12th August 2012, 5:40 PM
I have about 66 Saturn games, including 6 imports, not including the two demo discs, so it's a whole lot less games than that N64 list I posted a while back. This is a work in progress. Some of the completed reviews might be improve too later on of course. I'd also like to add all of the save file sizes.
One other thing to know is that I do have an Arcade Racer wheel and Mission Stick joystick, as well as the 3D Controller (and regular model 2 controllers too, of course, though I don't use them), so I will be saying how games work with those controllers. I think that not enough people know about how games work with the Saturn's analog controllers, so explaining about that is certainly one of my goals in this list.
Arcade's Greatest Hits: The Atari Collection 1 - Mission Stick supported. One player, has saving. This collection includes the arcade versions of Battlezone, Centipede, Missile Command, Tempest, and Super Breakout. The ports of the games are solid, and the collection does save your scores and settings. The Mission Stick support gives you analog controls in Super Breakout, Centipede, and Missile Command; the other two games always were digital. For Centipede and Missile Command especially, it makes a big difference and really makes those games better. I'm not so sure that it improves Super Breakout, though -- in this game, in analog mode basically the stick acts as the paddle, so it'll be on the left side of the screen when you move the stick fully left, at the center when centered, or on the right when you push it all the way right. That is, it doesn't move the paddle, but instead basically the stick is the paddle. It's kind of odd. For those other two though, huge improvement with analog. The analog mode will NOT work with the 3D Controller, so you'll need a Mission Stick to make use of it. This collection also has some bonus materials, including developer interview videos and information stuff; this is one of the top reasons to actually buy this collection, or its counterpart PS1 version, now, because these materials aren't available elsewhere. Also released on PS1, SNES (without saving or the extras), and PC.
Astal - Two players, no saving. Astal is a beautiful, but somewhat empty, anime-styled 2d platformer. You play as Astal, a superpowerful little anime character who has to save the world and rescue the girl, as usual. The game has very good 2d graphics and animation, but unfortunately, the greatness ends with the graphics. The game's boring level designs don't hold up well, and the gameplay suffers a lot as a result. Basically, you just go to the right in every level, and there aren't enough obstacles, or variety, to keep me interested long enough to keep playing. Given the price this game usually sells for, I don't know if I'd recommend it or not. Still, it is an okay 2d platformer on the Saturn, and the Saturn doesn't have too many of them. Oh, the two player mode has player two controlling this little thing that flies around after Astal; it's not a full versus mode or something. Think Mario Galaxy's two player mode, and stuff like that. Saturn exclusive title.
Baku Baku - Two players, has backup save. Baku Baku is a block-dropping puzzle game from Sega, and was the primary ... inspiration ... for Capcom's much more popular game Super Puzzle Fighter II Turbo. Basically, Puzzle Fighter is a blatant ripoff of Baku Baku. And yes, Baku Baku came first, it isn't the other way around. I've read some excuses saying that Puzzle Fighter took ideas from a third, earlier game too, but that one's quite different... no, it's just Baku Baku with a few additions. Now, I do think that Puzzle FIghter's additions make it a better game overall than Baku Baku is. The additions of the timed drop blocks and the way that blocks next to eachother will (in Puzzle Fighter) combine to form larger, higher-value blocks are great features that Baku Baku does not have. However, apart from that, the only real difference between the two games is the graphics. In this game, you play as some prerendered anime style characters who have to capture all of the escaped zoo animals. So, to use Puzzle Fighter terms because that's the game I'm the most familiar with, playing the role of the regular gems are food blocks, and playing the role of crash gems are the animal blocks. It's a cute game, and a lot of fun; Puzzle Fighter is one of the best puzzle games ever made, and this one is nearly as good too. This is a fantastic game, and you'll get it for a lot less than the Saturn version of Puzzle Fighter, too! Also released on PC and Game Gear.
Battle Arena Toshinden Remix - Two players, no saving. This is a modified version of the first Toshinden game from the Playstation. For the most part it's a port, but they mixed up a few things, and added another character I believe. The graphics aren't quite as good as they were on PS1, but otherwise the game's intact. Toshinden is an early attempt at a 3d fighting game. It's great that you do actually have full 3d movement -- that was rare at this point, most polygonal fighters on the Saturn don't actually allow you to move in three dimensions -- but the game only sort of works, and can be frustrating. Toshinden never was all that great of a game, and I think the graphics and novelty were the things that really made the original PS1 release so popular in 1995. I will admit that this isn't a terrible game, though; it's not that good, but occasionally can be amusingly fun. Also released on PS1.
Battle Monsters - Two players, no saving. Battle Monsters is a unique 2d fighting game. The game's not the greatest game, but at least they did try something different, which counts for something. To give a comparison, Battle Monsters is essentially the Super Smash Bros. of digitized-people (Mortal Kombat-style graphics) fighting games. First, the arenas often have multiple levels, with different platforms to jum between, The combat system isn't exactly like SSB, but does make me think somewhat of it, as Battle Monsters has as simplified fighting system where all of the characters activate their special moves via basic, one or two direction plus button commands, and the game only has two attack buttons, punch and kick. That may sound simple, but there's enough depth in the different moves, and characters, to give it some decent lastability, if you like it that is. The graphics are only okay; for a digitized-people game, this is probably lower tier. It's pretty hard to figure out what some of the characters are supposed to be, or even gender in a few cases. Still, even if it's certainly not one of the Saturn's best fighting games, as a unique attempt at something clearly different from all of those Mortal Kombat clones, and indeed perhaps more of a predecessor to SSB than a clone of MK, Battle Monsters deserves a look. It's fun for a few playthroughs, at least, for sure. Saturn exclusive.
Black Fire - One player, has saving, and supports the Mission Stick. Black Fire is a helicopter sim from NovaLogic, a company which made many sim games in the '90s. NovaLogic mostly worked on the PC, but they did a few console games, obviously including this one. Black Fire isn't the most hardcore of helicopter sims -- this is no Jane's Longbow II, let's just put it that way -- but with a Mission Stick it's not too bad. I wouldn't really recommend it without the Mission Stick, though; without the analog flight controls it gives you, it just isn't the same game. This game is NOT 3D Controller compatible -- it uses the analog stick's throttle wheel for vertical movement, so controls on a 3D Controller in analog mode won't work. This game is really something for genre fans. If you like somewhat simmish helicopter shooting games you might enjoy it. It's not a great game though, I think; I've definitely played better helicopter games before, like, well, the aforementioned Longbow II. I think I might enjoy the ThunderStrike games a bit more than this too, though they're close. Saturn exclusive title.
Blast Chamber - Four players (with multitap, two without), has saving (17 blocks). Blast Chamber is a multiplayer-focused action game from Activision. It looks like they put some money into its marketing, but I just don't like the core gameplay very much, and find this game disappointing and not very fun. I must admit that I've never played it with other people, though; that'd probably be better than it is against the CPU. Still though... not so great. The game does have an original concept, I just don't know how much I like it. On that note, as for the gameplay, Blast Chamber is a single-screen game. In the game you find a four-sided, rotating chamber, the Blast Chamber. You play one of four "contestants" who are in this game of death. You don't get weapons, though. No shooting here. This game is a bit more complex than that. Basically, all four players each have a life timer. When your timer runs out, you die. In order to add more time to your timer, you have to grab the crystal items and carry it to your colored base. If you do that, you get time added. If anyone ELSE brings a crystal to your base, though, you lose time. The only attack in the game is punching; you can hit the other players, and when they fall over they'll drop the crystal if they're carrying one. Genrally one player has their base on each side of the room, and that's where the room rotation comes in to play. See, at certain points, you can rotate the room. The person who rotated the room will stay on their feet, but everyone else will fall down to the new floor, again dropping any crystals they have. You can also jump, for more complex rooms with more obstacles and such in them. And that's the game. You compete in Blast Chambers, either against humans or computers. And... meh. My first impression wasn't too good, and it's stuck. I just don't have enough fun to want to keep playing. Also released on PS1.
Blazing Dragons - One player, has saving. This game is a classic-style graphic adventure game for consoles. It's funny and has good 2d art, like the best classic adventure games. Well, this one isn't the best adventure game -- it's far too short, for one thing -- but while it lasts, it is a pretty fun, and entertaining, game. If you like graphic adventures, you should play Blazing Dragons. In the game you play as a dragon, not a human, which is great; nice change from the usual adventure game thing. This was also released on PS1.
Bootleg Sampler (demo disc) - demo disc with some game demos and some videos. I think this one has Clockwork Knight 2 and some others. Nice, for the few minutes they last.
Bug! - One player, has saving (2 blocks). Bug! is an early attempt at a 3d platformer. It's very, very '90s, with a wisecracking anthropomorphic animal (bug, to be specific) as a character, but I think that gives it some charm; I think Bug's lines are sometimes amusing, myself. The game is part 2.5d platformer, part 3d platformer. I think that it's a very interesting, and really good, game, but it's a very good game with one significant flaw -- it's incredibly hard. And that really is a big problem. This game is HARD. The save system is unfairly designed, too -- not only can you only save between worlds, but it actually limits how many times you can load your save file on each level before you have to go back to an earlier level! You can get around this by backing up your save file to a memory card and copying it back for each use, but still, it's a pain. As for the controls, Bug! controls okay. The controls are entirely digital, as you'd expect in 1995, but most of the gameplay is two dimensional, so it's not too bad. That is, the levels are three dimensional mazes of platforms, traps, and challenges, but you're almost always on a path that only allows you to move along one plane, except for when it intersects with other ones. This system works well. This clearly was a team trying to figure out how to merge three dimensional worlds with traditional platformer gameplay. They succeeded, I think. There are some bumps, mostly in the difficulty level and the very long length of the levels, though. On that note, yes, the levels are very long too, and checkpoints are infrequent so when you die, expect to go back a long way. And of course, on game over you go back all the way to the beginning of the world. And each world is made up of three long levels and a boss. Still, overall, I like Bug! a lot. I don't know if I'll ever beat it, it's just too hard, but I like it a lot even so. Bug! is one of my favorite Saturn games. Saturn and PC only.
Bug Too! - One player, has saving (1 block). Bug Too!, the second and unfortunately last game in the Bug series, is a very similar game to the first one across the board. The game makes a few changes, such as improving the graphics even more and giving you three different characters to choose from, instead of just Bug, and also in having more areas with depth, instead of just 2d paths. Yes, this time fewer paths will be strictly flat, so you'll have to deal with depth issues this time in ways you rarely did in the first one, where most of the time you were moving on a (horizontal or vertical) 2d plane only. I like that they were trying to mix things up, and add something new that the first game didn't have, but they needed more 3d-friendly controls to go along with the level designs, I think, and I don't know if this camera works the best for these levels either. However, this game does have some really cool sequences, both visually and gameplay-wise, so these are just criticisms of a great game, not game-breaking flaws, in my opinion. Still, as I said I wish that they'd added 3d controller support, it was out by the time this game released. Instead controls are the same as the first game, so you do still have to move only one one plane at a time. This doesn't mix all that well with the game's more open levels, I think -- the depth issues make the game harder. Judging depth in a game like this can be quite tricky. Still, it's a fantastic game... the complaints above are blemishes on this game, but the great graphics and good gameplay carry it through, if you can handle it. Yes, Bug Too! is probably even harder than the first game. As with the first game you can only save between worlds, and that means beating three long, LONG levels with a bare minimum of deaths, and then beating a boss, before you can save. Good luck, you'll need it. Even the first world is brutally difficult -- finishing it is a real test of skill. Apart from the difficulty and sad lack of analog controls I like this game a lot, but it is somewhat crazily hard. Saturn and PC only.
Bust-A-Move 2: Arcade Edition - Two player, has saving (69 blocks). First, for those who don't know it, Bust-A-Move is one of the classic puzzle game series, and BAM2 is a great early game in that series. But this version of BAM2 isn't just a great game. No, Bust-A-Move 2's Saturn release is by far its best anywhere. Indeed, the Saturn version of BAM2 has some major features that don't exist in any other release of the game. First, on the Saturn there is a second puzzle mode with an entirely different set of puzzles. So for that main single player mode, you've got twice as much content here as in other versions of BAM2. And second, BAM2 for Saturn has a puzzle creator. BAM3 and BAM4 had puzzle creators standard, but this is the only version of BAM2 with one. Beyond that, this is the same great puzzle action you can find in other games in the series. BAM2's main options are the puzzle mode, where you play as Bub or Bob and go through a pyramid-shaped cone of levels, choosing your path at each branch (with, as I said above, two different entirely separate level sets, the second exclusive to this version), vs. CPU mode, where you play through a sequence of CPU opponents, and 2-player mode, in addition to the puzzle edit mode. I do think that BAM3 eclipses BAM2, and that one is my favorite in the whole franchise, but BAM2 is still a great game too, and this is the version to have. BAM2 is on many platforms (PC, N64, PS1, GB...), but they don't have this one's extras.
Choice Cuts (demo disc) - I believe this one is just videos, disappointingly.
Clockwork Knight - One player, no saving. Clockwork Knight is a 2.5d platformer. You're a toy knight and have to rescue the kidnapped toy princess. Sigh, yes, it's THAT plot again. Fortunately the gameplay's a bit better than the story. This game's only barely 2.5d, though. Quite unlike Bug! and its large 3d levels, in Clockwork Knight you just go to the right. This game doesn't even have the perspective shifts you'll find in most later 2.5d platformers. This is basically a 2d game with some polygonal elements. Of course however this game was a very, very early Saturn title, launching in December 1994 in Japan, so it deserves some lenience, and with that in mind, it is a fun game. Clockwork Knight is about as 4th gen like as 2.5d platformers can get, and it's a simple game, but it's a fun simple game, so that's alright. I like Clockwork Knight. It might be a little under-rated, though certainly there are plenty of other platformers as good as it is, you rarely hear it mentioned even on that list. Saturn exclusive.
CrimeWave - Two players, has saving, has Arcade Racer support. CrimeWave is a 3d polygonal overhead isometric driving combat game. The game has some really good points, and some really bad points. Overall I love the game, but its flaws are so huge that while playing it I'm almost as likely to hate it as I am to love it... but I do like it a lot overall. First, the graphics. I like the visual look of the game; the game has solid 3d graphics for its time. I like the art design too, each area and vehicle has a good look to it. There are two zoom levels; I recommend the farther zoom, because you can see more. It'll be a little slower, but it's worth it. On either zoom though, slowdown is a definite problem. It is the biggest graphical blemish the game has by far -- the slowdown is frequent. That's unfortunate, but doesn't ruin the game in my opinion. The good visual design shines through the framerate issues. As for the gameplay, your goal in CrimeWave is to destroy the offending cars. You're a bounty hunter working for the government, and have to destroy the threats to the city. Problem is, the government strapped a bomb to your car, so if you fail to destroy your enemy within two minutes of closing in on them, your car explodes and you lose. And no, I don't mean that you lose a life. You only get one chance in this game. Blow up once, and that's it, start over. And that timer ticks down FAST. You do have a large array of weapons to use, and there are even more lying around the stages, though, so you do have a chance. However you lose all weapons you picked up when you die, so even though you will respawn until time runs out, dying once can be a game-ending error, sometimes. So, memorize the levels (learning the road networks is key!), memorize where the enemies come from and their patterns, and figure out how to not die. It won't be easy, though. CrimeWave's world is made up of eight interlocking areas. Once you beat an area, several others will be opened. You begin the game with two available as a starting location. Your starting area will determine which car you use throughout the game -- each car is specific to each of the eight starting areas. While you cannot continue after dying, as I said above, you can unlock more starting locations by beating levels. However, you don't unlock an area as a start point (and unlock its vehicle) by just reaching them. Oh no, that'd be far too easy. Instead, you have to actually finish a level in order to unlock it. Yes, seriously. Just reaching a level isn't enough, you have to beat it in order to start from that level, they are that cruel. And that too-high challenge level really is this game's biggest problem, in my opinion. The hardest challenge is saved for the end of each area, too -- the end of level bosses are brutal. You MUST have a powered up car, with lots of powerups and a large array of weapons, or you've got no chance at all of beating the bosses. So, for area one, I recommend first memorizing some of the weapons cache locations hidden around the area, and getting them. Also, somewhere late in the level but before the boss, maybe also blow up some civilian cars intentionally, in order to get docked points. The goal here is to repeat the 9th enemy, so that you can have more points; it'll be hard to beat the boss without blowing up civilians, and if you get docked too many points and don't have 500 after winning, you'll... have to fight the boss AGAIN, because the last enemy is always the boss. Ouch! The bosses are often faster than your default car speed, too. If I go straight to the boss, I'm never fast enough to actually keep up, and if you can't keep up, time will tick away and it'll be game over. So have turbo powerups before facing that thing. Oh, as for the Arcade Racer support, it does work (and is only analog with the wheel, important to note), but I'd rather use teh gamepad, overall. The (gamepad) controls definitely take some getting used to, but I think I have quicker control with the pad, and you need that. Finally, the two player mode is a co-op mode - a second person can join in to the main game at any time, and the screen will go to a split. Pretty cool, though I'm sure it hurts the framerate even more. Overall, CrimeWave is really frustrating, but I like it anyway. The game's fun to play, while I can stay alive. I just wish that it hadn't been so cruelly designed... but even so, good game! I like CrimeWave, and I definitely think that it's under-appreciated. Is it a casualty of its difficulty, its slowdown, or that it was a Western-developed Saturn exclusive? Whatever it is, despite the game's significant problems, it's too bad that most people seem to have discounted it. It's good. Saturn exclusive title.
Criticom - Two players, no saving. Criticom is a terrible 3d fighting game. This IS a true 3d game, so you do have full 3d movement unlike something like Virtua Fighter, but that sure doesn't mean that it's anything other than atrocious. Don't buy this game. This game has two sequels of sorts, or at least, two more 3d fighting games were made by this same team. The first is Dark Rift for the N64 and PC (releasing it on other platforms so as to spread out the pain, were they?), and the second is Cardinal Syn for the PS1. Avoid all three of them! Just like this game, the others are also atrociously bad. Another thing they all have in common is an insane challenge level -- Criticom and Dark Rift are both excessively difficult games, so much so that they're not any fun at all, if they ever were fun to begin with (that's doubtful). Also on PS1.
Cyber Speedway - Two players, has saving, has Arcade Racer and Mission Stick support. Cyber Speedway is an early futuristic hovercar racing game for the Saturn. On that note, no, this is NOT a Wipeout knockoff. It actually released before Wipeout did, in fact. It's just in the same genre, and while decent, admittedly is not as good as that classic. You can tell that it's an early release, too -- the graphics are rough and early. This is not a pretty game, art design aside. On that note, yes, one of the highlights of this game is the art, which was done by legendary sci-fi designer Syd Mead. It's pretty good, but the ingame graphics... not so much. Cyber Speedway is broken into two circuits, the first with five tracks, and the second with six, the first five new tracks in the five environments from the first circuit (and these are entirely new tracks, not variants or something), and the last an all-new final course. Eleven races may sound like a good bit for this time, but actually this game is pretty short, and won't take long to finish. Still, as a futuristic racing game fan, I liked Cyber Speedway. The game has a story too, told with conversations between races and backed by Syd Mead art, and it's fun to go through. Overall, the game, while not amazing, is solid, anyway. Also, it works quite well with the 3D Controller; the 3D Controller emulates the Mission Stick mode, which is better than the Arcade Racer controls are thanks to the better up/down control (you can't tilt the wheel up and down, after all...). And yes, this game does have splitscreen, unlike the other racing game released around this same time, Daytona USA. Get Cyber Speedway if you find it for cheap, but don't pay too much. Saturn exclusive title.
Cyberia - One player, has saving. Cyberia is an early FMV title made up entirely of prerendered CG. The game was released on various platforms, and was somewhat successful too. However, this game is very much a relic of its time. You've got your standard turret-shooting sequences, you've got some prerendered adventure game elements where you have to explore a base and decide what to do, etc. This is all par for the course stuff for anyone with experience with early CG FMV titles. At least the game supports saving and saves at every major point... it's needed. Cyberia's a game which has aged badly, like the rest of its genre. Still, this isn't really a bad game; it's alright. I'd just rather play other things... but as one of the better examples of a popular early kind of 5th gen game, it's maybe worth a look, though I don't know about a buy. Also on PC, PS1, and 3DO. (Oddly, the sequel, Cyberia 2, was released only on the PC.)
Daytona USA - One player, has saving, has Arcade Racer support. This first version of Daytona is somewhat controversial. A few people love it, while most others can't stand it and think it's the worst version of Daytona around. Well, I'm in the former camp -- I like this version of Daytona a lot. Sure, it has the worst graphics of any version of Daytona, has no multiplayer, and only has three tracks. It also doesn't have a championship mode, so the only thing you can do here is single races. That problem is one that plagues most racing games on the Saturn, and all of Sega's racing games on the system -- they never have any lasting single player mode (Virtua Racing does, but that port was outsourced, which is probably WHY it does. Sega's ports on the Genesis and 32X don't.). Why they didn't realize that championship modes are absolutely vital in racing games? It makes absolutely no sense, and is annoying. At least they finally figured that out on the DC... but anyway, Those things are all true. However, Daytona USA is an incredibly fun game even so. Sure you have to make your own challenges, but it's a very tough game and will take time to get good at. This version probably has the best controls of any console version of Daytona, which means a lot. I simply think that this version controls better than the CCE, CE, or 2001 (DC) versions. This game works fantastically well with the Arcade Racer or Mission Stick. Daytona games just have never quite worked well with analog gamepads, an issue that this version shares, but I actually think that Daytona plays really, really well with the Mission Stick joystick. I wasn't expecting it to when I first tried it, but it does... and you can't use a joystick with any later console version of the game, only gamepad or wheel. The handling in this version is perfect, it really is. With a 3D Controller the controls are too jerky, but later versions of Daytona wouldn't really improve on that much, they'd just ditch the joystick support. I think that this game's graphics are okay too; yes, it has a draw distance, and the visuals could be better, but they're certainly not bad. Good enough to do for sure, and better looking than, say, Cyber Speedway. I think it's quite acceptable looking. Overall, Daytona USA has a thin feature set, but great controls and fun gameplay. This is a good game, and I have no idea why people liked the first Ridge Racer title for the PS1 over this; I think that there's absolutely no question, Daytona USA is a much better game. It's more fun to play and has got more tracks (three versus 1.25 or so for RR), too, so even if three tracks isn't many -- and it isn't -- at least it crushes its main competition, Ridge Racer. Other versions of the game are also on arcades, PC, and PS3/360 download. Enhanced versions were also released on Saturn, PC, and Dreamcast.
Daytona USA Circuit Edition (Japanese import) - Two player, has saving, has Arcade Racer and 3D Controller support. Daytona USA Circuit Edition is the final Saturn version of Daytona USA. This version has five tracks, so two more were added. It has better graphics than the first release too, and all the music, both the original game's songs and the instrumental pieces from CCE. You can choose which music goes with each track. CE also has eight cars instead of the first version's two. There still isn't a championship mode -- you'll only find that in the Dreamcast version -- but it does have more tracks and cars, at least, and splitscreen multiplayer. For the controls, while the intermediate Saturn version, the US/EU-released Daytona Championship Circuit Edition, had more Sega Rally-esque controls, this one returns to controls very much like the first Saturn version. I think that that one has slightly better controls than this one (or the DC version, which controls very much like this release) does, but it's certainly okay here, at least, and is better than CCE's controls anyway. I was disappointed to find that the Mission Stick doesn't work with this version, though, as I said earlier that is my preferred controller for the first version. It's the same with CCE; that native 3D Controller support came at the cost of the Mission Stick, apparently. Whichever version of Daytona you play, the controls with analog gamepads are far too jerky and imprecise; Daytona somehow seems to absolutely need a wheel or, for the first Saturn Daytona, joystick to control well. At least the wheel is still supported in this version, and it works very well. This version is also on PC, and the DC version is an enhanced version of this release. NOte that Daytona CE actually did get a US release, as the incredibly rare and expensive Daytona CCE Netlink Edition. That version is widely stated to be identical to the regular CCE release except with online, but I've read that actually it's a US release of this version, the CE. Of course, given the price, just get the import like I did. There's absolutely no Japanese text in the game; only the manual is in Japanese. The game is in English.
Die Hard Arcade - Two player, no saving. Die Hard Arcade is Sega's first 3d beat 'em up, and it was a popular title in the arcades. Die Hard Arcade has okay 3d graphics, but they're nothing great. Acceptable for the Saturn, I guess. The game is essentially a single-screen-at-a-time game; areas don't scroll, instead you fight in a room, and after beating the enemies will move to the next room automatically. There are some QTEs in the segments between rooms, and failing them can lead to you having to do an extra room. Unlike its Dreamcast sequel Dynamite Cop, this game is pretty much the same each time, with one route and minimal alternate paths. It also doesn't save, and the only way to get more than a minimum number of credits is to, at the beginning of every single game, play a lengthy game of an early Sega arcade game. This game's a bit boring though, so I don't think this was the best design decision. Dynamite Cop has an early arcade game in it too, but you don't have to play it that time, it's optional. Better design there. Overall though, while lacking in variety and with a few questionable design decisions, Die Hard Arcade is a good, and fun, game. The sequel is essentially an improved version of the same thing, though, except on a cruise boat instead of a large building as this game is. Saturn and arcades only.
Fighting Vipers - Two player, has saving. Fighting Vipers is one of Sega's many 2.5d fighting games for the Saturn. I call it 2.5d because much like the Saturn Virtua Fighter games and some others, you don't have direct 3d movement control. Instead, all you can do is just move on a 2d plane, even though the characters and arena are fully polygonal. In all of these games some moves do do a bit of 3d movement, but for the most part they are 2.5d, and where you go around the arena isn't something you can easily control. I prefer 3d fighting games to actually have 3d movement, but of the Saturn 2.5d fighters I've played, this is my favorite one. Yes, I legitimately enjoy this game, unlike, say, Virtua Fighter. It's a bit faster paced and more fun, in my opinion. I like how they made it more than just a VF game. The arenas are all walled cages, too, which is nice, though it makes me wish for 3d movement even more -- it's frustrating that it's so hard to maneuver the computer against the wall, 3d movement would make that much simpler. Oh well. The graphics are pretty average for the Saturn. The character designs are a bit silly -- this game looks pretty '90s -- but are okay. As with many 3d fighting games rounds, and games, are pretty short, which I've never liked; I prefer longer rounds in fighting games, like you find in the King of Fighters or Last Blade games. Too long isn't good, but games like this go too far the other way. Still, at least it's not as short as games like Tekken; it'd have been nice if Fighting Vipers rounds were a bit longer, but I don't mind them too much as they are. It is a short game though, unless you get into it and want to get good. They try to make up for it with the higher, harder difficulty levels, and plenty of depth in the move system of course. Whether that's enough or not is something that's a matter of opinion, probably. Still, for a 2.5d Saturn fighter, this game's pretty good. Saturn and arcade exclusive.
Frank Thomas: Big Hurt Baseball - Two player, has saving. This version has the same name as the 4th gen version from the year before, but is in fact a sequel. This game, from 1996, is Acclaim's last baseball game before the first All-Star Baseball game, so it has some similarities to that series. Overall, it's an okay game, but a bit slow-paced and boring; I love baseball, it's my favorite sport by far, but did they really need to make the pitchers take almost as long to throw the ball in this game as they do in real life? It's kind of ridiculous. Also, you only have three pitches to choose from, and aiming your pitches works in a very 16-bit style, and by that I mean that it's somewhat limited and imprecise. You can supposedly change pitch speeds too, but I have trouble getting that to work right. Also, I found figuring out the timing for batting really hard -- it took five or six innings before I even made contact once, I think, in my first game. Yeah, this game has very tight batting timing. It feels kind of unfair when I can barely even make contact while the computer keeps batting around... Still, overall this game isn't bad. If you like baseball as I do it might be worth a try, but there are definitely better baseball games out there. Still, it's better than some, anyway. The game works, fielding is good, the graphics (3d camera with sprite characters) are fine, and once you manage to figure out the batting timing, and learn to deal with the slow pace, it can be fun. Also on PS1 and PC.
Galactic Attack - Two player, has saving. This game is a shmup, and oddly enough is the only Saturn shmup that I own, right now at least. Galactic Attack, also known as RayForce in Japan, is a great shmup from Taito. The game is entirely 2d and looks fantastic. This isn't just a standard vertical-scrolling shooter, though; instead, perhaps inspired by games like Xevious or After Burner and such, you have missiles that you can lock on to enemies with. In this 2d game, that functions as being able to lock on to things farther in the background, that your gun cannot shoot. The lockon uses a targeting cursor located in a specific position above your ship -- like in Xevious, you can't move it around, it's just in front of you a certain distance up. It works well enough, I guess. You can get powerups that let you lock on to more enemies at once, too, which is nice. The lockon system really is central to this game; indeed, at times the guns feel peripheral, as if they're only there because people expect shmups to have guns, while in fact most of the game is really designed more for the missiles, with guns as a backup for things you miss on the first pass. At other times you are expected to use both, however, so there is a good mix of things. But the missiles are central to the game, and it does make it feel slightly gimmicky at times. I didn't love this game when I first played it; bad memories of Xevious, which I've never liked, surely didn't help me like the lockon-in-a-2d-shmup design. I came around over time, though, and now I'd say that it's a very good game for sure. It's a tough one -- you have a continue limit and no way to unlock more credits -- but it's great fun. Oh, the saving just saves your options and top seven scores, that's it. Still, it's very nice to have. Arcade and Saturn exclusive, in the West at least. Japan may have a PS2 release.
Gex - One player, password only saving. Gex, a multiplatform 2d platformer starring a very '90s wisecracking lizard voiced by a comedian, has system saving on the 3DO and PC, but passwords only on PS1 and Saturn for whatever reason. Beyond that though, this is a fine, very accurate port of this good platformer. At least those passwords aren't too long. I don't find Gex quite as fun as, say, Rayman (another major 5th gen 2d platformer released in that same year, 1995), but it's not nearly as hard as that game at least. Gex is a good game. The game has large levels with lots to find in them, so there's plenty to do in each stage. Game and level design is solid; there's not a lot to complain about here. I just don't find it quite as fun as stuff like Mario. As for the comedy, it's amusing, but Bug!'s is about as good, and that game's better overall than this one in my opnion. Still, Gex is a solid B-grade platformer that's well worth playing. I'd ay it's a lot better than its sequels, too, or at least what I've played of them... I haven't played Gex 3, but Gex 2's not so great. Also on 3DO, PS1, and PC.
Ghen War - One player, has saving, has Mission Stick support (minimally). Ghen War is another one of those often-forgotten Saturn games, overlooked because of its Western origin and 3d graphics. Saturn fans usually seem to be very focused on the system's 2d, Japanese-developed efforts, and forget about the other stuff. Well, this one isn't one of the best Western Saturn games, for sure, but it's not the worst either. Ghen War is a mech first person shooting game. In the game, you go through a series of large levels, having to cleanse them of evil aliens. The levels aren't just cooridors, but are instead large areas full of hills and valleys to traverse. However, while it can be fun to play, Ghen War has some issues that hurt it. The game has mediocre graphics, first. I know this is an early title, but still, the Saturn can do way better than this. The draw distance is way too close, too; there's a black wall not far away in the distance at all times. Also, the game doesn't have any analog controls (the Mission Stick support simply switches the buttons around so that fire is on the main trigger, it doesn't give you analog control of your mech; that's why I said "minimally" above. It's disappointing, but better than nothing for sure! Fire on C would have been a real pain.) Still, Ghen War's an okay game. Look past the graphics, and you'll find a moderately entertaining mech-FPS. Kill those evil aliens trying to exterminate the human race! Saturn exclusive.
Grandia (Japanese import) - One player, has saving. Grandia was Game Arts' first major RPG after the Lunar games, and it's a very good one. However, this version of course is in Japanese, as it wasn't released outside of Japan, sadly, so it's not much fun to play. There is an English translation, but it's just a text file and not a patch, and only covers the first and last thirds of the game; for the middle part you're on your own. Still, I thought this was worth getting because I wanted to see how it differs from the PS1 version (which, yes, I also own), and because there's an addon of sorts to Grandia, Grandia Digital Museum, that's Saturn-exclusive. I don't have Digital Museum yet, but I'll definitely get it eventually; it has some new dungeons and minigames, with a party of Justin, Feena, and Sue. Good stuff. As for this though, it does have slightly better graphics than the PS1 version. The ground map in the starting town makes more sense too. Still, there's not much reason to get this really; the PS1 version doesn't look much worse, and it's in English. Get this if you want to get the most out of Digital Museum or if you really want to see the platform differences. Also on PS1.
Grid Runner - Two player, has saving. Grid Runner is an okay, but not great, topdown 3d action game. The graphics are alright for the time, but unspectacular. Visually it doesn't leave a strong impression either way. The game has some strong puzzle elements, inspired by, perhaps, Lode Runner, but it plays on an isometric grid instead of on a wall. This game isn't as good as Lode Runner, but it's okay. It's not just a clone, though; this game is its own thing, and mixes things up by having each level center around a 1-on-1 challenge. You face off against a single opponent in each stage, and the goal is to get to the flags on each stage, and turn the required number to your color. The first player to turn enough flags to their color wins the round. Your moves include jumping, attacking, and creating platforms to fill in gaps in the pattern. However, if you're hit while creating a platform it won't build, so you need some space to make them. Flags are often surrounded by holes, so you'll need to make platforms to get to them. Of course, the computer can make platforms too. There are powerups on the maps you can collect and use as well. The game's somewhat mediocre overall, but can get frenetic at times, so it's fun sometimes, anyway. This would probably be fun in multiplayer, too. (And yes, I like it more than Blast Chamber.) Also on PS1.
Hi-Octane - Two player, has saving, has Arcade Racer support. Hi-Octane is a port of the PC game of the same name. This is a futuristic racing game built on the Magic Carpet engine, which is an interesting use of that engine. The game has somewhat ugly graphics, particularly in this Saturn release, a somewhat close draw distance (though it is far enough away to see where you're going, so it's not too bad), and lacking analog in its controls (even the wheel's a bit digital...), but I do in fact like this game. Part of that's because I love futuristic racing games in general, so they have to do a lot wrong for me to hate them, but it's also that this is a genuinely fun game. The graphics may be ugly, but they do the job, and the tracks are all large, complex, and fun to race through. This games' track designs are great. The games' weapon system works well as well -- shooting at your opponents is always entertaining. The game has some design and balance problems, such as how hard it is to hit the other cars with some weapons, and can be hard, but it's fun most of the time, for me at least. The good weapon action, good track designs, and fun challenge carry this game through. I'd say that in terms of game design, they got more right than wrong. The Saturn doesn't have enough games like this. Hi-Octane is a good game overall. Also on PC and PS1.
Impact Racing - Two player, has saving. Impact Racing is a mediocre futuristic car combat game. This is sort of a combat/racing cross -- in each stage, you drive along a largely straight road, and have to kill a certain amount of enemies before the race ends in order to continue. How you do laps while always going straight ahead, I'll never know... :) Oh, and yes, there is a timer always counting down, so you can't just stop or something. There are a bunch of different weapons to collect and use, but overall this is a very simplistic game, with a basic concept and execution. The graphics are strictly average at best; below average, perhaps. The controls are about the same. They work, but no one would call them great. This game doesn't even have any analog support; though the lack of Arcade Racer support is somewhat justifiable with how it uses the shoulder buttons for triggers, and does use the face buttons too, there has to have been a way. And of course they could always have supported the Mission Stick. Too bad, analog is better in racing games. It's not too surprising that such an average game as this wouldn't have it, though. However, even if it's bland, driving along and blowing up cars can be entertaining for a little while, so I don't dislike this game, really. It's not good, but it's the kind of thing I find entertaining. Also on PS1.
Independence Day - Two player, has saving. As with the above title, but with even worse repercussions, Independence Day is a game with digital-only controls. As the title suggests, this game is a flight combat game where you play through the invasion of Earth, as seen in the ID4 movie, and fight back and defeat all of the alien motherships. The game's pretty bland and generic, but it's not as terrible as many reviews make it out to be, I think. Or at least, it's not on Saturn; I do like how the draw distance appears to be better on Saturn than on PS1. For instance, on PS1, the motherships seem to just draw in in the distance and all you see beyond is blue sky, but on Saturn you can see a (lower-detail) mothership going far into the horizon. It definitely helps the game, that's for sure. As for the gameplay, this is a generic flight combat game. Fly around and shoot planes and targets. And do so with a d-pad only; as I said above, don't expect there to be any analog controls. With Mission Stick support this game could have been pretty fun, I think, but as is, it's average at best. Too bad. Still, I don't hate it, and it probably is the better version of the game, for what that's worth. Also on PS1.
Iron Man / XO Manowar in Heavy Metal - One player, saving via (26-character) passwords only. Yes, that's right, this game saves via TWENTY-SIX CHARACTER PASSWORDS. On the Saturn and Playstation. And yes, the PS1 version is the same in that regard. Absolutely unforgivable! Beyond that though, this game actually isn't too bad. I know that most reviews seem to absolutely trash this game, but it doesn't deserve it. Iron Man/XO Manowar in Heavy Metal, or Heavy Metal as I'll call it, is a sidescrolling, probably 2.5d, platform/action game. You control one of these two nearly identical superheroes and explore large levels, looking for enemies to blow up, things to destroy, and bosses to fight. In addition to jumps, punches, and kicks, you also have a longrange laser shot, and hover jets. Yes, you can fly in this game! You do have a meter, so flight is limited, but still, I love the jetpack. Quite fun stuff. The action is fun as well. As I said above the levels aren't always entirely linear, so there's a bit of exploration, which is fun. The graphics are solid, too -- the game has a nice 2d/2.5d mix look, and it works well I think. The visuals are a bit dark, but it's not too bad. Overall I like the visuals and gameplay. However, the game's somewhat unforgiving -- it's often hard to avoid damage, health ups are uncommon, and the password saves how many continues you have used, and they are most definitely limited, too. This combination can make progress after the first few stages tough. Still, I had fun with what I played of this game. Well, until it started getting hard, that is. And I certainly didn't enjoy having to copy down those passwords. What happend there, how could they have not supported memory cards? Gah... oh well. But the actual gameplay of this game is a lot better than many of the reviews suggest. It certainly has some issues, but even so anyone who likes 16-bit-esque sidescrolling action games should check this out. I wouldn't be surprised if one reason why it did badly when it released was simply because of how 16-bit the gameplay is, and because people wanted more "next-gen" 3d experiences... but it's not that bad, it really isn't. Also on PS1.
Last Bronx - Two player, has saving. The last of Sega's 2.5d fighters for the Saturn, Last Bronx released after Sega's 3d fighters, Virtual-On and Fighters Megamix, but sadly does not have 3d movement. Instead, this game feels very much like Virtua Fighter or Fighting Vipers, but it's even less original or interesting, in my opinion. I don't know, Last Bronx just feels generic. This game's not bad, it's just absolutely nothing special either. It's got your usual Virtua Fighter-inspired movelist, except with weapons this time; that's Last Bronx's main gimmick, but it doesn't change things enough to make it too distinct from the rest of them, I think. It also has generic '90s anime characters to control, barely more than a shred of storyline (there are character descriptions in the manual, but that's about it really, don't expect endings worth mentioning for instance), and not much else. It does have nice graphics, I guess, but gameplay-wise this is as generic as this genre gets. There are two modes of play, Arcade or original, but they're quite similar. I also find it disappointing that it doesn't have 3d movement, given its 1997 release date. Come on Sega, get with the times. There are more problems with this game than just that, though. It's just so bland... Released on arcades, Saturn, and PC.
Magical School Lunar! (Japanese import) - One player, has saving. I love the Lunar series, and this game is no exception. Magical School Lunar! is a console remake of the also Japan-exclusive Game Gear Lunar game, Lunar Walking School. This Lunar spinoff title is set in an entirely different period of history from the two main titles, and stars a group of three girls who have been accepted at this eponymous floating magical school. The game's a 2d game, as with both Lunar remakes, but unlike those sadly does not have visible enemies -- this game returns to the classic style of annoying invisible foes. Too bad. At least it still does have save anywhere, as with all Lunar releases. The gameplay's classic RPG stuff, except it's all centered around this one "town", the school, and the grounds on its island; only occasionally do you adventure off to other places. The characters are amusing, and I like the main cast -- the three main girls are all good characters, and the lead is great. She's a strong character and a good lead, and it's great to see a Game Arts RPG with a female lead. There are three rival boys who never can quite match up to them, their flaky teacher, and several other characters. It's all very anime, but in a good way. Obviously this game is in Japanese, but it is a Japan-only Saturn-exclusive, so if you want to play it you have no choice but to play this version. There is a translation patch for the Game Gear original, but this version is much enhanced from that one, and it doesn't have a patch. There is a text-based translation on Lunarnet, though. It doesn't translate all of the flavor text, but does translate the whole main story, and tells you where to go next too, and some of what the people are saying along the way. I still would absolutely love to see a full translation patch, but in the interim this one's great, and will get you through the game understanding what's going on. That's important here; the story may not be the most complex thing, but it's fun and amusing, and with all the time you spend in town, you really do need to know what people are saying, too. Otherwise the game would be very frustrating. Anyway, this game has a somewhat mixed reputation, but I think that it's good. It's not as good as Lunar 2, but it's by far the best of the Lunar games made after Lunar 2. I actually kind of like Lunar DS (I kind of hate it, but I kind of like it), but this is a better game for sure. Saturn exclusive title, though it is an enhanced Game Gear remake.
Mass Destruction - One player, has saving. Mass Destruction is a rarity -- it's a Western third party game released in 1997 that was actually designed first for the Saturn. There weren't many of those, to say the least. It shows, though -- Mass Destruction looks pretty nice for a 3d Saturn game, and apparently the game actually has better graphics on Saturn than it does on PS1, too. This is a good game, and was a nice find. Mass Destruction is a top-view isometric tank action game. In the game, you drive around in your tank blowing up buildings, gun emplacements, and enemy tanks. It won't be as easy as it might sound, though. You'll quickly find that damage is something to be avoided. You have a lot of health, but can take a lot of damage in a hurry, so learning how to fire accurately while strafing is essential. As your vehicles are tanks you can turn the turret and drive in different directions, and at least basic strafing is a must if you want to get anywhere in Mass Destruction. This game isn't the longest game, but it definitely gets tough in a hurry. That's a good thing, though -- too easy, and this wouldn't be as much fun. I like that it puts up a challenge. There are various different environments to drive around, too, and blowing up buildings is always fun. Sure, you often have to stand thre shooting at a building for a while to make it blow up, if you're not using special weapons, but the payoff when it does go makes it worth it. And plus, some buildings drop powerups after being destroyed! Yeah, this is fun stuff. The controls are entirely digital, sadly, but are solid beyond that. Recommended. I only wish that it had multiplayer, that'd be great. Released on Saturn, PC, and PS1, but the PS1 version is the weakest.
MechWarrior 2: 31st Century Combat - Arcade Combat Edition - One player, has saving, has Mission Stick and 3D Controller support. MechWarrior 2 for the PC is one of the greatest mech games ever made, but this version, while good, isn't quite up to the level of the original. This consolized remake of the PC classic cuts out a lot of the original's complexity, but, particularly with the Mission Stick, still is a very good game. If you want the full mech sim experience you'll need to play the PC original, but while I definitely prefer the original PC version, this more arcadey take on MechWarrior works fairly well too. It's not quite as good, but it's also pretty good, if that makes sense. Essentially, in this game you go through versions of most of the same missions from the original PC game, but everything has been streamlined to make it more action-packed. There are more enemies, your mech's systems have been simplified somewhat, and more. It fits with the console audience fairly well I think. Still, if you play with the Mission Stick, MechWarrior 2 still has a good mech-game feel. With the 3D Controller, or worse a regular digital controller, it's not nearly the same game that it is with the joystick, but with a Mission Stick this game is great fun. Sure, the graphics aren't quite as good as other versions -- and yes, it does look a little better on PS1 -- but they visuals here are reasonable enough that I think they look fine. And, well, I have a Mission Stick, but not the Playstation Analog Joystick that I'd need to play that version acceptably. Those things are even rarer than Mission Sticks are. Overall, MW2 is good and a must-buy for joystick owners. Also on PS1, and a simplified port of a PC game.
Myst - One player, has saving. Okay port of the PC original. I think it's an okay version, though Not quite as good as the PC original. I never liked Myst all that much anyway, though... but if I did want to play it again for whatever reason, it'd be on the PC and not any of the console ports. Also on lots of systems, originally PC.
Need for Speed - Two player, has saving, has Mission Stick and Arcade Racer support. Road & Track Presents: The Need for Speed (PC/PS1/Saturn) is an enhanced version of the 3DO original. While this version doesn't have quite the feature set of the PC-only SE release, it's close. As the 3DO version doesn't have any of the circuit tracks, I'd say this is certainly the better version. The game has good controls too, and works well with the 3D Controller too, in addition to the wheel and joystick it directly supports. As for comparisons to other versions of the game though, I only also own the game on PC, and the PC version looks better than this Saturn release, for sure, though from what I remember it's close between the Saturn and PS1. However, for consoles the Saturn version doesn't look too bad. It does have ugly car models, but all versions of the game have that. The car interiors look great, and it's cool that the game has an in-car view, unlike most later NFS games, but the exteriors... not so much. Still though, with four circuit tracks and three long 3-part one-way courses, NFS has a fair amount of content to race through, and can be fun. It's definitely not one of my favorite racing games -- I prefer futuristic racing games to realistic ones, and don't think this game is as good as some later NFS games, including NFS4 (High Stakes) and NFS Hot Pursuit (2010), but this first NFS game is a solid one. It will take a while to get good at the game, as there's a definite learning curve with the cars, and crashes are punished severely (seriously, don't crash much at all if you want to win), and it's not always fun, but it is an alright to good game overall. Also on PC and PS1, and an enhanced version of a 3DO game.
NHL All-Star Hockey - Twelve player (with multitaps; two without), has saving. NHL All-Star Hockey is a very early Saturn game, and you can tell -- this game's pretty ugly looking. As for the gameplay, I haven't played it all that much, so there's not much I can say. It seems to be an okay, but unspectacular, hockey game. It works, but isn't as much fun as Wayne Gretzky's 3D Hockey on the N64, for sure. :) Of course that's a somewhat unfair comparison, arcade-styled game against this, but this probably isn't as good as EA's NHL serise either. It does have polygon characters, while at this point NHL still used sprites, but there are at least as many disadvantages to the polygons as there are advantages. Saturn exclusive.
Night Warriors: Darkstalkers' Revenge - Two player, has saving. This game is DarkStalkers 2, and it's a pretty good port of that Capcom 2d fighting game. Darkstalkers is a somewhat simpler game than Street Fighter, with moves that aren't quite as hard to pull off. Still, there's plenty of challenge to be found here, and the game certainly rewards skill. Oddly, Capcom released DarkStalkers 1 as a PS1 exclusive, and almost at the same time released this game as a Saturn exclusive. Well, the Saturn came out very much on top there -- this is a much better port than that PS1 port of the first game, and it's got more content too, as it's the sequel. This can't compare visually to the import-only Darkstalkers 3 (Vampire Savior) for Saturn, but it's about as good looking as Darkstalkers 3 for PS1, and has similar load times to that title too. Of course that one has a lot more content and features, but in terms of visuals and loading this matches up. It's a great game, well worth it for 2d fighting game fans. It's not one of the most expensive 2d fighters on the system, either; this one's actually affordable. Saturn and arcade exclusive.
NiGHTS into Dreams... - Two player (has to be unlocked, one player at the start), has saving, has Mission Stick and 3D Controller support. NiGHTS is one of the Saturn's most legendary titles, and for a reason -- it's a great, great game, and Sonic Team's premiere "platformer" for the console. It is also my favorite Saturn game. NiGHTS is a 2.5d flight game (flying platformer, sort of), essentially. It's got some minimal 3d platformer elements, but if you're good you should never be in the 3d platformer side of the game. Instead, you fly around along railed paths, defeating enemies, going through rings, and trying to get the best score you can. Occasional boss fights put you in an arena of some time, facing off against a challenging foe. There's a clock too, and the game richly rewards you for finishing levels with speed. Indeed, NiGHTS is a game that centers around your score. The game has two characters to play as, though actually don't spend any real time as them, you play as NiGHTS in either path. You do play different stages in each route though, and see different (CG) openings and endings, so they're both worth playing. The game won't take too many hours to finish, going by how long getting to both endings will take. Some of the later stages can be tough, particularly in the boy's route, but still, this isn't a long game. Beyond that, the main draw would be trying to get better. And there, at least, there is length -- getting good ratings will take some real effort, and you'll have to learn the game well in order to accomplish that. So yeah, this is a mid '90s Sega game through and through. I found the game tough -- learning the levels, and figuring out what to do for the best score, can be tricky -- but a lot of fun, the first time through. And yes, going back to try to improve those frustratingly low scores is worth the effort, once you finally figure things out in a stage. NiGHTS is a fantastic game. As for the graphics and sound, the visuals are standard Saturn 3d. The art design is good, but the graphics... well, it's the Saturn. It looks okay to good, but the art design carries things more so than the technical graphics. The audio's great though. No issues there. The game controls perfectly with the 3D Controller in analog mode, and was designed for it. The analog stick perfectly controls NiGHTS's flight. Play it with that, and not anything else. As for the multipayer mode, it's an unlockable versus mode, Nights against Reala. You play it like the bossfights, essentially. It's alright, but there's better multiplayer games around. Saturn exclusive (outside of Japan; Japan got a PS2 port).
Panzer Dragoon - One player, no saving, has Mission Stick support. Panzer Dragoon is one of the first Saturn games, and it's also one of the best. This exceptional rail shooter is an absolutely amazing experience beginning to end, and started off arguably the greatest rail shooter series ever. This first game does not have saving, instead using cheatcodes to access all of the hidden content, so look up the codes online. There's some fun stuff hidden away in this game. What Panzer Dragoon does have is fantastic gameplay, great controls (particularly with the Mission Stick; this game is significantly improved with it, get a joystick today!), outstanding art design, good graphics for the time, one of the Saturn's best soundtracks, and more. With the joystick, the controls work so essentially the joystick is your targeting cursor -- when you point the joystick to the upper right the cursor will be in the upper right corder of the screen, etc. It's much like Super Breakout above. This takes a bit of getting used to, but unlike that game, I think it works well here. However, that is also why this game doesn't work well with the 3D Controller -- you can't fire into the corners thanks to that stick's circular gate, versus the rectangle on the Mission Stick. Returning to the music though, I think that PD1 probably has the best music of any of the three PD rail shooters, and that's saying a lot; all three are outstanding games with great soundtracks. Orta is probably my favorite overall PD game, but this one keeps things close -- it...
One other thing to know is that I do have an Arcade Racer wheel and Mission Stick joystick, as well as the 3D Controller (and regular model 2 controllers too, of course, though I don't use them), so I will be saying how games work with those controllers. I think that not enough people know about how games work with the Saturn's analog controllers, so explaining about that is certainly one of my goals in this list.
Arcade's Greatest Hits: The Atari Collection 1 - Mission Stick supported. One player, has saving. This collection includes the arcade versions of Battlezone, Centipede, Missile Command, Tempest, and Super Breakout. The ports of the games are solid, and the collection does save your scores and settings. The Mission Stick support gives you analog controls in Super Breakout, Centipede, and Missile Command; the other two games always were digital. For Centipede and Missile Command especially, it makes a big difference and really makes those games better. I'm not so sure that it improves Super Breakout, though -- in this game, in analog mode basically the stick acts as the paddle, so it'll be on the left side of the screen when you move the stick fully left, at the center when centered, or on the right when you push it all the way right. That is, it doesn't move the paddle, but instead basically the stick is the paddle. It's kind of odd. For those other two though, huge improvement with analog. The analog mode will NOT work with the 3D Controller, so you'll need a Mission Stick to make use of it. This collection also has some bonus materials, including developer interview videos and information stuff; this is one of the top reasons to actually buy this collection, or its counterpart PS1 version, now, because these materials aren't available elsewhere. Also released on PS1, SNES (without saving or the extras), and PC.
Astal - Two players, no saving. Astal is a beautiful, but somewhat empty, anime-styled 2d platformer. You play as Astal, a superpowerful little anime character who has to save the world and rescue the girl, as usual. The game has very good 2d graphics and animation, but unfortunately, the greatness ends with the graphics. The game's boring level designs don't hold up well, and the gameplay suffers a lot as a result. Basically, you just go to the right in every level, and there aren't enough obstacles, or variety, to keep me interested long enough to keep playing. Given the price this game usually sells for, I don't know if I'd recommend it or not. Still, it is an okay 2d platformer on the Saturn, and the Saturn doesn't have too many of them. Oh, the two player mode has player two controlling this little thing that flies around after Astal; it's not a full versus mode or something. Think Mario Galaxy's two player mode, and stuff like that. Saturn exclusive title.
Baku Baku - Two players, has backup save. Baku Baku is a block-dropping puzzle game from Sega, and was the primary ... inspiration ... for Capcom's much more popular game Super Puzzle Fighter II Turbo. Basically, Puzzle Fighter is a blatant ripoff of Baku Baku. And yes, Baku Baku came first, it isn't the other way around. I've read some excuses saying that Puzzle Fighter took ideas from a third, earlier game too, but that one's quite different... no, it's just Baku Baku with a few additions. Now, I do think that Puzzle FIghter's additions make it a better game overall than Baku Baku is. The additions of the timed drop blocks and the way that blocks next to eachother will (in Puzzle Fighter) combine to form larger, higher-value blocks are great features that Baku Baku does not have. However, apart from that, the only real difference between the two games is the graphics. In this game, you play as some prerendered anime style characters who have to capture all of the escaped zoo animals. So, to use Puzzle Fighter terms because that's the game I'm the most familiar with, playing the role of the regular gems are food blocks, and playing the role of crash gems are the animal blocks. It's a cute game, and a lot of fun; Puzzle Fighter is one of the best puzzle games ever made, and this one is nearly as good too. This is a fantastic game, and you'll get it for a lot less than the Saturn version of Puzzle Fighter, too! Also released on PC and Game Gear.
Battle Arena Toshinden Remix - Two players, no saving. This is a modified version of the first Toshinden game from the Playstation. For the most part it's a port, but they mixed up a few things, and added another character I believe. The graphics aren't quite as good as they were on PS1, but otherwise the game's intact. Toshinden is an early attempt at a 3d fighting game. It's great that you do actually have full 3d movement -- that was rare at this point, most polygonal fighters on the Saturn don't actually allow you to move in three dimensions -- but the game only sort of works, and can be frustrating. Toshinden never was all that great of a game, and I think the graphics and novelty were the things that really made the original PS1 release so popular in 1995. I will admit that this isn't a terrible game, though; it's not that good, but occasionally can be amusingly fun. Also released on PS1.
Battle Monsters - Two players, no saving. Battle Monsters is a unique 2d fighting game. The game's not the greatest game, but at least they did try something different, which counts for something. To give a comparison, Battle Monsters is essentially the Super Smash Bros. of digitized-people (Mortal Kombat-style graphics) fighting games. First, the arenas often have multiple levels, with different platforms to jum between, The combat system isn't exactly like SSB, but does make me think somewhat of it, as Battle Monsters has as simplified fighting system where all of the characters activate their special moves via basic, one or two direction plus button commands, and the game only has two attack buttons, punch and kick. That may sound simple, but there's enough depth in the different moves, and characters, to give it some decent lastability, if you like it that is. The graphics are only okay; for a digitized-people game, this is probably lower tier. It's pretty hard to figure out what some of the characters are supposed to be, or even gender in a few cases. Still, even if it's certainly not one of the Saturn's best fighting games, as a unique attempt at something clearly different from all of those Mortal Kombat clones, and indeed perhaps more of a predecessor to SSB than a clone of MK, Battle Monsters deserves a look. It's fun for a few playthroughs, at least, for sure. Saturn exclusive.
Black Fire - One player, has saving, and supports the Mission Stick. Black Fire is a helicopter sim from NovaLogic, a company which made many sim games in the '90s. NovaLogic mostly worked on the PC, but they did a few console games, obviously including this one. Black Fire isn't the most hardcore of helicopter sims -- this is no Jane's Longbow II, let's just put it that way -- but with a Mission Stick it's not too bad. I wouldn't really recommend it without the Mission Stick, though; without the analog flight controls it gives you, it just isn't the same game. This game is NOT 3D Controller compatible -- it uses the analog stick's throttle wheel for vertical movement, so controls on a 3D Controller in analog mode won't work. This game is really something for genre fans. If you like somewhat simmish helicopter shooting games you might enjoy it. It's not a great game though, I think; I've definitely played better helicopter games before, like, well, the aforementioned Longbow II. I think I might enjoy the ThunderStrike games a bit more than this too, though they're close. Saturn exclusive title.
Blast Chamber - Four players (with multitap, two without), has saving (17 blocks). Blast Chamber is a multiplayer-focused action game from Activision. It looks like they put some money into its marketing, but I just don't like the core gameplay very much, and find this game disappointing and not very fun. I must admit that I've never played it with other people, though; that'd probably be better than it is against the CPU. Still though... not so great. The game does have an original concept, I just don't know how much I like it. On that note, as for the gameplay, Blast Chamber is a single-screen game. In the game you find a four-sided, rotating chamber, the Blast Chamber. You play one of four "contestants" who are in this game of death. You don't get weapons, though. No shooting here. This game is a bit more complex than that. Basically, all four players each have a life timer. When your timer runs out, you die. In order to add more time to your timer, you have to grab the crystal items and carry it to your colored base. If you do that, you get time added. If anyone ELSE brings a crystal to your base, though, you lose time. The only attack in the game is punching; you can hit the other players, and when they fall over they'll drop the crystal if they're carrying one. Genrally one player has their base on each side of the room, and that's where the room rotation comes in to play. See, at certain points, you can rotate the room. The person who rotated the room will stay on their feet, but everyone else will fall down to the new floor, again dropping any crystals they have. You can also jump, for more complex rooms with more obstacles and such in them. And that's the game. You compete in Blast Chambers, either against humans or computers. And... meh. My first impression wasn't too good, and it's stuck. I just don't have enough fun to want to keep playing. Also released on PS1.
Blazing Dragons - One player, has saving. This game is a classic-style graphic adventure game for consoles. It's funny and has good 2d art, like the best classic adventure games. Well, this one isn't the best adventure game -- it's far too short, for one thing -- but while it lasts, it is a pretty fun, and entertaining, game. If you like graphic adventures, you should play Blazing Dragons. In the game you play as a dragon, not a human, which is great; nice change from the usual adventure game thing. This was also released on PS1.
Bootleg Sampler (demo disc) - demo disc with some game demos and some videos. I think this one has Clockwork Knight 2 and some others. Nice, for the few minutes they last.
Bug! - One player, has saving (2 blocks). Bug! is an early attempt at a 3d platformer. It's very, very '90s, with a wisecracking anthropomorphic animal (bug, to be specific) as a character, but I think that gives it some charm; I think Bug's lines are sometimes amusing, myself. The game is part 2.5d platformer, part 3d platformer. I think that it's a very interesting, and really good, game, but it's a very good game with one significant flaw -- it's incredibly hard. And that really is a big problem. This game is HARD. The save system is unfairly designed, too -- not only can you only save between worlds, but it actually limits how many times you can load your save file on each level before you have to go back to an earlier level! You can get around this by backing up your save file to a memory card and copying it back for each use, but still, it's a pain. As for the controls, Bug! controls okay. The controls are entirely digital, as you'd expect in 1995, but most of the gameplay is two dimensional, so it's not too bad. That is, the levels are three dimensional mazes of platforms, traps, and challenges, but you're almost always on a path that only allows you to move along one plane, except for when it intersects with other ones. This system works well. This clearly was a team trying to figure out how to merge three dimensional worlds with traditional platformer gameplay. They succeeded, I think. There are some bumps, mostly in the difficulty level and the very long length of the levels, though. On that note, yes, the levels are very long too, and checkpoints are infrequent so when you die, expect to go back a long way. And of course, on game over you go back all the way to the beginning of the world. And each world is made up of three long levels and a boss. Still, overall, I like Bug! a lot. I don't know if I'll ever beat it, it's just too hard, but I like it a lot even so. Bug! is one of my favorite Saturn games. Saturn and PC only.
Bug Too! - One player, has saving (1 block). Bug Too!, the second and unfortunately last game in the Bug series, is a very similar game to the first one across the board. The game makes a few changes, such as improving the graphics even more and giving you three different characters to choose from, instead of just Bug, and also in having more areas with depth, instead of just 2d paths. Yes, this time fewer paths will be strictly flat, so you'll have to deal with depth issues this time in ways you rarely did in the first one, where most of the time you were moving on a (horizontal or vertical) 2d plane only. I like that they were trying to mix things up, and add something new that the first game didn't have, but they needed more 3d-friendly controls to go along with the level designs, I think, and I don't know if this camera works the best for these levels either. However, this game does have some really cool sequences, both visually and gameplay-wise, so these are just criticisms of a great game, not game-breaking flaws, in my opinion. Still, as I said I wish that they'd added 3d controller support, it was out by the time this game released. Instead controls are the same as the first game, so you do still have to move only one one plane at a time. This doesn't mix all that well with the game's more open levels, I think -- the depth issues make the game harder. Judging depth in a game like this can be quite tricky. Still, it's a fantastic game... the complaints above are blemishes on this game, but the great graphics and good gameplay carry it through, if you can handle it. Yes, Bug Too! is probably even harder than the first game. As with the first game you can only save between worlds, and that means beating three long, LONG levels with a bare minimum of deaths, and then beating a boss, before you can save. Good luck, you'll need it. Even the first world is brutally difficult -- finishing it is a real test of skill. Apart from the difficulty and sad lack of analog controls I like this game a lot, but it is somewhat crazily hard. Saturn and PC only.
Bust-A-Move 2: Arcade Edition - Two player, has saving (69 blocks). First, for those who don't know it, Bust-A-Move is one of the classic puzzle game series, and BAM2 is a great early game in that series. But this version of BAM2 isn't just a great game. No, Bust-A-Move 2's Saturn release is by far its best anywhere. Indeed, the Saturn version of BAM2 has some major features that don't exist in any other release of the game. First, on the Saturn there is a second puzzle mode with an entirely different set of puzzles. So for that main single player mode, you've got twice as much content here as in other versions of BAM2. And second, BAM2 for Saturn has a puzzle creator. BAM3 and BAM4 had puzzle creators standard, but this is the only version of BAM2 with one. Beyond that, this is the same great puzzle action you can find in other games in the series. BAM2's main options are the puzzle mode, where you play as Bub or Bob and go through a pyramid-shaped cone of levels, choosing your path at each branch (with, as I said above, two different entirely separate level sets, the second exclusive to this version), vs. CPU mode, where you play through a sequence of CPU opponents, and 2-player mode, in addition to the puzzle edit mode. I do think that BAM3 eclipses BAM2, and that one is my favorite in the whole franchise, but BAM2 is still a great game too, and this is the version to have. BAM2 is on many platforms (PC, N64, PS1, GB...), but they don't have this one's extras.
Choice Cuts (demo disc) - I believe this one is just videos, disappointingly.
Clockwork Knight - One player, no saving. Clockwork Knight is a 2.5d platformer. You're a toy knight and have to rescue the kidnapped toy princess. Sigh, yes, it's THAT plot again. Fortunately the gameplay's a bit better than the story. This game's only barely 2.5d, though. Quite unlike Bug! and its large 3d levels, in Clockwork Knight you just go to the right. This game doesn't even have the perspective shifts you'll find in most later 2.5d platformers. This is basically a 2d game with some polygonal elements. Of course however this game was a very, very early Saturn title, launching in December 1994 in Japan, so it deserves some lenience, and with that in mind, it is a fun game. Clockwork Knight is about as 4th gen like as 2.5d platformers can get, and it's a simple game, but it's a fun simple game, so that's alright. I like Clockwork Knight. It might be a little under-rated, though certainly there are plenty of other platformers as good as it is, you rarely hear it mentioned even on that list. Saturn exclusive.
CrimeWave - Two players, has saving, has Arcade Racer support. CrimeWave is a 3d polygonal overhead isometric driving combat game. The game has some really good points, and some really bad points. Overall I love the game, but its flaws are so huge that while playing it I'm almost as likely to hate it as I am to love it... but I do like it a lot overall. First, the graphics. I like the visual look of the game; the game has solid 3d graphics for its time. I like the art design too, each area and vehicle has a good look to it. There are two zoom levels; I recommend the farther zoom, because you can see more. It'll be a little slower, but it's worth it. On either zoom though, slowdown is a definite problem. It is the biggest graphical blemish the game has by far -- the slowdown is frequent. That's unfortunate, but doesn't ruin the game in my opinion. The good visual design shines through the framerate issues. As for the gameplay, your goal in CrimeWave is to destroy the offending cars. You're a bounty hunter working for the government, and have to destroy the threats to the city. Problem is, the government strapped a bomb to your car, so if you fail to destroy your enemy within two minutes of closing in on them, your car explodes and you lose. And no, I don't mean that you lose a life. You only get one chance in this game. Blow up once, and that's it, start over. And that timer ticks down FAST. You do have a large array of weapons to use, and there are even more lying around the stages, though, so you do have a chance. However you lose all weapons you picked up when you die, so even though you will respawn until time runs out, dying once can be a game-ending error, sometimes. So, memorize the levels (learning the road networks is key!), memorize where the enemies come from and their patterns, and figure out how to not die. It won't be easy, though. CrimeWave's world is made up of eight interlocking areas. Once you beat an area, several others will be opened. You begin the game with two available as a starting location. Your starting area will determine which car you use throughout the game -- each car is specific to each of the eight starting areas. While you cannot continue after dying, as I said above, you can unlock more starting locations by beating levels. However, you don't unlock an area as a start point (and unlock its vehicle) by just reaching them. Oh no, that'd be far too easy. Instead, you have to actually finish a level in order to unlock it. Yes, seriously. Just reaching a level isn't enough, you have to beat it in order to start from that level, they are that cruel. And that too-high challenge level really is this game's biggest problem, in my opinion. The hardest challenge is saved for the end of each area, too -- the end of level bosses are brutal. You MUST have a powered up car, with lots of powerups and a large array of weapons, or you've got no chance at all of beating the bosses. So, for area one, I recommend first memorizing some of the weapons cache locations hidden around the area, and getting them. Also, somewhere late in the level but before the boss, maybe also blow up some civilian cars intentionally, in order to get docked points. The goal here is to repeat the 9th enemy, so that you can have more points; it'll be hard to beat the boss without blowing up civilians, and if you get docked too many points and don't have 500 after winning, you'll... have to fight the boss AGAIN, because the last enemy is always the boss. Ouch! The bosses are often faster than your default car speed, too. If I go straight to the boss, I'm never fast enough to actually keep up, and if you can't keep up, time will tick away and it'll be game over. So have turbo powerups before facing that thing. Oh, as for the Arcade Racer support, it does work (and is only analog with the wheel, important to note), but I'd rather use teh gamepad, overall. The (gamepad) controls definitely take some getting used to, but I think I have quicker control with the pad, and you need that. Finally, the two player mode is a co-op mode - a second person can join in to the main game at any time, and the screen will go to a split. Pretty cool, though I'm sure it hurts the framerate even more. Overall, CrimeWave is really frustrating, but I like it anyway. The game's fun to play, while I can stay alive. I just wish that it hadn't been so cruelly designed... but even so, good game! I like CrimeWave, and I definitely think that it's under-appreciated. Is it a casualty of its difficulty, its slowdown, or that it was a Western-developed Saturn exclusive? Whatever it is, despite the game's significant problems, it's too bad that most people seem to have discounted it. It's good. Saturn exclusive title.
Criticom - Two players, no saving. Criticom is a terrible 3d fighting game. This IS a true 3d game, so you do have full 3d movement unlike something like Virtua Fighter, but that sure doesn't mean that it's anything other than atrocious. Don't buy this game. This game has two sequels of sorts, or at least, two more 3d fighting games were made by this same team. The first is Dark Rift for the N64 and PC (releasing it on other platforms so as to spread out the pain, were they?), and the second is Cardinal Syn for the PS1. Avoid all three of them! Just like this game, the others are also atrociously bad. Another thing they all have in common is an insane challenge level -- Criticom and Dark Rift are both excessively difficult games, so much so that they're not any fun at all, if they ever were fun to begin with (that's doubtful). Also on PS1.
Cyber Speedway - Two players, has saving, has Arcade Racer and Mission Stick support. Cyber Speedway is an early futuristic hovercar racing game for the Saturn. On that note, no, this is NOT a Wipeout knockoff. It actually released before Wipeout did, in fact. It's just in the same genre, and while decent, admittedly is not as good as that classic. You can tell that it's an early release, too -- the graphics are rough and early. This is not a pretty game, art design aside. On that note, yes, one of the highlights of this game is the art, which was done by legendary sci-fi designer Syd Mead. It's pretty good, but the ingame graphics... not so much. Cyber Speedway is broken into two circuits, the first with five tracks, and the second with six, the first five new tracks in the five environments from the first circuit (and these are entirely new tracks, not variants or something), and the last an all-new final course. Eleven races may sound like a good bit for this time, but actually this game is pretty short, and won't take long to finish. Still, as a futuristic racing game fan, I liked Cyber Speedway. The game has a story too, told with conversations between races and backed by Syd Mead art, and it's fun to go through. Overall, the game, while not amazing, is solid, anyway. Also, it works quite well with the 3D Controller; the 3D Controller emulates the Mission Stick mode, which is better than the Arcade Racer controls are thanks to the better up/down control (you can't tilt the wheel up and down, after all...). And yes, this game does have splitscreen, unlike the other racing game released around this same time, Daytona USA. Get Cyber Speedway if you find it for cheap, but don't pay too much. Saturn exclusive title.
Cyberia - One player, has saving. Cyberia is an early FMV title made up entirely of prerendered CG. The game was released on various platforms, and was somewhat successful too. However, this game is very much a relic of its time. You've got your standard turret-shooting sequences, you've got some prerendered adventure game elements where you have to explore a base and decide what to do, etc. This is all par for the course stuff for anyone with experience with early CG FMV titles. At least the game supports saving and saves at every major point... it's needed. Cyberia's a game which has aged badly, like the rest of its genre. Still, this isn't really a bad game; it's alright. I'd just rather play other things... but as one of the better examples of a popular early kind of 5th gen game, it's maybe worth a look, though I don't know about a buy. Also on PC, PS1, and 3DO. (Oddly, the sequel, Cyberia 2, was released only on the PC.)
Daytona USA - One player, has saving, has Arcade Racer support. This first version of Daytona is somewhat controversial. A few people love it, while most others can't stand it and think it's the worst version of Daytona around. Well, I'm in the former camp -- I like this version of Daytona a lot. Sure, it has the worst graphics of any version of Daytona, has no multiplayer, and only has three tracks. It also doesn't have a championship mode, so the only thing you can do here is single races. That problem is one that plagues most racing games on the Saturn, and all of Sega's racing games on the system -- they never have any lasting single player mode (Virtua Racing does, but that port was outsourced, which is probably WHY it does. Sega's ports on the Genesis and 32X don't.). Why they didn't realize that championship modes are absolutely vital in racing games? It makes absolutely no sense, and is annoying. At least they finally figured that out on the DC... but anyway, Those things are all true. However, Daytona USA is an incredibly fun game even so. Sure you have to make your own challenges, but it's a very tough game and will take time to get good at. This version probably has the best controls of any console version of Daytona, which means a lot. I simply think that this version controls better than the CCE, CE, or 2001 (DC) versions. This game works fantastically well with the Arcade Racer or Mission Stick. Daytona games just have never quite worked well with analog gamepads, an issue that this version shares, but I actually think that Daytona plays really, really well with the Mission Stick joystick. I wasn't expecting it to when I first tried it, but it does... and you can't use a joystick with any later console version of the game, only gamepad or wheel. The handling in this version is perfect, it really is. With a 3D Controller the controls are too jerky, but later versions of Daytona wouldn't really improve on that much, they'd just ditch the joystick support. I think that this game's graphics are okay too; yes, it has a draw distance, and the visuals could be better, but they're certainly not bad. Good enough to do for sure, and better looking than, say, Cyber Speedway. I think it's quite acceptable looking. Overall, Daytona USA has a thin feature set, but great controls and fun gameplay. This is a good game, and I have no idea why people liked the first Ridge Racer title for the PS1 over this; I think that there's absolutely no question, Daytona USA is a much better game. It's more fun to play and has got more tracks (three versus 1.25 or so for RR), too, so even if three tracks isn't many -- and it isn't -- at least it crushes its main competition, Ridge Racer. Other versions of the game are also on arcades, PC, and PS3/360 download. Enhanced versions were also released on Saturn, PC, and Dreamcast.
Daytona USA Circuit Edition (Japanese import) - Two player, has saving, has Arcade Racer and 3D Controller support. Daytona USA Circuit Edition is the final Saturn version of Daytona USA. This version has five tracks, so two more were added. It has better graphics than the first release too, and all the music, both the original game's songs and the instrumental pieces from CCE. You can choose which music goes with each track. CE also has eight cars instead of the first version's two. There still isn't a championship mode -- you'll only find that in the Dreamcast version -- but it does have more tracks and cars, at least, and splitscreen multiplayer. For the controls, while the intermediate Saturn version, the US/EU-released Daytona Championship Circuit Edition, had more Sega Rally-esque controls, this one returns to controls very much like the first Saturn version. I think that that one has slightly better controls than this one (or the DC version, which controls very much like this release) does, but it's certainly okay here, at least, and is better than CCE's controls anyway. I was disappointed to find that the Mission Stick doesn't work with this version, though, as I said earlier that is my preferred controller for the first version. It's the same with CCE; that native 3D Controller support came at the cost of the Mission Stick, apparently. Whichever version of Daytona you play, the controls with analog gamepads are far too jerky and imprecise; Daytona somehow seems to absolutely need a wheel or, for the first Saturn Daytona, joystick to control well. At least the wheel is still supported in this version, and it works very well. This version is also on PC, and the DC version is an enhanced version of this release. NOte that Daytona CE actually did get a US release, as the incredibly rare and expensive Daytona CCE Netlink Edition. That version is widely stated to be identical to the regular CCE release except with online, but I've read that actually it's a US release of this version, the CE. Of course, given the price, just get the import like I did. There's absolutely no Japanese text in the game; only the manual is in Japanese. The game is in English.
Die Hard Arcade - Two player, no saving. Die Hard Arcade is Sega's first 3d beat 'em up, and it was a popular title in the arcades. Die Hard Arcade has okay 3d graphics, but they're nothing great. Acceptable for the Saturn, I guess. The game is essentially a single-screen-at-a-time game; areas don't scroll, instead you fight in a room, and after beating the enemies will move to the next room automatically. There are some QTEs in the segments between rooms, and failing them can lead to you having to do an extra room. Unlike its Dreamcast sequel Dynamite Cop, this game is pretty much the same each time, with one route and minimal alternate paths. It also doesn't save, and the only way to get more than a minimum number of credits is to, at the beginning of every single game, play a lengthy game of an early Sega arcade game. This game's a bit boring though, so I don't think this was the best design decision. Dynamite Cop has an early arcade game in it too, but you don't have to play it that time, it's optional. Better design there. Overall though, while lacking in variety and with a few questionable design decisions, Die Hard Arcade is a good, and fun, game. The sequel is essentially an improved version of the same thing, though, except on a cruise boat instead of a large building as this game is. Saturn and arcades only.
Fighting Vipers - Two player, has saving. Fighting Vipers is one of Sega's many 2.5d fighting games for the Saturn. I call it 2.5d because much like the Saturn Virtua Fighter games and some others, you don't have direct 3d movement control. Instead, all you can do is just move on a 2d plane, even though the characters and arena are fully polygonal. In all of these games some moves do do a bit of 3d movement, but for the most part they are 2.5d, and where you go around the arena isn't something you can easily control. I prefer 3d fighting games to actually have 3d movement, but of the Saturn 2.5d fighters I've played, this is my favorite one. Yes, I legitimately enjoy this game, unlike, say, Virtua Fighter. It's a bit faster paced and more fun, in my opinion. I like how they made it more than just a VF game. The arenas are all walled cages, too, which is nice, though it makes me wish for 3d movement even more -- it's frustrating that it's so hard to maneuver the computer against the wall, 3d movement would make that much simpler. Oh well. The graphics are pretty average for the Saturn. The character designs are a bit silly -- this game looks pretty '90s -- but are okay. As with many 3d fighting games rounds, and games, are pretty short, which I've never liked; I prefer longer rounds in fighting games, like you find in the King of Fighters or Last Blade games. Too long isn't good, but games like this go too far the other way. Still, at least it's not as short as games like Tekken; it'd have been nice if Fighting Vipers rounds were a bit longer, but I don't mind them too much as they are. It is a short game though, unless you get into it and want to get good. They try to make up for it with the higher, harder difficulty levels, and plenty of depth in the move system of course. Whether that's enough or not is something that's a matter of opinion, probably. Still, for a 2.5d Saturn fighter, this game's pretty good. Saturn and arcade exclusive.
Frank Thomas: Big Hurt Baseball - Two player, has saving. This version has the same name as the 4th gen version from the year before, but is in fact a sequel. This game, from 1996, is Acclaim's last baseball game before the first All-Star Baseball game, so it has some similarities to that series. Overall, it's an okay game, but a bit slow-paced and boring; I love baseball, it's my favorite sport by far, but did they really need to make the pitchers take almost as long to throw the ball in this game as they do in real life? It's kind of ridiculous. Also, you only have three pitches to choose from, and aiming your pitches works in a very 16-bit style, and by that I mean that it's somewhat limited and imprecise. You can supposedly change pitch speeds too, but I have trouble getting that to work right. Also, I found figuring out the timing for batting really hard -- it took five or six innings before I even made contact once, I think, in my first game. Yeah, this game has very tight batting timing. It feels kind of unfair when I can barely even make contact while the computer keeps batting around... Still, overall this game isn't bad. If you like baseball as I do it might be worth a try, but there are definitely better baseball games out there. Still, it's better than some, anyway. The game works, fielding is good, the graphics (3d camera with sprite characters) are fine, and once you manage to figure out the batting timing, and learn to deal with the slow pace, it can be fun. Also on PS1 and PC.
Galactic Attack - Two player, has saving. This game is a shmup, and oddly enough is the only Saturn shmup that I own, right now at least. Galactic Attack, also known as RayForce in Japan, is a great shmup from Taito. The game is entirely 2d and looks fantastic. This isn't just a standard vertical-scrolling shooter, though; instead, perhaps inspired by games like Xevious or After Burner and such, you have missiles that you can lock on to enemies with. In this 2d game, that functions as being able to lock on to things farther in the background, that your gun cannot shoot. The lockon uses a targeting cursor located in a specific position above your ship -- like in Xevious, you can't move it around, it's just in front of you a certain distance up. It works well enough, I guess. You can get powerups that let you lock on to more enemies at once, too, which is nice. The lockon system really is central to this game; indeed, at times the guns feel peripheral, as if they're only there because people expect shmups to have guns, while in fact most of the game is really designed more for the missiles, with guns as a backup for things you miss on the first pass. At other times you are expected to use both, however, so there is a good mix of things. But the missiles are central to the game, and it does make it feel slightly gimmicky at times. I didn't love this game when I first played it; bad memories of Xevious, which I've never liked, surely didn't help me like the lockon-in-a-2d-shmup design. I came around over time, though, and now I'd say that it's a very good game for sure. It's a tough one -- you have a continue limit and no way to unlock more credits -- but it's great fun. Oh, the saving just saves your options and top seven scores, that's it. Still, it's very nice to have. Arcade and Saturn exclusive, in the West at least. Japan may have a PS2 release.
Gex - One player, password only saving. Gex, a multiplatform 2d platformer starring a very '90s wisecracking lizard voiced by a comedian, has system saving on the 3DO and PC, but passwords only on PS1 and Saturn for whatever reason. Beyond that though, this is a fine, very accurate port of this good platformer. At least those passwords aren't too long. I don't find Gex quite as fun as, say, Rayman (another major 5th gen 2d platformer released in that same year, 1995), but it's not nearly as hard as that game at least. Gex is a good game. The game has large levels with lots to find in them, so there's plenty to do in each stage. Game and level design is solid; there's not a lot to complain about here. I just don't find it quite as fun as stuff like Mario. As for the comedy, it's amusing, but Bug!'s is about as good, and that game's better overall than this one in my opnion. Still, Gex is a solid B-grade platformer that's well worth playing. I'd ay it's a lot better than its sequels, too, or at least what I've played of them... I haven't played Gex 3, but Gex 2's not so great. Also on 3DO, PS1, and PC.
Ghen War - One player, has saving, has Mission Stick support (minimally). Ghen War is another one of those often-forgotten Saturn games, overlooked because of its Western origin and 3d graphics. Saturn fans usually seem to be very focused on the system's 2d, Japanese-developed efforts, and forget about the other stuff. Well, this one isn't one of the best Western Saturn games, for sure, but it's not the worst either. Ghen War is a mech first person shooting game. In the game, you go through a series of large levels, having to cleanse them of evil aliens. The levels aren't just cooridors, but are instead large areas full of hills and valleys to traverse. However, while it can be fun to play, Ghen War has some issues that hurt it. The game has mediocre graphics, first. I know this is an early title, but still, the Saturn can do way better than this. The draw distance is way too close, too; there's a black wall not far away in the distance at all times. Also, the game doesn't have any analog controls (the Mission Stick support simply switches the buttons around so that fire is on the main trigger, it doesn't give you analog control of your mech; that's why I said "minimally" above. It's disappointing, but better than nothing for sure! Fire on C would have been a real pain.) Still, Ghen War's an okay game. Look past the graphics, and you'll find a moderately entertaining mech-FPS. Kill those evil aliens trying to exterminate the human race! Saturn exclusive.
Grandia (Japanese import) - One player, has saving. Grandia was Game Arts' first major RPG after the Lunar games, and it's a very good one. However, this version of course is in Japanese, as it wasn't released outside of Japan, sadly, so it's not much fun to play. There is an English translation, but it's just a text file and not a patch, and only covers the first and last thirds of the game; for the middle part you're on your own. Still, I thought this was worth getting because I wanted to see how it differs from the PS1 version (which, yes, I also own), and because there's an addon of sorts to Grandia, Grandia Digital Museum, that's Saturn-exclusive. I don't have Digital Museum yet, but I'll definitely get it eventually; it has some new dungeons and minigames, with a party of Justin, Feena, and Sue. Good stuff. As for this though, it does have slightly better graphics than the PS1 version. The ground map in the starting town makes more sense too. Still, there's not much reason to get this really; the PS1 version doesn't look much worse, and it's in English. Get this if you want to get the most out of Digital Museum or if you really want to see the platform differences. Also on PS1.
Grid Runner - Two player, has saving. Grid Runner is an okay, but not great, topdown 3d action game. The graphics are alright for the time, but unspectacular. Visually it doesn't leave a strong impression either way. The game has some strong puzzle elements, inspired by, perhaps, Lode Runner, but it plays on an isometric grid instead of on a wall. This game isn't as good as Lode Runner, but it's okay. It's not just a clone, though; this game is its own thing, and mixes things up by having each level center around a 1-on-1 challenge. You face off against a single opponent in each stage, and the goal is to get to the flags on each stage, and turn the required number to your color. The first player to turn enough flags to their color wins the round. Your moves include jumping, attacking, and creating platforms to fill in gaps in the pattern. However, if you're hit while creating a platform it won't build, so you need some space to make them. Flags are often surrounded by holes, so you'll need to make platforms to get to them. Of course, the computer can make platforms too. There are powerups on the maps you can collect and use as well. The game's somewhat mediocre overall, but can get frenetic at times, so it's fun sometimes, anyway. This would probably be fun in multiplayer, too. (And yes, I like it more than Blast Chamber.) Also on PS1.
Hi-Octane - Two player, has saving, has Arcade Racer support. Hi-Octane is a port of the PC game of the same name. This is a futuristic racing game built on the Magic Carpet engine, which is an interesting use of that engine. The game has somewhat ugly graphics, particularly in this Saturn release, a somewhat close draw distance (though it is far enough away to see where you're going, so it's not too bad), and lacking analog in its controls (even the wheel's a bit digital...), but I do in fact like this game. Part of that's because I love futuristic racing games in general, so they have to do a lot wrong for me to hate them, but it's also that this is a genuinely fun game. The graphics may be ugly, but they do the job, and the tracks are all large, complex, and fun to race through. This games' track designs are great. The games' weapon system works well as well -- shooting at your opponents is always entertaining. The game has some design and balance problems, such as how hard it is to hit the other cars with some weapons, and can be hard, but it's fun most of the time, for me at least. The good weapon action, good track designs, and fun challenge carry this game through. I'd say that in terms of game design, they got more right than wrong. The Saturn doesn't have enough games like this. Hi-Octane is a good game overall. Also on PC and PS1.
Impact Racing - Two player, has saving. Impact Racing is a mediocre futuristic car combat game. This is sort of a combat/racing cross -- in each stage, you drive along a largely straight road, and have to kill a certain amount of enemies before the race ends in order to continue. How you do laps while always going straight ahead, I'll never know... :) Oh, and yes, there is a timer always counting down, so you can't just stop or something. There are a bunch of different weapons to collect and use, but overall this is a very simplistic game, with a basic concept and execution. The graphics are strictly average at best; below average, perhaps. The controls are about the same. They work, but no one would call them great. This game doesn't even have any analog support; though the lack of Arcade Racer support is somewhat justifiable with how it uses the shoulder buttons for triggers, and does use the face buttons too, there has to have been a way. And of course they could always have supported the Mission Stick. Too bad, analog is better in racing games. It's not too surprising that such an average game as this wouldn't have it, though. However, even if it's bland, driving along and blowing up cars can be entertaining for a little while, so I don't dislike this game, really. It's not good, but it's the kind of thing I find entertaining. Also on PS1.
Independence Day - Two player, has saving. As with the above title, but with even worse repercussions, Independence Day is a game with digital-only controls. As the title suggests, this game is a flight combat game where you play through the invasion of Earth, as seen in the ID4 movie, and fight back and defeat all of the alien motherships. The game's pretty bland and generic, but it's not as terrible as many reviews make it out to be, I think. Or at least, it's not on Saturn; I do like how the draw distance appears to be better on Saturn than on PS1. For instance, on PS1, the motherships seem to just draw in in the distance and all you see beyond is blue sky, but on Saturn you can see a (lower-detail) mothership going far into the horizon. It definitely helps the game, that's for sure. As for the gameplay, this is a generic flight combat game. Fly around and shoot planes and targets. And do so with a d-pad only; as I said above, don't expect there to be any analog controls. With Mission Stick support this game could have been pretty fun, I think, but as is, it's average at best. Too bad. Still, I don't hate it, and it probably is the better version of the game, for what that's worth. Also on PS1.
Iron Man / XO Manowar in Heavy Metal - One player, saving via (26-character) passwords only. Yes, that's right, this game saves via TWENTY-SIX CHARACTER PASSWORDS. On the Saturn and Playstation. And yes, the PS1 version is the same in that regard. Absolutely unforgivable! Beyond that though, this game actually isn't too bad. I know that most reviews seem to absolutely trash this game, but it doesn't deserve it. Iron Man/XO Manowar in Heavy Metal, or Heavy Metal as I'll call it, is a sidescrolling, probably 2.5d, platform/action game. You control one of these two nearly identical superheroes and explore large levels, looking for enemies to blow up, things to destroy, and bosses to fight. In addition to jumps, punches, and kicks, you also have a longrange laser shot, and hover jets. Yes, you can fly in this game! You do have a meter, so flight is limited, but still, I love the jetpack. Quite fun stuff. The action is fun as well. As I said above the levels aren't always entirely linear, so there's a bit of exploration, which is fun. The graphics are solid, too -- the game has a nice 2d/2.5d mix look, and it works well I think. The visuals are a bit dark, but it's not too bad. Overall I like the visuals and gameplay. However, the game's somewhat unforgiving -- it's often hard to avoid damage, health ups are uncommon, and the password saves how many continues you have used, and they are most definitely limited, too. This combination can make progress after the first few stages tough. Still, I had fun with what I played of this game. Well, until it started getting hard, that is. And I certainly didn't enjoy having to copy down those passwords. What happend there, how could they have not supported memory cards? Gah... oh well. But the actual gameplay of this game is a lot better than many of the reviews suggest. It certainly has some issues, but even so anyone who likes 16-bit-esque sidescrolling action games should check this out. I wouldn't be surprised if one reason why it did badly when it released was simply because of how 16-bit the gameplay is, and because people wanted more "next-gen" 3d experiences... but it's not that bad, it really isn't. Also on PS1.
Last Bronx - Two player, has saving. The last of Sega's 2.5d fighters for the Saturn, Last Bronx released after Sega's 3d fighters, Virtual-On and Fighters Megamix, but sadly does not have 3d movement. Instead, this game feels very much like Virtua Fighter or Fighting Vipers, but it's even less original or interesting, in my opinion. I don't know, Last Bronx just feels generic. This game's not bad, it's just absolutely nothing special either. It's got your usual Virtua Fighter-inspired movelist, except with weapons this time; that's Last Bronx's main gimmick, but it doesn't change things enough to make it too distinct from the rest of them, I think. It also has generic '90s anime characters to control, barely more than a shred of storyline (there are character descriptions in the manual, but that's about it really, don't expect endings worth mentioning for instance), and not much else. It does have nice graphics, I guess, but gameplay-wise this is as generic as this genre gets. There are two modes of play, Arcade or original, but they're quite similar. I also find it disappointing that it doesn't have 3d movement, given its 1997 release date. Come on Sega, get with the times. There are more problems with this game than just that, though. It's just so bland... Released on arcades, Saturn, and PC.
Magical School Lunar! (Japanese import) - One player, has saving. I love the Lunar series, and this game is no exception. Magical School Lunar! is a console remake of the also Japan-exclusive Game Gear Lunar game, Lunar Walking School. This Lunar spinoff title is set in an entirely different period of history from the two main titles, and stars a group of three girls who have been accepted at this eponymous floating magical school. The game's a 2d game, as with both Lunar remakes, but unlike those sadly does not have visible enemies -- this game returns to the classic style of annoying invisible foes. Too bad. At least it still does have save anywhere, as with all Lunar releases. The gameplay's classic RPG stuff, except it's all centered around this one "town", the school, and the grounds on its island; only occasionally do you adventure off to other places. The characters are amusing, and I like the main cast -- the three main girls are all good characters, and the lead is great. She's a strong character and a good lead, and it's great to see a Game Arts RPG with a female lead. There are three rival boys who never can quite match up to them, their flaky teacher, and several other characters. It's all very anime, but in a good way. Obviously this game is in Japanese, but it is a Japan-only Saturn-exclusive, so if you want to play it you have no choice but to play this version. There is a translation patch for the Game Gear original, but this version is much enhanced from that one, and it doesn't have a patch. There is a text-based translation on Lunarnet, though. It doesn't translate all of the flavor text, but does translate the whole main story, and tells you where to go next too, and some of what the people are saying along the way. I still would absolutely love to see a full translation patch, but in the interim this one's great, and will get you through the game understanding what's going on. That's important here; the story may not be the most complex thing, but it's fun and amusing, and with all the time you spend in town, you really do need to know what people are saying, too. Otherwise the game would be very frustrating. Anyway, this game has a somewhat mixed reputation, but I think that it's good. It's not as good as Lunar 2, but it's by far the best of the Lunar games made after Lunar 2. I actually kind of like Lunar DS (I kind of hate it, but I kind of like it), but this is a better game for sure. Saturn exclusive title, though it is an enhanced Game Gear remake.
Mass Destruction - One player, has saving. Mass Destruction is a rarity -- it's a Western third party game released in 1997 that was actually designed first for the Saturn. There weren't many of those, to say the least. It shows, though -- Mass Destruction looks pretty nice for a 3d Saturn game, and apparently the game actually has better graphics on Saturn than it does on PS1, too. This is a good game, and was a nice find. Mass Destruction is a top-view isometric tank action game. In the game, you drive around in your tank blowing up buildings, gun emplacements, and enemy tanks. It won't be as easy as it might sound, though. You'll quickly find that damage is something to be avoided. You have a lot of health, but can take a lot of damage in a hurry, so learning how to fire accurately while strafing is essential. As your vehicles are tanks you can turn the turret and drive in different directions, and at least basic strafing is a must if you want to get anywhere in Mass Destruction. This game isn't the longest game, but it definitely gets tough in a hurry. That's a good thing, though -- too easy, and this wouldn't be as much fun. I like that it puts up a challenge. There are various different environments to drive around, too, and blowing up buildings is always fun. Sure, you often have to stand thre shooting at a building for a while to make it blow up, if you're not using special weapons, but the payoff when it does go makes it worth it. And plus, some buildings drop powerups after being destroyed! Yeah, this is fun stuff. The controls are entirely digital, sadly, but are solid beyond that. Recommended. I only wish that it had multiplayer, that'd be great. Released on Saturn, PC, and PS1, but the PS1 version is the weakest.
MechWarrior 2: 31st Century Combat - Arcade Combat Edition - One player, has saving, has Mission Stick and 3D Controller support. MechWarrior 2 for the PC is one of the greatest mech games ever made, but this version, while good, isn't quite up to the level of the original. This consolized remake of the PC classic cuts out a lot of the original's complexity, but, particularly with the Mission Stick, still is a very good game. If you want the full mech sim experience you'll need to play the PC original, but while I definitely prefer the original PC version, this more arcadey take on MechWarrior works fairly well too. It's not quite as good, but it's also pretty good, if that makes sense. Essentially, in this game you go through versions of most of the same missions from the original PC game, but everything has been streamlined to make it more action-packed. There are more enemies, your mech's systems have been simplified somewhat, and more. It fits with the console audience fairly well I think. Still, if you play with the Mission Stick, MechWarrior 2 still has a good mech-game feel. With the 3D Controller, or worse a regular digital controller, it's not nearly the same game that it is with the joystick, but with a Mission Stick this game is great fun. Sure, the graphics aren't quite as good as other versions -- and yes, it does look a little better on PS1 -- but they visuals here are reasonable enough that I think they look fine. And, well, I have a Mission Stick, but not the Playstation Analog Joystick that I'd need to play that version acceptably. Those things are even rarer than Mission Sticks are. Overall, MW2 is good and a must-buy for joystick owners. Also on PS1, and a simplified port of a PC game.
Myst - One player, has saving. Okay port of the PC original. I think it's an okay version, though Not quite as good as the PC original. I never liked Myst all that much anyway, though... but if I did want to play it again for whatever reason, it'd be on the PC and not any of the console ports. Also on lots of systems, originally PC.
Need for Speed - Two player, has saving, has Mission Stick and Arcade Racer support. Road & Track Presents: The Need for Speed (PC/PS1/Saturn) is an enhanced version of the 3DO original. While this version doesn't have quite the feature set of the PC-only SE release, it's close. As the 3DO version doesn't have any of the circuit tracks, I'd say this is certainly the better version. The game has good controls too, and works well with the 3D Controller too, in addition to the wheel and joystick it directly supports. As for comparisons to other versions of the game though, I only also own the game on PC, and the PC version looks better than this Saturn release, for sure, though from what I remember it's close between the Saturn and PS1. However, for consoles the Saturn version doesn't look too bad. It does have ugly car models, but all versions of the game have that. The car interiors look great, and it's cool that the game has an in-car view, unlike most later NFS games, but the exteriors... not so much. Still though, with four circuit tracks and three long 3-part one-way courses, NFS has a fair amount of content to race through, and can be fun. It's definitely not one of my favorite racing games -- I prefer futuristic racing games to realistic ones, and don't think this game is as good as some later NFS games, including NFS4 (High Stakes) and NFS Hot Pursuit (2010), but this first NFS game is a solid one. It will take a while to get good at the game, as there's a definite learning curve with the cars, and crashes are punished severely (seriously, don't crash much at all if you want to win), and it's not always fun, but it is an alright to good game overall. Also on PC and PS1, and an enhanced version of a 3DO game.
NHL All-Star Hockey - Twelve player (with multitaps; two without), has saving. NHL All-Star Hockey is a very early Saturn game, and you can tell -- this game's pretty ugly looking. As for the gameplay, I haven't played it all that much, so there's not much I can say. It seems to be an okay, but unspectacular, hockey game. It works, but isn't as much fun as Wayne Gretzky's 3D Hockey on the N64, for sure. :) Of course that's a somewhat unfair comparison, arcade-styled game against this, but this probably isn't as good as EA's NHL serise either. It does have polygon characters, while at this point NHL still used sprites, but there are at least as many disadvantages to the polygons as there are advantages. Saturn exclusive.
Night Warriors: Darkstalkers' Revenge - Two player, has saving. This game is DarkStalkers 2, and it's a pretty good port of that Capcom 2d fighting game. Darkstalkers is a somewhat simpler game than Street Fighter, with moves that aren't quite as hard to pull off. Still, there's plenty of challenge to be found here, and the game certainly rewards skill. Oddly, Capcom released DarkStalkers 1 as a PS1 exclusive, and almost at the same time released this game as a Saturn exclusive. Well, the Saturn came out very much on top there -- this is a much better port than that PS1 port of the first game, and it's got more content too, as it's the sequel. This can't compare visually to the import-only Darkstalkers 3 (Vampire Savior) for Saturn, but it's about as good looking as Darkstalkers 3 for PS1, and has similar load times to that title too. Of course that one has a lot more content and features, but in terms of visuals and loading this matches up. It's a great game, well worth it for 2d fighting game fans. It's not one of the most expensive 2d fighters on the system, either; this one's actually affordable. Saturn and arcade exclusive.
NiGHTS into Dreams... - Two player (has to be unlocked, one player at the start), has saving, has Mission Stick and 3D Controller support. NiGHTS is one of the Saturn's most legendary titles, and for a reason -- it's a great, great game, and Sonic Team's premiere "platformer" for the console. It is also my favorite Saturn game. NiGHTS is a 2.5d flight game (flying platformer, sort of), essentially. It's got some minimal 3d platformer elements, but if you're good you should never be in the 3d platformer side of the game. Instead, you fly around along railed paths, defeating enemies, going through rings, and trying to get the best score you can. Occasional boss fights put you in an arena of some time, facing off against a challenging foe. There's a clock too, and the game richly rewards you for finishing levels with speed. Indeed, NiGHTS is a game that centers around your score. The game has two characters to play as, though actually don't spend any real time as them, you play as NiGHTS in either path. You do play different stages in each route though, and see different (CG) openings and endings, so they're both worth playing. The game won't take too many hours to finish, going by how long getting to both endings will take. Some of the later stages can be tough, particularly in the boy's route, but still, this isn't a long game. Beyond that, the main draw would be trying to get better. And there, at least, there is length -- getting good ratings will take some real effort, and you'll have to learn the game well in order to accomplish that. So yeah, this is a mid '90s Sega game through and through. I found the game tough -- learning the levels, and figuring out what to do for the best score, can be tricky -- but a lot of fun, the first time through. And yes, going back to try to improve those frustratingly low scores is worth the effort, once you finally figure things out in a stage. NiGHTS is a fantastic game. As for the graphics and sound, the visuals are standard Saturn 3d. The art design is good, but the graphics... well, it's the Saturn. It looks okay to good, but the art design carries things more so than the technical graphics. The audio's great though. No issues there. The game controls perfectly with the 3D Controller in analog mode, and was designed for it. The analog stick perfectly controls NiGHTS's flight. Play it with that, and not anything else. As for the multipayer mode, it's an unlockable versus mode, Nights against Reala. You play it like the bossfights, essentially. It's alright, but there's better multiplayer games around. Saturn exclusive (outside of Japan; Japan got a PS2 port).
Panzer Dragoon - One player, no saving, has Mission Stick support. Panzer Dragoon is one of the first Saturn games, and it's also one of the best. This exceptional rail shooter is an absolutely amazing experience beginning to end, and started off arguably the greatest rail shooter series ever. This first game does not have saving, instead using cheatcodes to access all of the hidden content, so look up the codes online. There's some fun stuff hidden away in this game. What Panzer Dragoon does have is fantastic gameplay, great controls (particularly with the Mission Stick; this game is significantly improved with it, get a joystick today!), outstanding art design, good graphics for the time, one of the Saturn's best soundtracks, and more. With the joystick, the controls work so essentially the joystick is your targeting cursor -- when you point the joystick to the upper right the cursor will be in the upper right corder of the screen, etc. It's much like Super Breakout above. This takes a bit of getting used to, but unlike that game, I think it works well here. However, that is also why this game doesn't work well with the 3D Controller -- you can't fire into the corners thanks to that stick's circular gate, versus the rectangle on the Mission Stick. Returning to the music though, I think that PD1 probably has the best music of any of the three PD rail shooters, and that's saying a lot; all three are outstanding games with great soundtracks. Orta is probably my favorite overall PD game, but this one keeps things close -- it...