Tendo City
SIM. CITY. FIVE. - Printable Version

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+--- Thread: SIM. CITY. FIVE. (/showthread.php?tid=6429)



SIM. CITY. FIVE. - Great Rumbler - 9th March 2012

Quote:-Ocean- We’re making SimCity, not some dopey casual game.
The most important thing is the integrity of the simulation underneath it, the stuff that represents the systems that make up a real city. I don’t want to enforce sustainable design principles in the game – I want them to emerge as natural consequences of your interaction with the simulation.
If you don’t deal with your sewage, with traffic congestion, with walkability & transit, with ground and air pollution – your city will reflect that! And there are lots of people who will want to explore the simulation and see what happens when they do. Making some polluted, congested, urban nightmare is a total win condition, as far as I’m concerned.

http://www.reddit.com/r/IAmA/comments/qmi0w/iama_maxis_development_team_on_simcity_amaa/

Eek Eek Eek Eek Eek


SIM. CITY. FIVE. - A Black Falcon - 9th March 2012

I never got around to playing Simcity 4... still though, I did really love the first two games, so I am interested.


SIM. CITY. FIVE. - Dark Jaguar - 12th March 2012

Cool. So Societies was just a spinoff after all.

This sounds interesting. Emergent properties are always more interesting than specifically defined ones.


SIM. CITY. FIVE. - Great Rumbler - 12th March 2012

Sim City Societies was handled by a completely different company [Tilted Mill], I don't think it was ever claimed to be part of the regular series.