10th April 2007, 6:52 PM
http://www.uesp.net/wiki/Shivering:Reference_Bug
In short, due to the way Oblivion handles assigning every generated object an ID code and the way some new AI scripts (mal)function, a save file can be destroyed. There is HOPE! Just not for 360 players...
On the other end of the scale is the "Oblivion for Oblivion" mod, which sets out to add the Oblivion keyblade to Oblivion (it was MEANT to BE!).
http://www.bethsoft.com/bgsforums/index....1019&st=20
In short, due to the way Oblivion handles assigning every generated object an ID code and the way some new AI scripts (mal)function, a save file can be destroyed. There is HOPE! Just not for 360 players...
On the other end of the scale is the "Oblivion for Oblivion" mod, which sets out to add the Oblivion keyblade to Oblivion (it was MEANT to BE!).
http://www.bethsoft.com/bgsforums/index....1019&st=20
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
) last month, trying it out on my new PC... it was a bit more fun than I remembered, I think. I might play it more... haven't yet, but I might. I still dislike a lot of their design decisions, though. If they want a big nonlinear game, they should stick with the big overworld and warping the first two games had... but a game with the scale of TES but with strategic combat, a focused plot with main game encounters of the quality of Baldur's Gate or Fallout as well as those "wander around and do random stuff" elements, and parties could be great... it'd probably take forever to make, but it'd be great.