13th September 2006, 8:53 AM
Quote:Famitsu also had an interview with Sakaguchi, some highlights (stolen from Gaf):
- In the opening movie for Lost Odyssey you can seamlessly input commands for the battle scene.
- Combat is not action driven but command menu driven.
- The playable demo lasts for 40-60 minutes.
- The final game will have even higher quality than the demo.
- The modeling for the movies are almost identical to the realtime models.
- Inoue (the character designer) is personally checking all the models.
- The demo's battles will just the most basic part of the system. The more indepth systems will be excluded.
- The character growth systems and so on will be in the final game only.
- Surviving enemies inherit the powers of those who are killed.
- Since the main character cannot die either there will not be a possibility of game over.
- The final game will use a physics engine.
- The final text message on the playable demo was written by Shigematsu (scenario writer for the various short stories that make up the game).
- Lost Odyssey will be playable at TGS, with the demo disc being released with Famitsu in early November.
- Lost Odyssey will be out in 2007.
- Blue Dragon will DEFINITELY be released within 2006.
- ASH is being targeted for the first half of 2007.
- There will be more titles being announced from Mistwalker.
![[Image: 61314_LostOdyssey_122_567lo.jpg]](http://img44.imagevenue.com/aAfkjfp01fo1i-16443/loc567/61314_LostOdyssey_122_567lo.jpg)
Looks pretty good...can't wait to see it in action.
I didn't know they were working on a DS RPG. Good stuff. :D
Jak 3 : Jet Set Radio Future : Oddworld: Munch's Oddysee : Final Fantasy XII : Shadow of the Colossus : more to come...
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