• Login
  • Register
  • Login Register
    Login
    Username:
    Password:
  • Home
  • Members
  • Team
  • Help
User Links
  • Login
  • Register
  • Login Register
    Login
    Username:
    Password:

    Quick Links Home Members Team Help
    Tendo City Tendo City: Metropolitan District Tendo City Why is the tree one of the hardest things to get right in 3d games?

     
    • 0 Vote(s) - 0 Average
    Why is the tree one of the hardest things to get right in 3d games?
    A Black Falcon
    Offline

    Administrator

    Posts: 30,489
    Threads: 1,355
    Joined: 12-19-1999
    #1
    28th June 2005, 8:15 PM
    Stunning shots of some buildings in PGR3 for X360.

    http://ve3d.ign.com/articles/629/629819p1.html

    [Image: nyshotnew.jpg]
    [Image: nyshot2.jpg]

    Ingame screenshots of PGR3.

    http://www.bizarreonline.net/index.php?a...ts=1&id=30

    [Image: 01.jpg]
    [Image: 02.jpg]
    [Image: 03.jpg]
    [Image: pgr_mtv0971.jpg]
    [Image: pgr_mtv0398.jpg]
    [Image: pgr_mtv0327.jpg]
    Maybe they look better up close, but from a distance... I know, I know, trees are hard because they aren't square and they have lots of small, branching parts. But those trees, honestly, don't look much better than the classic (and abymal) crossed-sprites tree...
    My Games Collection (Always Updated) My Webpage!
    Currently Playing: Various Stuff
    [Image: logo_bos_79x76.jpg]
    Reply
    Reply
    Dark Jaguar
    Offline

    Administrator

    Posts: 19,628
    Threads: 1,572
    Joined: 10-12-1999
    #2
    28th June 2005, 10:38 PM
    You know, I've never really had a problem... Up close all trees look pretty bad, even ico's, but from a distance they all look good.

    You know, I thought of a way to not have to deal with grass rendering at least. Set the game in the prehistoric past when dinosaurs roamed the earth eating from trees and each other, but grass hadn't evolved yet. Notin' but dirt.
    "On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
    Reply
    Reply
    A Black Falcon
    Offline

    Administrator

    Posts: 30,489
    Threads: 1,355
    Joined: 12-19-1999
    #3
    28th June 2005, 11:28 PM
    I just find those "crossed polygon" trees awful looking... make it a crude 3d tree, but make it 3d... the only worse kind of tree is the "treewall" -- you know, that flat texture on the edge of the track (saying that because it's usually done that way in racing games) that shows an image of a forest... so bad...

    Oh, and yes, grass is another issue. Newer games do do it better, though, with some taller grasses in addition to the normal "the world has been mowed" stuff...
    My Games Collection (Always Updated) My Webpage!
    Currently Playing: Various Stuff
    [Image: logo_bos_79x76.jpg]
    Reply
    Reply
    Great Rumbler
    Offline

    Administrator

    Posts: 21,192
    Threads: 868
    Joined: 07-07-2000
    #4
    29th June 2005, 9:30 AM
    I think trees are inherently more complex than other things, like buildings and cars. However, I've seen plenty of games that do trees right, but rarely in racing games.
    Sometimes you get the scorpion.
    Reply
    Reply
    Dark Jaguar
    Offline

    Administrator

    Posts: 19,628
    Threads: 1,572
    Joined: 10-12-1999
    #5
    29th June 2005, 11:15 AM
    How DO they get the sheep to eat the grass so evenly?

    Generally, structures humans build are constructed to look attractive to other humans or with simple geometry in mind so the physics is easier to work with, so they are easier to render thanks to all that. But, there are a few things that are pretty wiggy... Like, destroyed structures. Generally every destroyed building I've ever seen looks like it's supposed to look like that.
    "On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
    Reply
    Reply
    Great Rumbler
    Offline

    Administrator

    Posts: 21,192
    Threads: 868
    Joined: 07-07-2000
    #6
    29th June 2005, 11:49 AM
    :confused2
    Sometimes you get the scorpion.
    Reply
    Reply
    A Black Falcon
    Offline

    Administrator

    Posts: 30,489
    Threads: 1,355
    Joined: 12-19-1999
    #7
    29th June 2005, 2:09 PM
    Quote:I think trees are inherently more complex than other things, like buildings and cars. However, I've seen plenty of games that do trees right, but rarely in racing games.

    Very rarely. The only decent trees you see are in some FPSes, and even there it's usually some trees, not all trees...

    In PGR3, for instance, I have a suspicion that those trees wouldn't look quite as nice as they do if they weren't blurry...

    Quote:How DO they get the sheep to eat the grass so evenly?

    Or goats. :)

    Quote:Generally, structures humans build are constructed to look attractive to other humans or with simple geometry in mind so the physics is easier to work with, so they are easier to render thanks to all that. But, there are a few things that are pretty wiggy... Like, destroyed structures. Generally every destroyed building I've ever seen looks like it's supposed to look like that.

    Often true...
    My Games Collection (Always Updated) My Webpage!
    Currently Playing: Various Stuff
    [Image: logo_bos_79x76.jpg]
    Reply
    Reply
    Dark Jaguar
    Offline

    Administrator

    Posts: 19,628
    Threads: 1,572
    Joined: 10-12-1999
    #8
    29th June 2005, 4:08 PM
    Okay, let me clarify GR. Every CG destroyed building I've ever seen looks like it's supposed to look like that.
    "On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
    Reply
    Reply
    « Next Oldest | Next Newest »

    Users browsing this thread:



    • View a Printable Version
    • Subscribe to this thread
    Forum Jump:

    Toven Solutions

    Home · Members · Team · Help · Contact

    408 Chapman St. Salem, Viriginia

    +1 540 4276896

    etoven@gmail.com

    About the company Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

    Linear Mode
    Threaded Mode