14th December 2004, 3:19 PM
From the GA forums:
Most people are yelling FAKE and they're probably right, but I hope it's true. The name, which everyone says is un-Zelda-like (they said the same thing about "The Baton of Wind"), doesn't sound too bad, and I love that there would be huge environments with tons of exploring to do as well as giving Link an actual personality. That would go a long way to make Zelda actually mature, not just "OMG teh realistim en darknes!!" fake mature. The changing into different creatures thing would be very MM-like, and I love the idea of camping out.
I'm sure a lot of people would cry their eyes out if Link were given some depth, because "you totally BECOME Link OMG!!", blah blah blah, but if you guys really want to see the Zelda series mature then it's going to have to have a good story, and giving Link a personality would really add to that.
Personally speaking, I'd love to see a Zelda game where you play as someone other than Link, or maybe OoT Link's son. You could fight along side the Link you played as in OoT and MM (or possibly even WW's Link), which would make it possible to give Link some real character development and truly see him as a legend (ala MGS2), and then maybe have him die somewhere in in the game.
They could even make it so that the character you play as (Link's son), isn't as strong as his father, and cannot become the next hero. That could help explain why in between OoT and WW Ganon was able to take over Hyrule and there was no Link to help stop him. I think that would be really cool, playing a game where your character realizes that he's not actually strong enough to defeat the bad guy. It would be really dark, but there are so many things you could do with an idea like that. Too bad most of Nintendo's fans would lynch them for something like that. You know how much Nintendo fans hate change!
Anyhow, I'm just rambling, coming up with ideas as I type.
Quote:The Legend of Zelda: The Reins of Sorrow
KA Monthly recently had the chance to sit down with Nintendo producer/director Eiji Aonuma, who discussed with us some interesting details concerning the forthcoming Zelda title for the Gamecube.
The game, a sequel to 2003's smash hit The Wind Waker, will feature a new Link, one "whose personality thrives on his emotions." The game is also said to be more character-driven, with "Link having a deeper and introspective personality," one that reflects "the sheer magnitude of his determination and sense of solitude."
Gameplay elements were also discussed: "The game will feature an even larger world than the previous titles, so exploration will be the key." To traverse this vast land, Link will now have to set up camp and rely on a magical item: the reins of sorrow. "Link's new friend is a horse named Poseidon, whom he saves from drowning in a flood caused by a terrible storm. On Poseidon's back are the magical bridles, the reins of sorrow, which allow the horse to transform into various beings." Some 'beings' mentioned were an eagle and a wolf.
More details on The Reins of Sorrow will be reported as soon as they come in. Expect a summer 2005 release for the Gamecube.
Most people are yelling FAKE and they're probably right, but I hope it's true. The name, which everyone says is un-Zelda-like (they said the same thing about "The Baton of Wind"), doesn't sound too bad, and I love that there would be huge environments with tons of exploring to do as well as giving Link an actual personality. That would go a long way to make Zelda actually mature, not just "OMG teh realistim en darknes!!" fake mature. The changing into different creatures thing would be very MM-like, and I love the idea of camping out.
I'm sure a lot of people would cry their eyes out if Link were given some depth, because "you totally BECOME Link OMG!!", blah blah blah, but if you guys really want to see the Zelda series mature then it's going to have to have a good story, and giving Link a personality would really add to that.
Personally speaking, I'd love to see a Zelda game where you play as someone other than Link, or maybe OoT Link's son. You could fight along side the Link you played as in OoT and MM (or possibly even WW's Link), which would make it possible to give Link some real character development and truly see him as a legend (ala MGS2), and then maybe have him die somewhere in in the game.
They could even make it so that the character you play as (Link's son), isn't as strong as his father, and cannot become the next hero. That could help explain why in between OoT and WW Ganon was able to take over Hyrule and there was no Link to help stop him. I think that would be really cool, playing a game where your character realizes that he's not actually strong enough to defeat the bad guy. It would be really dark, but there are so many things you could do with an idea like that. Too bad most of Nintendo's fans would lynch them for something like that. You know how much Nintendo fans hate change!
Anyhow, I'm just rambling, coming up with ideas as I type.