Tendo City
Clipping eliminated - Printable Version

+- Tendo City (https://www.tendocity.net)
+-- Forum: Tendo City: Metropolitan District (https://www.tendocity.net/forumdisplay.php?fid=4)
+--- Forum: Tendo City (https://www.tendocity.net/forumdisplay.php?fid=42)
+--- Thread: Clipping eliminated (/showthread.php?tid=7606)



Clipping eliminated - Dark Jaguar - 21st October 2025



It's an amazing technique, but graphics cards just aren't ready for this yet, at least not in anything close to 60FPS rendering... more like 0.5FPM.  Still, if graphics cards can manage that before Moore's law disintegrates entirely, this'll mean the end of clipping entirely, and not a bit of LLM involved whatsoever.


RE: Clipping eliminated - Dark Jaguar - 30th October 2025

Hold onto your papers... whatever that means, because we've got another amazing new bunch of math for bubbles that's universally applicable.



This is the kind of thing I like to see.  It keeps the artists and the programmers involved and still advances technology without relying on LLM techniques.  That said, this technique, as well as the ones it's replacing, are VERY resource intensive, so you're more likely to see it in the next Pixar movie than in the next video game.


RE: Clipping eliminated - Dark Jaguar - 12th November 2025

Some more amazing papers, please!



Yet another amazing new rendering technique that handles collision by way of creating contact surfaces as it happens.  It's MUCH faster and can handle broken geometry.  This is still not "real time" ready, but it's an amazing improvement for prerendering.