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    Tendo City Tendo City: Residential District The Somewhat-Monthly Review Nintendo NES Reviews Mega Man 5

     
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    Mega Man 5
    EdenMaster
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    Posts: 4,500
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    #1
    22nd February 2003, 8:25 PM
    In my opinion, this is where the series started to go stagnant. Enemies were kind of boring, music was okay, and gameplay was...eh. The enemies were:

    Charge Man - Basically a train with legs. He would run at you or shoot out rocks from his smokestack.
    Gravity Man - Not much of an active weapon, just a plasma cannon not unlike Mega Mans, but the difference was gravity was wrong. When Mega Man was on the floor, Gravity Man was on the ceiling, took timing to hit him.
    Napalm Man - Shot napalm filled canisters upward and crashing down on Mega Man, also shot a missile from his head.
    Crystal Man - Froze the ground to make it slippery, then shoots crystals at you.
    Gyro Man - Flew into the clouds wher you couldn't see him, then shot helicopter blades down at you until falling down himself.
    Star Man - Uses a star shield, which protects him until he throws it at you.
    Stone Man - Uses a strange weapon which rotates stones around his body and then they fling off into different directions.
    Wave Man - Makes surges in the piping through the floor to shoot water underneath Mega Man.

    Gameplay is alright, kind of challenging in some parts, but all in all pretty unremarkable. Music, which is usually pretty good, was just plain lousy this time around, with the exception of Gravity Man, that's a diamond in the rough. Graphics are good, but nothing to really write home about.</font></p>

    I rate <i>Mega Man 5</i> a mere 3 out 10, and I can't help but wonder what the Capcom people were thinking.
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