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    Tendo City Tendo City: Metropolitan District Tendo City Super Monkey Ball DS

     
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    Super Monkey Ball DS
    lazyfatbum
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    #1
    8th September 2005, 9:23 AM
    It's announced and it's rumored to be at TGS.

    But here's my thing; Monkey Ball has always needed a tilt sensor since it's inception on the Dreamcast. It ***NEEDS*** a tilt sensor. I got the GBA version which is alot of fun but the lack of analog is just poop. They could have put a tilt sensor in the GBA version but decided not to.

    Now with the DS they're saying the game will use the stylus to 'roll' your Monkey Ball in the direction you want to go. This sounds like it could be fun however the series was always about tilting the playing field to cause your ball to move. I haven't played Pac'n Roll but I understand it has the same game mechanic of 'rolling' the ball. But I say take out the stylus out all together and throw in a tilt pak in the GBA slot of the DS.

    The touch screen could be used with your fingers. Imagine holding the DS like you would for playing a Gameboy game: Your thumbs can still reach the touch screen quite easily. Your thumbs could be like 'brakes' to instantly stop your Monkey Ball and then 'flick it' in the direction you want to go.

    An alternative would be that your thumbs would act like a bumper: You use your thumbs to block the Ball. It would retain most of its speed but you could be able to deflect it from certain death. All other controls would be carried out through the tilt pak by actually tilting the DS. Although a camera option would be great too. Imagine a first person Monkey Ball. :D

    The top screen would have your obligatory map/radar as well as point score, number of lives, etc.

    What do you think: Pac'n Roll style or the style I mentioned above for playing Monkey Ball DS?

    Regardless of how it's done, I hope it's online out of the box and uses the DS mic to communicate to your buddies during the mini games and other multiplayer modes. And i'd love to see a full-on replay mode (like the ones used in 1080 and F-Zero) that lets you save an entire level replay to show off your uber Monkey skills.

    And lastly, the ability to play as different characters with unique abilities. The baby is small and light and bounces high, easy to control but slow. Gongon is heavy and bounces very little, hard to control but super-fast, etc. I'd also like to see Ball upgrades so that you can open your ball like a parachute/glider or a Spiderball like upgrade :D
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    A Black Falcon
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    #2
    8th September 2005, 11:30 AM
    http://www.n-philes.com/games/DSN/DSN_su.../scan1.jpg

    Scan of the Famitsu page, screenshots included. Looks great... you'll have to copy the link I guess, but it works.
    My Games Collection (Always Updated) My Webpage!
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