22nd April 2008, 9:15 PM
http://nintendo-revolution.blogspot.com/
Wii games can look as good as Xbox360 or PlayStation3 games, US developer High Voltage Software (´The Grim Adventures of Billy & Mandy´, ´Leisure Suit Larry: Magna Cum Laude´) claims.
In an exclusive IGN interview, Eric Nofsinger, the studio´s Chief Creative Officer, found some strong words.
Most of the games on the Wii look like crap. We want to change that, so we've invested heavily in our Wii tech over the past year. We have real-time normal mapping, reflection and refraction, post process full screen effects, real-time shadows, projected lights and textures, specularity and fresnel effects, emissive and iridescent materials, interactive water, morphing, and much more all running with a rock solid frame rate on the Wii.
Our goal is to be the most technically innovative Wii developer on the planet. (...) With Conduit, we are trying to make a Wii game that looks like a 360 title.
The studio announced the development of a First Person Shooter called ´The Conduit´ and showed off their dedicated Wii engine called Quantum3 in a technology demo.
The IGN article describes the technical details of the engine:
It allows the developer to create graphic effects normally seen on other consoles with vertex and pixel shaders – specifically, dynamic bump-mapping (via tangent space normals or embossing), reflection and refraction (via real-time cube or spherical environmental maps), light / shadow maps, projected texture lights, specular and Fresnel effects, emissive and iridescent materials, advanced alpha blends, light beams / shafts, gloss and detail mapping, seamless resource streaming, projected shadows, heat distortion and motion blur, interactive water with dual-wave channels and complex surface effects, animated textures, and more.
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What does this mean.
This company is determined and looking to push the hardware but lack experience. They're making a game for Wii called Pure Shit. That was a lie, it's called Conduit and it, well, it looks like pure shit. Irony. But to be fair, it's an incredibly early build of the game so we'll see. But lets base our opinions on what we know now: So a company that's full of piss and vinegar and young upstarts ("whippersnappers") can pull a real-time demo like that there above... what could a AAA company push?
http://nintendo-revolution.blogspot.com/...thing.html
Julian Eggebrecht, president of Factor 5 (´Turrican´, ´Rogue Squadron´) has commented on the graphics engine they are developing for Wii. Speaking to IGN, he said that "it does everything that the PS3 did and then some."
Eggebrecht appears to be saying that their current Wii project, which had only just been revealed, will look at least as good as the studio´s recent PlayStation3 game ´Lair´ or better. Here is the context:
We want to push the hardware. (...) I mean, on the graphical side, we're going to try and do everything to outdo everything else on the platform, the same as we did for the Star Wars games back on the GameCube. (...)
We're pretty much at a state where we're almost done with the engine. At the same time, we've also been working on content quite a bit because we had enough running very quickly on the platform that we were able to. But the biggest milestone or mark right now is that we're almost done with the engine and it does everything that the PS3 did and then some, quite frankly. So we're pretty happy with that.
It's not just what a lot of people were expecting. 'Oh, we're going to cash in on what we had from Rebel Strike.' Which we actually also did. That was a fun experience just to bring that game over and play it on Wii. Nevertheless, we said, well, weighing the pros and cons, why don't we do something completely new based on all the experience we had back then? So, that's almost done.
-------
The real time demo is undeniable. But how well it works in an actual game, that's the question.
Wii games can look as good as Xbox360 or PlayStation3 games, US developer High Voltage Software (´The Grim Adventures of Billy & Mandy´, ´Leisure Suit Larry: Magna Cum Laude´) claims.
In an exclusive IGN interview, Eric Nofsinger, the studio´s Chief Creative Officer, found some strong words.
Most of the games on the Wii look like crap. We want to change that, so we've invested heavily in our Wii tech over the past year. We have real-time normal mapping, reflection and refraction, post process full screen effects, real-time shadows, projected lights and textures, specularity and fresnel effects, emissive and iridescent materials, interactive water, morphing, and much more all running with a rock solid frame rate on the Wii.
Our goal is to be the most technically innovative Wii developer on the planet. (...) With Conduit, we are trying to make a Wii game that looks like a 360 title.
The studio announced the development of a First Person Shooter called ´The Conduit´ and showed off their dedicated Wii engine called Quantum3 in a technology demo.
The IGN article describes the technical details of the engine:
It allows the developer to create graphic effects normally seen on other consoles with vertex and pixel shaders – specifically, dynamic bump-mapping (via tangent space normals or embossing), reflection and refraction (via real-time cube or spherical environmental maps), light / shadow maps, projected texture lights, specular and Fresnel effects, emissive and iridescent materials, advanced alpha blends, light beams / shafts, gloss and detail mapping, seamless resource streaming, projected shadows, heat distortion and motion blur, interactive water with dual-wave channels and complex surface effects, animated textures, and more.
<embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=14248157&downloadURL=http://wiimovies.ign.com/wii/video/article/867/867522/hightechwii_flvlow.flv&allownetworking="all"' type='application/x-shockwave-flash' width='433' height='360' ></embed>
------------
What does this mean.
This company is determined and looking to push the hardware but lack experience. They're making a game for Wii called Pure Shit. That was a lie, it's called Conduit and it, well, it looks like pure shit. Irony. But to be fair, it's an incredibly early build of the game so we'll see. But lets base our opinions on what we know now: So a company that's full of piss and vinegar and young upstarts ("whippersnappers") can pull a real-time demo like that there above... what could a AAA company push?
http://nintendo-revolution.blogspot.com/...thing.html
Julian Eggebrecht, president of Factor 5 (´Turrican´, ´Rogue Squadron´) has commented on the graphics engine they are developing for Wii. Speaking to IGN, he said that "it does everything that the PS3 did and then some."
Eggebrecht appears to be saying that their current Wii project, which had only just been revealed, will look at least as good as the studio´s recent PlayStation3 game ´Lair´ or better. Here is the context:
We want to push the hardware. (...) I mean, on the graphical side, we're going to try and do everything to outdo everything else on the platform, the same as we did for the Star Wars games back on the GameCube. (...)
We're pretty much at a state where we're almost done with the engine. At the same time, we've also been working on content quite a bit because we had enough running very quickly on the platform that we were able to. But the biggest milestone or mark right now is that we're almost done with the engine and it does everything that the PS3 did and then some, quite frankly. So we're pretty happy with that.
It's not just what a lot of people were expecting. 'Oh, we're going to cash in on what we had from Rebel Strike.' Which we actually also did. That was a fun experience just to bring that game over and play it on Wii. Nevertheless, we said, well, weighing the pros and cons, why don't we do something completely new based on all the experience we had back then? So, that's almost done.
-------
The real time demo is undeniable. But how well it works in an actual game, that's the question.