20th June 2024, 6:40 PM
More Doom, this time "The Dark Ages". I mean it's still set in the future, but it's got a very gothic feel to it. Also metal. I mean it's got a flack canon fueled by crunched up skulls.
Take a look at this thing. I noticed a lot of changes this time around. First of all, the massive number of enemies is finally approaching what the original DOS games were capable of. Secondly, far more open levels which apparently devs are indicating will involve more exploration, looping back and changes to previous sections of levels. Again, a mark of the old Romero designed levels of the original game.
The ammo and health piñata effect is gone, so they seem to be totally rethinking how health and ammo get restored. Maybe it'll just automatically be filling those UI bars instead of bothering with animating a bunch of little glowing powerups that get sucked up, or maybe they have something else in mind.
And that something may tie into the brand new parry mechanic. So, it seems they decided that instead of having a shield AND a chainsaw, why not just make controls a little easier by combining them? The new shield is meant to enable directly approaching heavy fire, parrying it for a stun, and going in for massive damage. Speaking of massive damage, I didn't see any "glory kills". It looks like they're rethinking that as a mechanic too, which dramatically opens up finishing enemies any way you like. In fact, Hugo Martin went on to say that they were apparently listening to complaints about how Eternal locked in very prescribed playstyles and weapon rotations, so that now it allows a much more free and open method of using whatever weapons the player might like. To that end, an enemy that reminded me of those much maligned marauders moseyed on my... by... and now they seem to have many more strats available for tackling their barrage of attacks and defenses.
All in all, as much as I'd have liked to see either a brand new property or a revisit to, say, Quake or even Catacombs 3D, if they're going to do Doom again, this is the way to do it. I love that Id aren't just sitting on their laurels.
Take a look at this thing. I noticed a lot of changes this time around. First of all, the massive number of enemies is finally approaching what the original DOS games were capable of. Secondly, far more open levels which apparently devs are indicating will involve more exploration, looping back and changes to previous sections of levels. Again, a mark of the old Romero designed levels of the original game.
The ammo and health piñata effect is gone, so they seem to be totally rethinking how health and ammo get restored. Maybe it'll just automatically be filling those UI bars instead of bothering with animating a bunch of little glowing powerups that get sucked up, or maybe they have something else in mind.
And that something may tie into the brand new parry mechanic. So, it seems they decided that instead of having a shield AND a chainsaw, why not just make controls a little easier by combining them? The new shield is meant to enable directly approaching heavy fire, parrying it for a stun, and going in for massive damage. Speaking of massive damage, I didn't see any "glory kills". It looks like they're rethinking that as a mechanic too, which dramatically opens up finishing enemies any way you like. In fact, Hugo Martin went on to say that they were apparently listening to complaints about how Eternal locked in very prescribed playstyles and weapon rotations, so that now it allows a much more free and open method of using whatever weapons the player might like. To that end, an enemy that reminded me of those much maligned marauders moseyed on my... by... and now they seem to have many more strats available for tackling their barrage of attacks and defenses.
All in all, as much as I'd have liked to see either a brand new property or a revisit to, say, Quake or even Catacombs 3D, if they're going to do Doom again, this is the way to do it. I love that Id aren't just sitting on their laurels.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)