2nd March 2021, 9:09 PM
(This post was last modified: 2nd March 2021, 9:11 PM by A Black Falcon.)
In some of the most exciting game industry news in... I have no idea, a decade or more probably, somebody... leaked out a late, probably as much as 90% complete beta version of the N64 version of Rare's lost classic Dinosaur Planet! This nearly feature-complete but extremely broken build is from December 2000, close to the point where Rare moved development over to the Gamecube after Nintendo decided that finishing and polishing the N64 game would have pushed it out of the first few months of 2001, and they wanted the N64 dead well before its time so it was moved over to Gamecube instead of releasing as one last N64 hit in, I would guess, summer '01 or such. As the N64 fan that I am I have always found Nintendo's quick abandonment of the N64 in early 2001 extremely disappointing; we could have had a bunch of amazing things on the system had they just released them! Dinosaur Planet's the big one, but a US release of Sin & Punishment is another huge one, and we could have had Animal Forest too if they had localized it quickly. (And why didn't we get one of the Custom Robo games at some point, here in the US? But anyway.) There were other N64 games that were cancelled and moved to the next generation too, such as Resident Evil Zero and Eternal Darkness, but Dinosaur Planet was the farthest along of all of them.
And making it worse, the choice to move the game to Gamecube caused a full two year long delay, followed by a game, Star Fox Adventures, that was deeply disappointing. Star Fox Adventures is an action-adventure game with strong Zelda influences, but without Zelda's freedom or gameplay quality. Instead, the game is totally linear and gameplay is boring and flawed. The conversion to a Star Fox game never did entirely make sense, it clearly isn't something originally Star Fox-themed. Worst of all, one of the two protagonists, Krystal, was dropped and turned into a girl you (as Fox) have to rescue. That was just an awful, AWFUL decision! Just leaving Krystal in fully playable would have made SF Adventures better, though it wouldn't have saved it. The game released right as Nintendo made probably its biggest mistake ever, allowing Rare to be sold to Microsoft, and the game was clearly pushed out the door before the deal closed. The game had been in development for a long time, since probably like 1998, but it felt felt rushed and unfinished.
So, similar to many others I have always considered Start Fox Adventures to be a boring, average game with poor combat and story and only okay gameplay. However, at the same time, I have also always thought that the original N64 version would have been great, it's always been one of the very top titles on my "lost games I very badly wish had been released" list. It's in my top otwo on that list for sure, along with Zero Racers on Virtual Boy. I don't know, I know that the final game (SF Adventures) is nowhere near Zelda quality and most of the desgin is based on Dinosaur Planet -- this game is also mostly linear and has similar combat and such to Star Fox Adventures -- but... I don't know, for some reason I've always had this feeling that Dinosaur Planet wuold have been awesome. Ocarina of Time awesome no, but awesome.
And now... now we can actually play it. Well, kind of. Because here's the thing -- again, this build is NOT finished, and it is very broken. The first hour of the game is fully playable, as it was made that way for press previews and such, but everything after that is a mess. It seems that at this point in development everything was coming together in terms of building all of the parts of the game, but nobody was actually piecing everything together into a coherent whole yet and making things connect in-game. Additionally, everything that is there is super buggy and crashes constantly. The game still needed everything to be put together and connected so you could play more than the first hour, and it needed polishing and bug-fixing work, but it was nearing content-complete status at this point in December '00... just before Nintendo decided to ditch the N64 and move this mostly-finished game to GC, even though it'd surely have been finished and released before the Gamecube's launch date that November, instead of having to suffer through two years of delays due to Rare struggling with the generation transition followed by that deeply disappointing final version.
Oh, this build of the game actually has Fox in it as the main male player character. Sabre, the original male lead, exists and you can switch to that model, and they often call Fox "Sabre", but Fox is in the game. Nintendo of Japan had apparently made the 'let's make this Star Fox" decision clear to Rare back at E3 2000. It's kind of amazing just how much stuff is in this build of the game though! There are lots of cutscenes, all fully voice acted of course... probably all of the areas... etc, etc. It just needs to be made to function correctly and, in some areas, finished.
The soundtrack is incredible as well! It's exceptional work from Rare's all-time-great music team.
So what can I say of what is there in the game? Well, it is a lot like Star Fox Adventures, but yes I like this more. Part of that probably is that it's on the N64, my favorite console. Part is that Krystal is playable and you'll spend at least half of the game as her. Part is that the story seems to make sense here, since there's a lot less Star Fox shoehorned in, Fox himself aside. The gameplay is a classic N64 action-adventure game from Rare, during their shortlived period as one of the best developers in the world (I would say this period lasted from 1994 to 2001), and is fun. I can't say anything conclusive until the community manages to actually finish the game, but yes, this game is good. That's not something I'd say about Star Fox Adventures.
For anyone who is wondering, there is a Discord for people working on trying out the game, finding bugs, and trying to patch stuff and such. It's open so anyone can join if you're interested. (I mean, I'm no programmer or rom hacker, I just want to play this game, but I'm in there...)
But yeah, this is just incredible stuff! Of all of the game prototypes that were out there but not released, this is probably the most exciting one out there to see. I mean, that is unless there's some actual mostly finished Super Mario 64 2 rom out there, but I'm sure that game didn't get anywhere near that far. It's just awesome stuff!
And making it worse, the choice to move the game to Gamecube caused a full two year long delay, followed by a game, Star Fox Adventures, that was deeply disappointing. Star Fox Adventures is an action-adventure game with strong Zelda influences, but without Zelda's freedom or gameplay quality. Instead, the game is totally linear and gameplay is boring and flawed. The conversion to a Star Fox game never did entirely make sense, it clearly isn't something originally Star Fox-themed. Worst of all, one of the two protagonists, Krystal, was dropped and turned into a girl you (as Fox) have to rescue. That was just an awful, AWFUL decision! Just leaving Krystal in fully playable would have made SF Adventures better, though it wouldn't have saved it. The game released right as Nintendo made probably its biggest mistake ever, allowing Rare to be sold to Microsoft, and the game was clearly pushed out the door before the deal closed. The game had been in development for a long time, since probably like 1998, but it felt felt rushed and unfinished.
So, similar to many others I have always considered Start Fox Adventures to be a boring, average game with poor combat and story and only okay gameplay. However, at the same time, I have also always thought that the original N64 version would have been great, it's always been one of the very top titles on my "lost games I very badly wish had been released" list. It's in my top otwo on that list for sure, along with Zero Racers on Virtual Boy. I don't know, I know that the final game (SF Adventures) is nowhere near Zelda quality and most of the desgin is based on Dinosaur Planet -- this game is also mostly linear and has similar combat and such to Star Fox Adventures -- but... I don't know, for some reason I've always had this feeling that Dinosaur Planet wuold have been awesome. Ocarina of Time awesome no, but awesome.
And now... now we can actually play it. Well, kind of. Because here's the thing -- again, this build is NOT finished, and it is very broken. The first hour of the game is fully playable, as it was made that way for press previews and such, but everything after that is a mess. It seems that at this point in development everything was coming together in terms of building all of the parts of the game, but nobody was actually piecing everything together into a coherent whole yet and making things connect in-game. Additionally, everything that is there is super buggy and crashes constantly. The game still needed everything to be put together and connected so you could play more than the first hour, and it needed polishing and bug-fixing work, but it was nearing content-complete status at this point in December '00... just before Nintendo decided to ditch the N64 and move this mostly-finished game to GC, even though it'd surely have been finished and released before the Gamecube's launch date that November, instead of having to suffer through two years of delays due to Rare struggling with the generation transition followed by that deeply disappointing final version.
Oh, this build of the game actually has Fox in it as the main male player character. Sabre, the original male lead, exists and you can switch to that model, and they often call Fox "Sabre", but Fox is in the game. Nintendo of Japan had apparently made the 'let's make this Star Fox" decision clear to Rare back at E3 2000. It's kind of amazing just how much stuff is in this build of the game though! There are lots of cutscenes, all fully voice acted of course... probably all of the areas... etc, etc. It just needs to be made to function correctly and, in some areas, finished.
The soundtrack is incredible as well! It's exceptional work from Rare's all-time-great music team.
So what can I say of what is there in the game? Well, it is a lot like Star Fox Adventures, but yes I like this more. Part of that probably is that it's on the N64, my favorite console. Part is that Krystal is playable and you'll spend at least half of the game as her. Part is that the story seems to make sense here, since there's a lot less Star Fox shoehorned in, Fox himself aside. The gameplay is a classic N64 action-adventure game from Rare, during their shortlived period as one of the best developers in the world (I would say this period lasted from 1994 to 2001), and is fun. I can't say anything conclusive until the community manages to actually finish the game, but yes, this game is good. That's not something I'd say about Star Fox Adventures.
For anyone who is wondering, there is a Discord for people working on trying out the game, finding bugs, and trying to patch stuff and such. It's open so anyone can join if you're interested. (I mean, I'm no programmer or rom hacker, I just want to play this game, but I'm in there...)
But yeah, this is just incredible stuff! Of all of the game prototypes that were out there but not released, this is probably the most exciting one out there to see. I mean, that is unless there's some actual mostly finished Super Mario 64 2 rom out there, but I'm sure that game didn't get anywhere near that far. It's just awesome stuff!