11th April 2016, 5:21 PM
Well, it's released, anyway. I don't have a computer good enough to run the Rift or Vive, much less the money for one right now... but have been following it, of course. It's interesting stuff; I like the Virtual Boy (and Sega's 3d shutter-glasses for the Master System), and it's cool to see consoles finally try VR again but with much better technology. I haven't used either one of these headsets myself, unfortunately, but I'd like to try. Given how I don't have much negative effect from the VB, I imagine I wouldn't have much of an issue with nausea and such.
Of course, VR advancing to this point raises questions about the future -- sci-fi stories are full of horror stories of future tech gone bad, and VR like this is a step towards that. Does it allow good things too, of course, but also a lot of bad... like, hackable brain implants? People living only in VR worlds and not in reality? Etc etc. It's a step towards at least some of those (mostly bad) sci-fi scenarios becoming reality. And that's not even mentioning things like global warming, etc. But I'm a natural pessimist like usual of course, I'm sure others think of this much more positively.
But as for the actual hardware as it is now, while I may not have one I like watching game videos on Youtube, so I have watched all 11+ hours of Giant Bomb's Oculus Rift stream when it released, and then all of their similarly long HTC Vive stream when it released a few days back, so I think I have a decent sense of where the tech is right now. The Rift and Vive are very cool tech, but they are also quite expensive, too much so at the moment unless you have a lot of extra money lying around. And the games? Well, some look cool, but a lot look early, sometimes Early Access early. And many are overpriced as well, compared to regular Steam game prices. Giant Bomb's opinion so far seems to be to wait until more games that make good use of VR are released (and maybe also lower prices) before buying. Of course the Giant Bomb guys are very jaded and critical of many things in gaming, but still, some of those games... yeah.
The other issue is the thing which differentiates the Rift and Vive -- the Rift comes with a regular 2d controller and a head-tracking headset, while the Vive comes with a pair of motion controllers and cameras to track your physical location in a room, on top of their head-tracking headset. It's $200 more of course, but you get more... hand-tracked motion controllers clearly add a lot to the games, when you compare the two lineups, or those livestreams. The Vive looks more interesting to me than the Rift. The Rfit will get motion controllers of some kind, but not room-scale VR with cameras that track you moving around an actual physical space, apparently. The Vive has better hardware in the box, too, it seems -- slightly bigger field of view is reported. And the Oculus Rift is owned and released by Facebook, a somewhat evil company who wants all your personal information so they can sell it to advertisers. The HTC Vive is released in partnership with Valve, whose Steam isn't the best, but isn't quite as evil as Facebook.
So is the Vive better? Partially, it sounds, but there are two big issues with the Vive, though -- that that room-scale element requires you live somewhere with a LARGE square open space in a room with your most powerful computer in it, and warp-to-move isn't great for many genres. On the first point, most people aren't going to have enough space for the Vive to work as intended. Until people can have holodecks in their house or full-immersion brain implants (with all the serious concerns such a thing would cause), the space requirement (15x15 feet is ideal apparently, or more) is a huge issue. Room-scale is a neat idea, but you can't move around, really, just move around a few-foot rectangle. Jeff of Giant Bomb was saying how he sounds like he wishes he could get a Vive, but just doesn't have the space --particularly with this space needing to have your main PC in it. I wouldn't either, sadly. And how do you move around beyond that rectangle? Warping. You point one of the hand-controller cursors at the floor, hit a button, and it warps the square to that location. That's fine for an adventure game or dungeon-crawler RPG, but a platformer, fighting game, FPS, etc? Forget it, that wouldn't work at all! And you can make games that use regular controllers, that will be better for some kinds of games, but motion controls would be great for some kinds of things that they aren't due to the controls. There are issues here that room-scale VR causes and can't fix.
As for the games, some in each stream looked interesting, but I haven't tried any of course so I can't say too much. I will say, though, that despite their criticism, that tube racing game? It's in my Steam wishlist now, I'll get it for sure once it goes on sale.
But anyway, yeah, VR is here. What does anyone else think? Someone tried it yet?
Giant Bomb Oculus Stream: part 1: https://www.youtube.com/watch?v=imlbNXF6gpM part 2: https://www.youtube.com/watch?v=7ODZstD2nLU (There's a ~15 minute gap between these that is covered in the shorter videos: https://www.youtube.com/watch?v=bDsm1crphWE )
Giant Bomb HTC Vive stream: https://www.youtube.com/watch?v=OknS2wfHi9E
Of course, VR advancing to this point raises questions about the future -- sci-fi stories are full of horror stories of future tech gone bad, and VR like this is a step towards that. Does it allow good things too, of course, but also a lot of bad... like, hackable brain implants? People living only in VR worlds and not in reality? Etc etc. It's a step towards at least some of those (mostly bad) sci-fi scenarios becoming reality. And that's not even mentioning things like global warming, etc. But I'm a natural pessimist like usual of course, I'm sure others think of this much more positively.
But as for the actual hardware as it is now, while I may not have one I like watching game videos on Youtube, so I have watched all 11+ hours of Giant Bomb's Oculus Rift stream when it released, and then all of their similarly long HTC Vive stream when it released a few days back, so I think I have a decent sense of where the tech is right now. The Rift and Vive are very cool tech, but they are also quite expensive, too much so at the moment unless you have a lot of extra money lying around. And the games? Well, some look cool, but a lot look early, sometimes Early Access early. And many are overpriced as well, compared to regular Steam game prices. Giant Bomb's opinion so far seems to be to wait until more games that make good use of VR are released (and maybe also lower prices) before buying. Of course the Giant Bomb guys are very jaded and critical of many things in gaming, but still, some of those games... yeah.
The other issue is the thing which differentiates the Rift and Vive -- the Rift comes with a regular 2d controller and a head-tracking headset, while the Vive comes with a pair of motion controllers and cameras to track your physical location in a room, on top of their head-tracking headset. It's $200 more of course, but you get more... hand-tracked motion controllers clearly add a lot to the games, when you compare the two lineups, or those livestreams. The Vive looks more interesting to me than the Rift. The Rfit will get motion controllers of some kind, but not room-scale VR with cameras that track you moving around an actual physical space, apparently. The Vive has better hardware in the box, too, it seems -- slightly bigger field of view is reported. And the Oculus Rift is owned and released by Facebook, a somewhat evil company who wants all your personal information so they can sell it to advertisers. The HTC Vive is released in partnership with Valve, whose Steam isn't the best, but isn't quite as evil as Facebook.
So is the Vive better? Partially, it sounds, but there are two big issues with the Vive, though -- that that room-scale element requires you live somewhere with a LARGE square open space in a room with your most powerful computer in it, and warp-to-move isn't great for many genres. On the first point, most people aren't going to have enough space for the Vive to work as intended. Until people can have holodecks in their house or full-immersion brain implants (with all the serious concerns such a thing would cause), the space requirement (15x15 feet is ideal apparently, or more) is a huge issue. Room-scale is a neat idea, but you can't move around, really, just move around a few-foot rectangle. Jeff of Giant Bomb was saying how he sounds like he wishes he could get a Vive, but just doesn't have the space --particularly with this space needing to have your main PC in it. I wouldn't either, sadly. And how do you move around beyond that rectangle? Warping. You point one of the hand-controller cursors at the floor, hit a button, and it warps the square to that location. That's fine for an adventure game or dungeon-crawler RPG, but a platformer, fighting game, FPS, etc? Forget it, that wouldn't work at all! And you can make games that use regular controllers, that will be better for some kinds of games, but motion controls would be great for some kinds of things that they aren't due to the controls. There are issues here that room-scale VR causes and can't fix.
As for the games, some in each stream looked interesting, but I haven't tried any of course so I can't say too much. I will say, though, that despite their criticism, that tube racing game? It's in my Steam wishlist now, I'll get it for sure once it goes on sale.
But anyway, yeah, VR is here. What does anyone else think? Someone tried it yet?
Giant Bomb Oculus Stream: part 1: https://www.youtube.com/watch?v=imlbNXF6gpM part 2: https://www.youtube.com/watch?v=7ODZstD2nLU (There's a ~15 minute gap between these that is covered in the shorter videos: https://www.youtube.com/watch?v=bDsm1crphWE )
Giant Bomb HTC Vive stream: https://www.youtube.com/watch?v=OknS2wfHi9E