13th July 2007, 5:25 PM
Overlord is, essentially, a diablolic mixture of Pikmin and Fable, with the addition of the Dungeon Keeper-esque twist that you play an Dark Lord who fights against the forces of good.
You, as the newly awakened Dark Lord of a run down and empty castle, are tasked with rebuilding your former glory through any means necessary. You can kill anyone who get in your way or help out helpless farmers...for your own benefit of course.
To do this, you are given control over minions who carry out your every whim with no complaints. There are four types of minions: brown, red, green, and blue. This is where the Pikmin element comes in. Alone, you can do almost nothing. However, with the minions you can do everything. Brown minions are your standard fighters and workhorses, reds are your "archers" and they can travel through fire, green can travel through and neutralize poisions, and the blue can travel through water. You can control all four types of minions at one type, but you are constrained by how much influence you have [stone statues gathered from various areas give you control over more minions]. Minions, on top of fighting, also can carry large objects back to your base, which help bring it back to its former glory.
The setting, art style, and level designs are all very reminiscent of Fable. It's fairly standard fantasy stuff with a linear path, for the most part, that you are set on. I'd say that it's probably larger overall than Fable, with four large areas that have several different dungeons each. The first area has three dungeons so far and I've been playing on it for slightly over three hours. There's trolls, halflings, elves, farmers, castles, villages and so on, just as you'd expect. Nothing really standout here, aside from the level design which is done very well.
I'd say it's definitely worth some attention.
You, as the newly awakened Dark Lord of a run down and empty castle, are tasked with rebuilding your former glory through any means necessary. You can kill anyone who get in your way or help out helpless farmers...for your own benefit of course.
To do this, you are given control over minions who carry out your every whim with no complaints. There are four types of minions: brown, red, green, and blue. This is where the Pikmin element comes in. Alone, you can do almost nothing. However, with the minions you can do everything. Brown minions are your standard fighters and workhorses, reds are your "archers" and they can travel through fire, green can travel through and neutralize poisions, and the blue can travel through water. You can control all four types of minions at one type, but you are constrained by how much influence you have [stone statues gathered from various areas give you control over more minions]. Minions, on top of fighting, also can carry large objects back to your base, which help bring it back to its former glory.
The setting, art style, and level designs are all very reminiscent of Fable. It's fairly standard fantasy stuff with a linear path, for the most part, that you are set on. I'd say that it's probably larger overall than Fable, with four large areas that have several different dungeons each. The first area has three dungeons so far and I've been playing on it for slightly over three hours. There's trolls, halflings, elves, farmers, castles, villages and so on, just as you'd expect. Nothing really standout here, aside from the level design which is done very well.
I'd say it's definitely worth some attention.
Sometimes you get the scorpion.