major hair issues, I suggest using less hairgel next time. What console are those pics from? They don't really look like they are from the PS2.
Sometimes you get the scorpion.
17th March 2003, 1:37 PM
Ooh, looking good! Some of those background textures are bland but overall it's looking a lot better than J&D and Ratchet. Good to see they fixed that awful aliasing problem.
17th March 2003, 1:38 PM
I really hate that bit of facial hair on Jak's chin though. He looks like some stupid Frenchman.
:D
17th March 2003, 9:07 PM
Well, naturally the background textures are a bit blurry, given the size of the environments. But with what they've shown us so far, the character models have received a MASSIVE improvement from their previous forms. If the backgrounds receive just as an impressive improvement, then it's going to be absolutely borgeous.
And yes, they're PS2. Some more screenies.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
17th March 2003, 9:53 PM
Shit, get rid of that chin hair!
17th March 2003, 11:24 PM
Pfft, sounds like a personal problem to me.
They fit him, like Robin Hood's little beard thing.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
18th March 2003, 5:20 AM
Hands-on Impressions by Gamespot! Enjoy :D
Quote:Sony and Naughty Dog unveil the sequel to the PlayStation 2 platformer Jak and Daxter. http://www.gamespot.com/ps2/action/jak2/...23378.html [/B]
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
18th March 2003, 5:38 AM
Oh..
Can anyone else spot the bump-mapping?
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
18th March 2003, 6:32 AM
can anyone spot cloning?
cearly this is a clone of rachet and clank. The hole modern city thing and the lazer wepaons.
18th March 2003, 6:51 AM
Quote:Originally posted by alien space marine Right, because Ratchet & Clank is the only game to take place in the future. Although, I'm sure they would have taken inspiration in R&C's art direction, the game was certainly going to be set in a futuristic world since well before R&C was released.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
18th March 2003, 6:53 AM
Quote:GameSpy: Jak II is graphically stunning. How difficult was it to coax such great performance out of the PS2 hardware?
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
18th March 2003, 7:48 AM
Jack and daxter needs more action !
They had alot of interesting ideas but failed to really stucture it. Also collecting Items is so cleche! what happened to good old adventures that had twist and turns , rather then this easter egg hunting garbage.
18th March 2003, 8:30 AM
Quote:Originally posted by alien space marine What the fuck? Did you read the article I just posted?
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
18th March 2003, 10:26 AM
Quote:Originally posted by Private Hudson None of those gamespot images work for me for some stupid reason. Could you save the picture and upload it?
18th March 2003, 10:35 AM
Haha, Jason Rubin cracks me up:
Quote:3D, if you want to go into more recently, I loved Mario 64 but I wasn't wild about Sunshine. I didn't think that they had added enough to Sunshine to make it really that different. And I liked Spyro ... 2 the best of the Spyros. I really liked Spyro 2. The dude is known for doing absolutely nothing original at all, and prides himself on stealing ideas from other people and making them "better". He even stated last year that he was dissapointed by the sales of J&D and that it was because gamers don't like polished games that have been done before but instead require something totally original. I'm glad that he cares about framerate though. Overall I'm looking forward to the game. Again it's not that original (it wouldn't be a Naughty Dog game if it were) since it's basically J&D meets Ratchet meets GTA. But I'm sure it'll be fun.
18th March 2003, 2:55 PM
Time sweeper was alot more orginal.
"A cat with vaccum cleaner who can time travel" now that is original.
18th March 2003, 4:20 PM
You bet yor ass it is!
Too bad the execution was less than stellar though. I'm really looking forward to Jak 2, despite the stupid facial hair. It'll be like GTA meets... Jak and Daxter! ... ahem.
18th March 2003, 4:44 PM
Quote:Originally posted by OB1 I found the irony to be quite funny as well. It's one of the reasons I wanted to post it here. The difference is, though, is that people were EXPECTING Mario Sunshine to be another revolution, but were let down. Unfair, yes. But it's the truth for most people out there. Oh, and here's the bump-mapping picture Anyways, this one actually sounds a lot more interesting than the last one. Perhaps on the scale of the stellar Ratchet & Clank, so I'll keep my eye out for it.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
18th March 2003, 5:18 PM
Mario Sunshine is the finest 3-D platformer ever made, period. Nothing even comes close.
BTW that doesn't look like bump-mapping.
18th March 2003, 7:37 PM
Quote:Originally posted by OB1 In your opinion. Quote:BTW that doesn't look like bump-mapping. Small 3D indentations into flat textures doesn't look like bump-mapping to you? Hell, even the boys over at TXB noted that it was bump-mapping.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
It's only bump-mapping if it looks like the indentations have actually been modeled. It's too hard to tell with that screen. If it is bump-mapping then it's not very good bump-mapping.
And man, they really need to turn on anisotropic filtering in that game. The floor textures start to blur just a few in-game feet away from Jak.
18th March 2003, 9:57 PM
Quote:Originally posted by OB1 It does.. Quote:And man, they really need to turn on anisotropic filtering in that game. The floor textures start to blur just a few in-game feet away from Jak. Meh.. LOD's a bitch. Oh.. and I'm referring to the bump-mapping on the ground, BTW.. in case you didn't realise. :)
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
18th March 2003, 10:37 PM
LOD?
I'm still not sure if that's bump-mapped or not. It really doesn't look like it. Let me show you a larger version of that Doom 3 screen.
18th March 2003, 10:44 PM
Here are a few more great examples of bump-mapping:
Damn, those Factor 5 guys are incredible. A year and a half after its release, Rogue Leader is still one of (if not the) the best examples of multiple layer texturing and bump-mapping on any system, PC included.
18th March 2003, 11:35 PM
This is the PS2 we are talking about, OB1. It has major trouble with multi-layered texturing, and bump-mapping was previously thought impossible on the machine.
That's all I was trying to point out, that it's in it. While it's not as advanced as say, Rogue Leader (not many games are) it still does look nice.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
19th March 2003, 12:03 AM
Yes, the game looks very nice. The bump-mapping does not, but everything else looks great.
19th March 2003, 2:23 AM
The bump mapping is fine, and adds to the overall effect.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
19th March 2003, 6:28 AM
I hope you get to ride animals in this game.
19th March 2003, 10:01 AM
That still doesn't really look like bump-mapping to me. I'll have to see some movies.
19th March 2003, 5:25 PM
Quote:Originally posted by alien space marine I take it that was your favorite part in the original? Quote:That still doesn't really look like bump-mapping to me. I'll have to see some movies. Well perhaps it's just lighting prebaked into the textures. While games have obviously been doing for years, though they never looked as effective as that. Either way, it does look very nice. So.. *shrugs*
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
21st March 2003, 6:09 AM
I used to enjoy head butting the cows in the ass to round them up.The farmer didnt seem to like being herded though.:D
25th March 2003, 11:31 PM
Why should people be excited about Jak II: Renegade?
Naughty Dog always tries to push the character action genre forward with each new release. Jak II does this in a few key areas. First, we move away from collection as the basic motivator for gameplay, and move towards story and tasks instead. The pick-up of yesterday has been replaced by tasks specifically linked to furthering the plot. No random farmer asks you to collect his cows. Each person you meet is specifically linked to a greater plot and sends you on tasks that relate to your moving the story forward. Second, we have integrated everything. In the character action games of yesterday you were given a specific ability in a specific level. When you get hold of a gun, you can take it anywhere and never have to give it back. When we give you a hover board, you can take it out anywhere and at any time. It might be stupid, but you can do it. And when Jak gains 'dark' abilities, we let you decide when to use them. This is very different than putting you in a biplane on level 32, or letting you use magnetic boots on very specific flooring. You have to experience this to see how much more adventurous and less forced Jak II is. Third, the tone of the game has changed. Jak is seeking revenge. Important characters (good and bad) die in the course of the game. Jak is put in prison and experimented on and his attitude reflects this. When has Mario sought revenge? When did Crash lose a friend? When did Sonic go to prison? This isn't your little brother's character action game. And fourth, there's have more variety, and more re-playability, and more cool stuff than any game we've done to date. Jak II is the game Naughty Dog has wanted to make for 8 years. I've never said that before. First time around you produced a truly original free-roaming platform game - what innovations do you have in store for Jak II? Jak II has a city 24 times the size of the biggest Jak level The main character in Jak2 has more abilities and can use more items than any character action hero I am aware of. Jak II also has more intense action than any character action game Naughty Dog has worked on. Jak II has over one hour of some of the best real-time animation seen anywhere. Jak II is so integrated between story and game that you will really feel involved in the plot. Jak II is much larger and takes longer. The list goes on and on. We shot for the moon with Jak II. Does Jak II pick up where the Precursor Legacy left off? Where will the new story take us? The intro to the game starts right after the end of the first title. We find out what was behind the blinding white light at the end of the first game, but then within 30 seconds we are teleported away to an entirely different time and place. The scenery in Jak II is very different from the first game. Hopefully the player will feel both nostalgia for the first title, and the novelty that they experienced when first playing a Jak game, at the same time. When the Precursor Legacy was released it was praised for its phenomenal visual achievements. Graphically, how much has Jak II improved in comparison? Jak II's engine is greatly improved from the one in Jak And Daxter. It is the first game using the Naughty Dog engine version 2.0. I am confident that at its release, Jak II will have the most powerful engine in its genre... on any system. Having said that, Jak II is still on PlayStation 2, rather than new hardware, so you certainly won't see the 100x performance leap you saw from Crash 3 to the original Jak And Daxter. We hope the player will be amazed at the added detail and rendering style of the backgrounds, and the vastly improved quality of the foreground characters. Are you introducing any new main characters? If so, will any of them be playable? The only characters from Jak And Daxter: The Precursor Legacy who return in Jak II are Jak, Daxter, Samos, and Kiera. But there are some surprising changes to these characters. There is also a cast of 20 additional characters. The models for these characters have been boosted from 3000 polygons in the first title to 12,000 polygons in Jak II. Tons of surface effects have been added as well. I am really excited about the look of our cast for this game. Yes, there is another playable character besides Jak, but only in a few places. Really, this is Jak's story. fondly remember the Zoomer bike - what kind of new vehicles will be at our disposal in Jak II? The Zoomer Bike itself does not return, but a dozen or so new vehicles do exist. And they all interact with each other (using a brand new rigid body physics engine) in a city 24 times the size of the Zoomer level in the original Jak. Zoomer fans will not be disappointed! t new locations and environments can we expect the game to take place in? The areas in Jak II are darker and bleaker than those in the first game. They range from sewers to towers, strip mines to forests, mountains to underwater ship graveyards and so on. Of course, there's also the city: a sprawling mega-level that acts as the center of your quest and contains a third of the tasks in the game. e the game dynamics changed? Will we still be collecting power cells and scout flies? Collection has been minimized as a gameplay element. There are no power cells. There are no scout flies. Tasks are not completed with simplistic collection. Instead, players will find themselves blowing open entrances, returning water to parched areas of the city, transporting cargo for 'the underground' and fighting against invading armies of metal heads. There is a reason for everything that the player is asked to do. If the player fails to do the task, then they will understand why the plot cannot move forward. Every task is introduced and concluded with a story element. ently, PS2 game sales have been dominated by 'adult' games like Grand Theft Auto. Is there still a place for character-action games like Jak II? This is a tough question. The landscape of gaming has changed. There is no doubt that character action games no longer dominate as they did in the 8 and 16-bit eras. Part of this is due to the industries slow realization that times change. This year a dozen or so 'animal with attitude' and 'wacky human' games came out... and they all failed. The days of this type of character making an impression on the mass market may be over. But I don't believe that character action gameplay is dead. Certainly, it has shown itself to be incredibly addicting and rewarding. With Jak II we try to both satisfy the character action fanatic as well as target the game for the 2003 audience. We hope that it will work.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
26th March 2003, 12:19 AM
Rogue Leader is in many ways still one of the best looking games on the market... I wonder how much they can improve it in the sequel?
Oh, and for the PS2 that does look nice... but PS2 just can't match NGC or X-Box...
26th March 2003, 1:46 AM
Quote:Originally posted by A Black Falcon Well, in many ways, no it can't. But it already has some games that are comparable to the best that both systems has to offer. Although I haven't seen movies of this game (J&D2), I'm willing to bet it will match or exceed all but the very best looking GCN or XBox games.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
26th March 2003, 10:26 AM
I don't think I'd say 'comparable to the best'... PS2 isn't that good... comparable to better-looking games on the other two consoles? Yeah... but not to the best...
26th March 2003, 1:12 PM
Definitely not. No PS2 game looks anywhere near as good as the best stuff on the X-Box and GC. You can have high poly counts in a PS2 game, but then the textures will suffer horribly (see J&D, Rachet and Clank), or great textures with a low poly count (SH 3, believe it or not, because the environments are small and simple).
I was thinking about that Jason Rubin interview and I realized that the reason he was dissapointed with Mario Sunshine had to have been because there wasn't much for him to steal from, which he always does. So Naughty Dog had to steal from Ratchet & Clank and GTA.
26th March 2003, 8:28 PM
Quote:I don't think I'd say 'comparable to the best'... PS2 isn't that good... comparable to better-looking games on the other two consoles? Yeah... but not to the best... Quote:Definitely not. No PS2 game looks anywhere near as good as the best stuff on the X-Box and GC. You can have high poly counts in a PS2 game, but then the textures will suffer horribly (see J&D, Rachet and Clank), or great textures with a low poly count (SH 3, believe it or not, because the environments are small and simple). That's what I said.. all but the very best...
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
26th March 2003, 8:54 PM
The difference would be more obvious if third parties would bother to make most of their games actually push the NGC and X-Box (and especially NGC... its close to the X-Box in power put often the ports on it are just upgraded PS2 versions...) hardware it would be more so but since PS2 sells the most games they don't care much...
26th March 2003, 9:11 PM
Not particularly. As some developers are already pushing the GCN. There's the ever consistant Factor 5, and Capcom are definately turning heads with Resident Evil 4.
With that said, I'd love to see a game like Zone of the Enders 2 optimised for the GameCube's, or Xbox's hardware, to see just how (much more) amazing it could look.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
26th March 2003, 9:16 PM
Again, ZOE 2 has a great framerate, great particle effects, tons of things on the screen all at once, but plain textures.
26th March 2003, 9:33 PM
Which is why I'd like to see it optimised (redone) for the GameCube, just to see what it could achieve.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!
26th March 2003, 11:33 PM
Sure.
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