15th September 2018, 10:39 PM
So I started playing GW1 again a few weeks ago, as I mentioned in the Games Finished thread after finally beating Nightfall for the first time, but I have continued to play the game since and yes, I still think that, as the title says, Guild Wars is one of the best and most addictive games ever. I'm going to write more about why soon, and will probably post it here, but I just wanted to start with this, because well, the game is still incredible!
+ The graphics hold up exceptionally well -- this is still an amazingly beautiful game, with some of the best art direction ever in games. The insane degree of improvement between that E3 2003 trailer and the game as it has existed since the open alpha I played during E3 2004 is incredibly impressive, and while there have been a few tweaks since, most recently in this years' patch which added infinite draw distance and helped to reignite my interest in the game, most of GW looks as it has since its release in 2004-2007, but looks way better than a whole lot of games many years newer. Sure, newer games put a lot more polygons on screen, but the art design and overall visual look is some of the best ever. The soundtrack's pretty great, too! The music is more on the atmospheric side, but when the music's just as great after a thousand hours as it was at the beginning you know they did something right.
+ While not as content-rich as World of Warcraft or EverQuest, due to sadly only getting new content for a few years (the least paid expansion was in 2007, and the last free content addon in early 2013), Guild Wars has a vast quantity of things to do. Between the four main campaigns, the intense challenge of Hard mode, the scores of quests all over the world, the time-limited events that rotate in and out every year, and PvP if you have the right group together or are playing at the right time, Guild Wars has many hundreds of hours of content; I've played like 960 hours since launch now, plus somewhere between 150 and 200 hours of alpha/beta before that, more than half of that on my main character, and there's still a huge amount of stuff left to do! It's sad that I've finished all four of the campaigns now, but with everything else the game has to offer I could play it for a lot more hours, doing new things most of the time.
+ Exploration is still incredibly fun! Between the scenery and the combat, this is a great game to explore in, one of the most addictive ever for me. Guild Wars' unique skill system, part MMO and part Magic the Gathering card game, is one of its highlights, and making builds of skills is always an interesting challenge. I started a few new characters recently, and the way the game scales up from easy to hard as you go through a campaign is just fantastic. Of course there's a huge time commitment, but they reward you for it at least.
The game isn't perfect, though. Of the complaints I have, these are the main ones.
- My main issue, probably, is with that time commitment. So, I've spent most of my time in this game with a Necromancer. That's great, but it'd be very cool to try high level play with the other classes, everywhere in the game! But you can't do that. To get to all the areas, use all the skills unlocked on my account, use all of the Heroes, and such, you need to do everything again with each new character, which is a prohibitive time commitment for almost anyone. I may have fun playing as other characters sometimes, but when I want to really play the game I have no choice, I've got to be playing as my main. It's kind of unfortunate that there is no real solution for this. The game does have one kind of max-level-from-the-start character, PvP-only characters, but as that suggests they are only usable in the Battle Isles PvP modes, which means the random arenas, guild battles, or the Hall of Heroes. You can't even play the other PvP modes, such as Fort Aspenwood or the Jade Quarry, with PvP characters; those are for regular characters who have gotten that far in Factions only. I can equip my Hero characters with a full set of skills, but you can never play as those characters in the regular game. Oh well.
- One of the other main issues is that after some number of hundreds of hours, the game does get repetitive. GW is a game that's all about running around and activating skills. If you boil it down, that's really all you do -- run around, listen to or read the story texts, and hit skill buttons in the right orders during combat, while selecting the correct enemies or allies to attack/heal. It's fantastic fun, but after a few years I started to get bored of the repetition and going back to playing it again reminds me of why. I still really love this game, but it IS true that like most of the better endlessly playable online games, it gets repetitive before you run out of new content to experience.
- On that note, finding human groups, if you desire that, will be challenging. While people are definitely still playing Guild Wars, since about 2007 finding human groups for random missions or quests has been hard. I disliked the Hero system at first because of how much it devalues player groups, and I still dislike it for that, but I also find it essential at the same time, because most areas don't have other people in them anyway so Heroes are essential! Henchmen often just won't do the job, you need the great control you have over Heroes. But even Heroes pale compared to a human team, which is the problem -- in the vast quantities of super-difficult postgame and Hard Mode content Guild Wars has, how are you supposed to have any chance at beating most of it solo or just with Heroes? Maybe with just the right builds you'd have a chance, but I never found those builds; AI allies in this game are no replacement for humans, but humans looking for random groups are few and far between, and again, have been for over a decade now. It's a problem that makes the Master difficulty and Hard mode stuff particularly really, really hard, because having to do everything with just Heroes can be nearly impossible at times. I'm sure there are good builds I could look up to make this easier, but I usually like to play this game just making builds up myself, instead of looking up good ones, so yeah, it's hard, much harder than it was in the earlier days when finding human groups was easy. Still though, even just solo with Heroes Guild Wars is still incredibly fun, so while this is definitely an issue, it's not a dealbreaker.
= Oh, and on the note of the story, GW's stories are ... fine. The first campaign, Prophecies, starts out with the most interesting plot piece of the whole game, the Searing. That part is compelling, and I still pretty much hate the Charr! But after that, and in Factions, Nightfall, and Eye of the North? GW's writing is alright. Some plotlines are amusing, and some here and there have some weight to them. It's mostly kind of forgettable though. I know writing stories for online RPGs is hard, since many players will entirely ignore it all, but I've always thought that GW has an alright to good story, but not a great one. There is no player choice at all, for example; all you can do is follow the story along, and never affect anything beyond the prewritten story. I do like that the game consistently does a good job of giving many of the enemy groups good, believable motivations and realistic character depth, though, that is a strength of GW. There are some straightforward crazy-evil villains, but many, such as the Charr, Shiro, the main enemy in Nightfall, and such, are interesting. From what I read about GW2 I think they've taken the story in some bad directions there, but just looking at this game it's solid. It's never amazing writing or something with a real message, though; this is no Planescape Torment certainly. So yeah, it's fine, better than what I've read about plenty of MMOs, and with one very interesting thing right at the beginning of the first game, but otherwise story is probably not the reason most people have played so much of this game.
So of the things I have listed in this thread, the faults are somewhat minor compared to the strengths, and the story issue is really a mixed-bag category and not a fault really. This game is incredible, one of my favorite gaming experiences ever, and it's fantastic that it's still so great! It's really impressive that the graphics have held up so well too...
+ The graphics hold up exceptionally well -- this is still an amazingly beautiful game, with some of the best art direction ever in games. The insane degree of improvement between that E3 2003 trailer and the game as it has existed since the open alpha I played during E3 2004 is incredibly impressive, and while there have been a few tweaks since, most recently in this years' patch which added infinite draw distance and helped to reignite my interest in the game, most of GW looks as it has since its release in 2004-2007, but looks way better than a whole lot of games many years newer. Sure, newer games put a lot more polygons on screen, but the art design and overall visual look is some of the best ever. The soundtrack's pretty great, too! The music is more on the atmospheric side, but when the music's just as great after a thousand hours as it was at the beginning you know they did something right.
+ While not as content-rich as World of Warcraft or EverQuest, due to sadly only getting new content for a few years (the least paid expansion was in 2007, and the last free content addon in early 2013), Guild Wars has a vast quantity of things to do. Between the four main campaigns, the intense challenge of Hard mode, the scores of quests all over the world, the time-limited events that rotate in and out every year, and PvP if you have the right group together or are playing at the right time, Guild Wars has many hundreds of hours of content; I've played like 960 hours since launch now, plus somewhere between 150 and 200 hours of alpha/beta before that, more than half of that on my main character, and there's still a huge amount of stuff left to do! It's sad that I've finished all four of the campaigns now, but with everything else the game has to offer I could play it for a lot more hours, doing new things most of the time.
+ Exploration is still incredibly fun! Between the scenery and the combat, this is a great game to explore in, one of the most addictive ever for me. Guild Wars' unique skill system, part MMO and part Magic the Gathering card game, is one of its highlights, and making builds of skills is always an interesting challenge. I started a few new characters recently, and the way the game scales up from easy to hard as you go through a campaign is just fantastic. Of course there's a huge time commitment, but they reward you for it at least.
The game isn't perfect, though. Of the complaints I have, these are the main ones.
- My main issue, probably, is with that time commitment. So, I've spent most of my time in this game with a Necromancer. That's great, but it'd be very cool to try high level play with the other classes, everywhere in the game! But you can't do that. To get to all the areas, use all the skills unlocked on my account, use all of the Heroes, and such, you need to do everything again with each new character, which is a prohibitive time commitment for almost anyone. I may have fun playing as other characters sometimes, but when I want to really play the game I have no choice, I've got to be playing as my main. It's kind of unfortunate that there is no real solution for this. The game does have one kind of max-level-from-the-start character, PvP-only characters, but as that suggests they are only usable in the Battle Isles PvP modes, which means the random arenas, guild battles, or the Hall of Heroes. You can't even play the other PvP modes, such as Fort Aspenwood or the Jade Quarry, with PvP characters; those are for regular characters who have gotten that far in Factions only. I can equip my Hero characters with a full set of skills, but you can never play as those characters in the regular game. Oh well.
- One of the other main issues is that after some number of hundreds of hours, the game does get repetitive. GW is a game that's all about running around and activating skills. If you boil it down, that's really all you do -- run around, listen to or read the story texts, and hit skill buttons in the right orders during combat, while selecting the correct enemies or allies to attack/heal. It's fantastic fun, but after a few years I started to get bored of the repetition and going back to playing it again reminds me of why. I still really love this game, but it IS true that like most of the better endlessly playable online games, it gets repetitive before you run out of new content to experience.
- On that note, finding human groups, if you desire that, will be challenging. While people are definitely still playing Guild Wars, since about 2007 finding human groups for random missions or quests has been hard. I disliked the Hero system at first because of how much it devalues player groups, and I still dislike it for that, but I also find it essential at the same time, because most areas don't have other people in them anyway so Heroes are essential! Henchmen often just won't do the job, you need the great control you have over Heroes. But even Heroes pale compared to a human team, which is the problem -- in the vast quantities of super-difficult postgame and Hard Mode content Guild Wars has, how are you supposed to have any chance at beating most of it solo or just with Heroes? Maybe with just the right builds you'd have a chance, but I never found those builds; AI allies in this game are no replacement for humans, but humans looking for random groups are few and far between, and again, have been for over a decade now. It's a problem that makes the Master difficulty and Hard mode stuff particularly really, really hard, because having to do everything with just Heroes can be nearly impossible at times. I'm sure there are good builds I could look up to make this easier, but I usually like to play this game just making builds up myself, instead of looking up good ones, so yeah, it's hard, much harder than it was in the earlier days when finding human groups was easy. Still though, even just solo with Heroes Guild Wars is still incredibly fun, so while this is definitely an issue, it's not a dealbreaker.
= Oh, and on the note of the story, GW's stories are ... fine. The first campaign, Prophecies, starts out with the most interesting plot piece of the whole game, the Searing. That part is compelling, and I still pretty much hate the Charr! But after that, and in Factions, Nightfall, and Eye of the North? GW's writing is alright. Some plotlines are amusing, and some here and there have some weight to them. It's mostly kind of forgettable though. I know writing stories for online RPGs is hard, since many players will entirely ignore it all, but I've always thought that GW has an alright to good story, but not a great one. There is no player choice at all, for example; all you can do is follow the story along, and never affect anything beyond the prewritten story. I do like that the game consistently does a good job of giving many of the enemy groups good, believable motivations and realistic character depth, though, that is a strength of GW. There are some straightforward crazy-evil villains, but many, such as the Charr, Shiro, the main enemy in Nightfall, and such, are interesting. From what I read about GW2 I think they've taken the story in some bad directions there, but just looking at this game it's solid. It's never amazing writing or something with a real message, though; this is no Planescape Torment certainly. So yeah, it's fine, better than what I've read about plenty of MMOs, and with one very interesting thing right at the beginning of the first game, but otherwise story is probably not the reason most people have played so much of this game.
So of the things I have listed in this thread, the faults are somewhat minor compared to the strengths, and the story issue is really a mixed-bag category and not a fault really. This game is incredible, one of my favorite gaming experiences ever, and it's fantastic that it's still so great! It's really impressive that the graphics have held up so well too...