Tendo City
Wind Waker Development Hell - Printable Version

+- Tendo City (https://www.tendocity.net)
+-- Forum: Tendo City: Metropolitan District (https://www.tendocity.net/forumdisplay.php?fid=4)
+--- Forum: Tendo City (https://www.tendocity.net/forumdisplay.php?fid=42)
+--- Thread: Wind Waker Development Hell (/showthread.php?tid=7539)



Wind Waker Development Hell - Dark Jaguar - 11th April 2024



This was very interesting.  Seems that Miyamoto himself hated the "cel shaded" look, which is shocking to me after all these years.  Also, weird women were writing in saying toon link wasn't hot enough or something.

Well, I'm still glad it turned out like it did.

This is also some final confirmation that yes indeed the development of Wind Waker was drastically rushed to the point of Nintendo pushing for some painful levels of crunch.  Thing about crunch is that quality of work suffers under it, which is another reason to avoid it in favor of longer development times.  Two missing dungeons!  I knew for sure the one blown up by Ganon had been cut, but seems another got cut as well.

The original idea to "loop" the edges of the map was a good one, but got cut due to world building reasons.  I understand, but a little imagination could resolve that.  Make the edges of the map part of a "curse", the loop forcing people to stay within the flooded Hyrule and never escape until the triforce breaks that curse at the end of the game.