9th July 2019, 9:11 PM
Super Mario Maker on the Wii U was amazingly fun to play levels in, make levels in, and watch people make or play levels in on the internet. I didn't have a Wii U when the first game released because I was foolish and didn't get one until very late, but had a lot of fun watching videos online of people playing it, then I played a fair amount on 3DS once that version released, and on Wii U after I got one.
And now, the sequel is out! As I said in the title, I'm pretty confident that this will be my game of the year. I certainly can't think of anything that will challenge it for that; Link's Awakening is sure to be amazing but isn't a new game, and nothing else I can think of is really in contention.
And while it's early, I'm already having fun with all three of those things in this fantastic sequel! Well, I haven't made levels yet though I will, but playing and watching are both fantastic. And i will make levels, particularly once I get a good stylus for my Switch. For playing levels, Mario Maker 2 is like the first game but better. It has more stuff, more objects and such, slopes, new visual themes, and so much more! It's pretty awesome stuff. As a Game Boy fan, I particularly like the inclusion of the Mario Land 1 Superball powerup, which turns your character grey, plays Mario Land 1-1 music, and gives you the Superball just as it was there, a bouncy ball which picks up items. This items' use in Mario Maker is pretty obvious and great. There is a lot more too. This game is amazing, and Nintendo says that two MILLION levels have already been uploaded, which is pretty amazing. No Mario Maker 1 levels are playable in this version, but there are so many levels that that isn't an issue.
Also, this time you can play as not only Mario online, but also Luigi, Toad, or Toadette. It's too bad that Toadette is now Nintendo's female character in Mario games and not the Princess or Rosalina as they had before, but it's better than nothing I guess, even if it does continue Nintendo's strange, and somewhat inexplicable, love for Toads -- also see the 3DS and Wii U Paper Mario games for a lot more of that. Anyway, you choose which character you want in the pause menu, so it's not set by level creators.
There is also a multiplayer mode, though I've heard very bad things about the online play's quality. I haven't tried it for myself yet though. Also some of the local play requires Joycons for some stupid reason. I mean, the game supports the pro controller, it's what I use to play the game with single player! Why require both players in the two player creation mode to use joycons? Nintendo does dumb things sometimes...
The game has a single player story mode as well. It has about as many levels as the one in the 3DS game, but has a lot higher production values this time, with a world map, stuff to collect, choice about what order you play the levels in, and more. And some amusing conversations are here too, like the ones with Mary O. and the pigeon in that game. Here you play as Mario, rebuilding the Princess's castle after Undo Dog accidentally undid it. Each level has a different challenge to overcome, and introduces you to a new element of the design. It's pretty good, though it's not what I play Mario Maker for, really; the weird, always mixed in quality fanmade levels are.
So the game is mostly amazing, but it does have a few issues. First, some little touches from the first game, like the skinny Mario and the weird sounds Mario sometimes made while falling into pits are gone. More substantially, creation is a lot worse than it was before because capacative touch screens are awful compared to reactive for serious gaming purpose. I've been saying this for years, but still believe it, and this shows it very clearly! Fingers are horrible for precise touch, so you can't do much of use with that. So, you'll need a capacitive stylus that works with the system and allows for precision, which is an additional expense and will have trouble matching the precision of a reactive stylus if they even CAN do that -- those awful mushy tips are the worst for precision to say the least -- or you'll need to learn the button controls, which I haven't tried yet but won't be as good as direct touch control is. Considering that creation is half of the game, this is a pretty big problem.
Also, friend codes are a thing in this game, and you can't bring your Switch friends list, if you have one, into the game; oh no, that would actually make sense, and Nintendo isn't about making sense when it comes to online anything. So no, you've got to learn friends codes outside of the game, and add them manually. Alternately, if you have a level code you can follow creators that way, but still, they make it a lot harder than it should be. That's to be expected from Nintendo, but still, it's annoying.
And last, in the first game all new levels went into the 100 Marios mode, where you had 100 lives to try to beat 15 levels (or 6 levels, in Super Expert difficulty). Well, 100 Marios mode has been replaced with an endless mode, where you have only a few lives and see how far you can get. With only 5 lives at the start instead of 100, getting far is a lot harder this time; yes, you can get extra lives in levels, but it's tough. I also miss the goal of trying to finish 15 levels and beat the game; instead you now just play until you lose. There are online leaderboards, but still I don't know that it's an improvement. Anyway, in this new endless mode, unplayed levels will never appear this time! Now only levels with a like will. Instead, new levels ONLY go into the New Levels tab in the single-level selection option, so the only ways to get your level played and liked, so it appears in the endless queue, is either to know people who will play your level, beg people online to play your level like everyone else, or hope people play it in the new levels queue, that's it. I'm sure they were trying to fix the "lots of terrible levels in the 100 Marios mode" problem the first one had sometimes, but this isn't good either. Also it can take several days for levels to even get into the queue, at the moment... not great. This issue does seem to be getting better, but the basic design of how new levels are handled is not good. I've seen the idea of a new levels mode, like the endless mode, but just for new, unplayed/unfinished stages, and that's a good idea, I think.
Still, though, what is here is pretty amazing and it's fantastic that Mario Maker is back, because it's one of Nintendo's best ideas ever and it's really great that it's now on a more popular console. I don't know if it matches the first game overall due to how much worse the creation is, but for people who are only playing it's easily better due to all the new stuff. Mario Maker 2 is fantastic and I love it. I should go play some more of it now...
And now, the sequel is out! As I said in the title, I'm pretty confident that this will be my game of the year. I certainly can't think of anything that will challenge it for that; Link's Awakening is sure to be amazing but isn't a new game, and nothing else I can think of is really in contention.
And while it's early, I'm already having fun with all three of those things in this fantastic sequel! Well, I haven't made levels yet though I will, but playing and watching are both fantastic. And i will make levels, particularly once I get a good stylus for my Switch. For playing levels, Mario Maker 2 is like the first game but better. It has more stuff, more objects and such, slopes, new visual themes, and so much more! It's pretty awesome stuff. As a Game Boy fan, I particularly like the inclusion of the Mario Land 1 Superball powerup, which turns your character grey, plays Mario Land 1-1 music, and gives you the Superball just as it was there, a bouncy ball which picks up items. This items' use in Mario Maker is pretty obvious and great. There is a lot more too. This game is amazing, and Nintendo says that two MILLION levels have already been uploaded, which is pretty amazing. No Mario Maker 1 levels are playable in this version, but there are so many levels that that isn't an issue.
Also, this time you can play as not only Mario online, but also Luigi, Toad, or Toadette. It's too bad that Toadette is now Nintendo's female character in Mario games and not the Princess or Rosalina as they had before, but it's better than nothing I guess, even if it does continue Nintendo's strange, and somewhat inexplicable, love for Toads -- also see the 3DS and Wii U Paper Mario games for a lot more of that. Anyway, you choose which character you want in the pause menu, so it's not set by level creators.
There is also a multiplayer mode, though I've heard very bad things about the online play's quality. I haven't tried it for myself yet though. Also some of the local play requires Joycons for some stupid reason. I mean, the game supports the pro controller, it's what I use to play the game with single player! Why require both players in the two player creation mode to use joycons? Nintendo does dumb things sometimes...
The game has a single player story mode as well. It has about as many levels as the one in the 3DS game, but has a lot higher production values this time, with a world map, stuff to collect, choice about what order you play the levels in, and more. And some amusing conversations are here too, like the ones with Mary O. and the pigeon in that game. Here you play as Mario, rebuilding the Princess's castle after Undo Dog accidentally undid it. Each level has a different challenge to overcome, and introduces you to a new element of the design. It's pretty good, though it's not what I play Mario Maker for, really; the weird, always mixed in quality fanmade levels are.
So the game is mostly amazing, but it does have a few issues. First, some little touches from the first game, like the skinny Mario and the weird sounds Mario sometimes made while falling into pits are gone. More substantially, creation is a lot worse than it was before because capacative touch screens are awful compared to reactive for serious gaming purpose. I've been saying this for years, but still believe it, and this shows it very clearly! Fingers are horrible for precise touch, so you can't do much of use with that. So, you'll need a capacitive stylus that works with the system and allows for precision, which is an additional expense and will have trouble matching the precision of a reactive stylus if they even CAN do that -- those awful mushy tips are the worst for precision to say the least -- or you'll need to learn the button controls, which I haven't tried yet but won't be as good as direct touch control is. Considering that creation is half of the game, this is a pretty big problem.
Also, friend codes are a thing in this game, and you can't bring your Switch friends list, if you have one, into the game; oh no, that would actually make sense, and Nintendo isn't about making sense when it comes to online anything. So no, you've got to learn friends codes outside of the game, and add them manually. Alternately, if you have a level code you can follow creators that way, but still, they make it a lot harder than it should be. That's to be expected from Nintendo, but still, it's annoying.
And last, in the first game all new levels went into the 100 Marios mode, where you had 100 lives to try to beat 15 levels (or 6 levels, in Super Expert difficulty). Well, 100 Marios mode has been replaced with an endless mode, where you have only a few lives and see how far you can get. With only 5 lives at the start instead of 100, getting far is a lot harder this time; yes, you can get extra lives in levels, but it's tough. I also miss the goal of trying to finish 15 levels and beat the game; instead you now just play until you lose. There are online leaderboards, but still I don't know that it's an improvement. Anyway, in this new endless mode, unplayed levels will never appear this time! Now only levels with a like will. Instead, new levels ONLY go into the New Levels tab in the single-level selection option, so the only ways to get your level played and liked, so it appears in the endless queue, is either to know people who will play your level, beg people online to play your level like everyone else, or hope people play it in the new levels queue, that's it. I'm sure they were trying to fix the "lots of terrible levels in the 100 Marios mode" problem the first one had sometimes, but this isn't good either. Also it can take several days for levels to even get into the queue, at the moment... not great. This issue does seem to be getting better, but the basic design of how new levels are handled is not good. I've seen the idea of a new levels mode, like the endless mode, but just for new, unplayed/unfinished stages, and that's a good idea, I think.
Still, though, what is here is pretty amazing and it's fantastic that Mario Maker is back, because it's one of Nintendo's best ideas ever and it's really great that it's now on a more popular console. I don't know if it matches the first game overall due to how much worse the creation is, but for people who are only playing it's easily better due to all the new stuff. Mario Maker 2 is fantastic and I love it. I should go play some more of it now...