5th August 2011, 3:14 PM
Rage:
-There's a lot of questing to do. Little outposts scattered around will give you quests that send you into various hostile areas to fight raider dudes and win weapons, ammo, and ect.
-Graphics look amazing, in the big picture. There's a lot of detail, the art design is incredible, animations are fluid, everything feels large, and the textures are sharp, but...
-Texture pop-in is an issue and it's not something that's really going to be fixed. Spinning around will cause you to see some blurry textures that slowly sharpen, the length it takes depends on factors like PC vs. console, how fast you turn, and whether you've seen that particular texture before. It's noticeable if you're looking for it, but most of the time it's not really something that you're thinking about.
-Buttery-smooth framerate, PC and console.
-Item-crafting
-Buggies and four-wheelers to ride around on
-Feels somewhere between Fallout 3 and Borderlands, minus the stiffness of the former and grinding of the latter
-I've not sure how large the game world is, but they've talked a lot about how the game really opens up after the first 3-4 hours
Payday: The Heist
-Objective-based co-op
-Only saw player characters playing the robbers
-Feel is similar to Left 4 Dead
-Feels heavily structured without much variation
Should be worth playing, hopefully there's more to it than what was shown in the demo
Tribes: Ascend
-Huge, wide-open levels
-Lots of high-flying jumps
-At least three different vehicles
-Shop-style loadout
-Fast-paced
I haven't actually gotten to play it yet because the lines for it are long.
Skyrim
-Dual-wielding of all weapons and magics
-Dungeons are way more detailed and unique [going by how amazing the opening dungeon looks compared to the opening dungeon of Oblivion]
-Huge dragons and huge monsters all up in
-Music was ZOMG
-Some actual lighting going on
-Some spells are quite epic in scale
-Inventory is incredibly streamlined [everything is divided into lists now, with details and an image of each item appearing in the middle of a screen as you scroll through the lists]
-Each item can be viewed in full 3D in the inventory
-There are puzzles
-Third-person kill moves [for dragons, at least, not sure about regular monsters]
-There's a spell that will bring up a glowing line to direct you to your next mission target, for weak-sauce players that don't want to explore
-Another spell slows down time
-Not all monsters\animals attack the player [giants that herd woolly mammoths ignore the player, caves are infested with non-hostile bats]
-Dragon shouts are really powerful
Prey 2
-Mirror's Edge + Blade Runner + Oblivion/Fallout 3
-Open world that lets you choose when you want to do things, or not do them, pick up missions, wander around, explore
-You can also do random stuff like attack thugs that are beating up some guy or just randomly push people over railings [the latter generally draws the attention of the police]
-Hostage-taking is possible, but doesn't always work
-Opening level reminded me of the opening of Bioshock
-Anti-gravity grenades
-Hover boots
-Arkham Asylum-esque detective mode lets you follow trails of clues
-City level is packed with detail and very vertical
-Movement was fast and fluid, jumping from ledge to ledge and climbing up walls
-Some bounties flee, forcing you to chase after them through the city
-HUD is incredibly minimal, sometimes completely absent
-Gun is holstered by defaults, which lets you actively draw your gun to threaten people
-Totally stole the show, for me. Better than Rage, better than Tribes: Ascend, better than Skyrim. Dig it.
-Alien stripclub
March 2012, same as that other scifi RPG...Mass something. Can't seem to remember what it was called...
-There's a lot of questing to do. Little outposts scattered around will give you quests that send you into various hostile areas to fight raider dudes and win weapons, ammo, and ect.
-Graphics look amazing, in the big picture. There's a lot of detail, the art design is incredible, animations are fluid, everything feels large, and the textures are sharp, but...
-Texture pop-in is an issue and it's not something that's really going to be fixed. Spinning around will cause you to see some blurry textures that slowly sharpen, the length it takes depends on factors like PC vs. console, how fast you turn, and whether you've seen that particular texture before. It's noticeable if you're looking for it, but most of the time it's not really something that you're thinking about.
-Buttery-smooth framerate, PC and console.
-Item-crafting
-Buggies and four-wheelers to ride around on
-Feels somewhere between Fallout 3 and Borderlands, minus the stiffness of the former and grinding of the latter
-I've not sure how large the game world is, but they've talked a lot about how the game really opens up after the first 3-4 hours
Payday: The Heist
-Objective-based co-op
-Only saw player characters playing the robbers
-Feel is similar to Left 4 Dead
-Feels heavily structured without much variation
Should be worth playing, hopefully there's more to it than what was shown in the demo
Tribes: Ascend
-Huge, wide-open levels
-Lots of high-flying jumps
-At least three different vehicles
-Shop-style loadout
-Fast-paced
I haven't actually gotten to play it yet because the lines for it are long.
Skyrim
-Dual-wielding of all weapons and magics
-Dungeons are way more detailed and unique [going by how amazing the opening dungeon looks compared to the opening dungeon of Oblivion]
-Huge dragons and huge monsters all up in
-Music was ZOMG
-Some actual lighting going on
-Some spells are quite epic in scale
-Inventory is incredibly streamlined [everything is divided into lists now, with details and an image of each item appearing in the middle of a screen as you scroll through the lists]
-Each item can be viewed in full 3D in the inventory
-There are puzzles
-Third-person kill moves [for dragons, at least, not sure about regular monsters]
-There's a spell that will bring up a glowing line to direct you to your next mission target, for weak-sauce players that don't want to explore
-Another spell slows down time
-Not all monsters\animals attack the player [giants that herd woolly mammoths ignore the player, caves are infested with non-hostile bats]
-Dragon shouts are really powerful
Prey 2
-Mirror's Edge + Blade Runner + Oblivion/Fallout 3
-Open world that lets you choose when you want to do things, or not do them, pick up missions, wander around, explore
-You can also do random stuff like attack thugs that are beating up some guy or just randomly push people over railings [the latter generally draws the attention of the police]
-Hostage-taking is possible, but doesn't always work
-Opening level reminded me of the opening of Bioshock
-Anti-gravity grenades
-Hover boots
-Arkham Asylum-esque detective mode lets you follow trails of clues
-City level is packed with detail and very vertical
-Movement was fast and fluid, jumping from ledge to ledge and climbing up walls
-Some bounties flee, forcing you to chase after them through the city
-HUD is incredibly minimal, sometimes completely absent
-Gun is holstered by defaults, which lets you actively draw your gun to threaten people
-Totally stole the show, for me. Better than Rage, better than Tribes: Ascend, better than Skyrim. Dig it.
-Alien stripclub
March 2012, same as that other scifi RPG...Mass something. Can't seem to remember what it was called...
Sometimes you get the scorpion.