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Super Mario Bros. Crossover - Printable Version +- Tendo City (https://www.tendocity.net) +-- Forum: Tendo City: Metropolitan District (https://www.tendocity.net/forumdisplay.php?fid=4) +--- Forum: Tendo City (https://www.tendocity.net/forumdisplay.php?fid=42) +--- Thread: Super Mario Bros. Crossover (/showthread.php?tid=5707) |
Super Mario Bros. Crossover - Weltall - 28th April 2010 Link. It is a flash game which is essentially a straight copy of Super Mario Bros.-- except you can now play using other classic NES characters. Each of them control like they do in their own games, and all have special moves unique to them. It's amazingly fun and very well-made. You can play as: Mario, from Super Mario Bros. Link, from The Legend of Zelda Bill, from Contra Simon Belmont, from Castlevania 2: Simon's Quest Samus Aran, from Metroid and Mega Man, from Mega Man Super Mario Bros. Crossover - Unreadphilosophy - 28th April 2010 ^Thank you, Ryan. You've introduced me to this when I have to study for a test. Kiss ass. Super Mario Bros. Crossover - A Black Falcon - 28th April 2010 Cool concept, but the fact that anyone can kill enemies by jumping on them definitely cuts down on the difference between characters... Super Mario Bros. Crossover - Weltall - 28th April 2010 It kinda has to be that way, though. Most of those characters no longer have life bars. Super Mario Bros. Crossover - A Black Falcon - 28th April 2010 True, but it does feel a little odd. I also noticed that all characters with weapons seem to kill enemies in about the same amount of hits, and that using weapons takes multiple shots to kill enemies, while you could just jump one them once and kill them. It kind of defeats the purpose of making them feel different... I mean, they are, but they also aren't. They can all also jump as high as Mario too; though that's necessary to get over the obstacles obviously, Link jumping so high looks odd. :) It is a kind of cool concept, though, and it sort of works. |