23rd June 2010, 7:25 PM
I think I prefer the 20 or so expansive galaxies to the 30 or so smaller worlds in Super Mario Galaxy 2. On the other hand, the change is still welcome, because there's nothing worse than a boring retread. These smaller worlds are a throwback to the Super Mario Bros games before Super Mario 64. I can always go back and place Super Mario Galaxy 1 again.
I'm on World 5 and the game is finally getting tough. Worlds 1-4 were mostly a cakewalk, and I was beginning to get frustrated. Frustrated by the lack of frustration, if you will. Still, the game is a lot of fun and has kept my interest just as much as its predecessor. This is what a sequel should be. Take some elements from the first game and mix it up a bit.
I've fought Bowser twice, I like the battle scheme of jumping on a comet and knocking it in the right direction to bust his ass. It's as much fun as it was swinging Bowser in Mario 64 to throw him face-first into a big fuck-off bomb. It takes a central concept of the game (twirling the analog stick, as was common in Nintendo games for N64, to jumping on small globes with their own gravitational pull in Super Mario Galaxy 1/2) and uses it in an innovative and fun way.
What else? I'm satisfied by the appearances of Yoshi, I'm glad he's not showing up in every other level. I like playing as Luigi, but are there any real advantages? It's not a simple palette swap as I first thought, he does slide a bit, which is a handicap. Still, I find myself playing as him every opportunity I get.
So far, although I think I prefer the first game overall, Super Mario Galaxy 2 is a very worthy successor.
I'm on World 5 and the game is finally getting tough. Worlds 1-4 were mostly a cakewalk, and I was beginning to get frustrated. Frustrated by the lack of frustration, if you will. Still, the game is a lot of fun and has kept my interest just as much as its predecessor. This is what a sequel should be. Take some elements from the first game and mix it up a bit.
I've fought Bowser twice, I like the battle scheme of jumping on a comet and knocking it in the right direction to bust his ass. It's as much fun as it was swinging Bowser in Mario 64 to throw him face-first into a big fuck-off bomb. It takes a central concept of the game (twirling the analog stick, as was common in Nintendo games for N64, to jumping on small globes with their own gravitational pull in Super Mario Galaxy 1/2) and uses it in an innovative and fun way.
What else? I'm satisfied by the appearances of Yoshi, I'm glad he's not showing up in every other level. I like playing as Luigi, but are there any real advantages? It's not a simple palette swap as I first thought, he does slide a bit, which is a handicap. Still, I find myself playing as him every opportunity I get.
So far, although I think I prefer the first game overall, Super Mario Galaxy 2 is a very worthy successor.