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    Tendo City Tendo City: Metropolitan District Tendo City Info on SFII

     
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    Info on SFII
    Dark Jaguar
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    #1
    12th November 2007, 4:31 PM
    http://blog.capcom.com/archives/542

    So they are doing some more balancing of the gameplay. First I'm glad to hear they are making the harder to input moves easier to do on the controller. It is downright stupid that I should fight the controller while also fighting someone else. I'm not good at 360 rotations, but I can do pretty well at the actual combat. I shouldn't be punished for d-pad skills. This is a welcome change.

    He also mentions a lot of tweaks to balance, namely leaving the "top" characters alone and bringing others up with some adjustments. That said, I hope they nerf Akuma a bit. Nerf him in some respect so that he's not some overpowering addition in tournament, then make it so I don't need to input that difficult button code just to pick him.

    Anyway, this is really looking like the ultimate version of this eternally revised game. Seems like playing as "old" versions will still be allowed, though probably not in the ladder. Sounds good to me.
    "On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
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    A Black Falcon
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    #2
    12th November 2007, 7:22 PM
    Isn't that more a problem of the 360 having an awful dpad than anything else, though? Why hasn't Microsoft fixed that problem...

    As for easier movements, if they're optional okay, but it shouldn't be required, just like how GC-ism wasn't required in CvS2 EO.
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