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Ikaruga Review - Printable Version

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Ikaruga Review - A Black Falcon - 14th April 2003

http://www.gamespot.com/gamecube/action/ikaruga/index.html

Sounds as good as we've been hearing for quite a while... I really want this game!


Ikaruga Review - OB1 - 14th April 2003

The DC version is a lot of fun, and the GC version is supposed to be the same.


Ikaruga Review - A Black Falcon - 14th April 2003

You have it for DC? Yeah, its very similar, with some small additions... and given how few shooters come out these years (I know that the PSX got a decent number of them, but the one that the N64 got just wasn't enough!), and I love the genre, so...

Oh, and I really hope that this game sells well. It deserves to... though it probably won't, given how it will mostly just appeal to hardcore gamers. We'll see.

Anyone getting it soon? Its supposed to come out in a few days...


Ikaruga Review - OB1 - 14th April 2003

Yeah.


Ikaruga Review - Great Rumbler - 14th April 2003

I am so getting this game!!


Ikaruga Review - big guy - 14th April 2003

oh if only i had money....


Ikaruga Review - A Black Falcon - 14th April 2003

Yeah, me too... I don't have any...


Ikaruga Review - Dark Jaguar - 14th April 2003

I'll need to find a way to tilt my TV on it's side for it's TV tiltin' arcade moniter simulating mode. That'll be great, except my TV is that pyramid shape that doesn't like being put on it's side. I'll need to lean it up against the wall and rest the front against something heavy or built into the TV stand (hammer and nails and a couple blocks of wood for the latter if it comes to that...).

Not a single one of you needs to tell me it's a minor feature or that it's still pefectly playable in that arcade mode only it's a side scroller! I'm aware of that! It's called a joke, and of course I also actually do want to do it, just not nearly as much as the intensity of the above paragraph would indicate. Silly Billy...


Ikaruga Review - A Black Falcon - 14th April 2003

Yeah, it'd be very cool to see it with the TV tilted on its side... I'll have to try it sometime... but not often, because of how tough it would be to do that with the TVs I have access to...


Ikaruga Review - A Black Falcon - 16th April 2003

http://cube.ign.com/articles/393/393040p1.html

Gamespot's review is better.


Ikaruga Review - OB1 - 16th April 2003

Why, because they gave them a slightly higher score? Just keep in mind that these are the guys that gave Cubivore an 8 for graphics and Serious Sam the GOTY award.


Ikaruga Review - A Black Falcon - 16th April 2003

No, not the score... though I like Gamespot's more. I mean the review itsself... Gamespot's is just better written...


Ikaruga Review - OB1 - 16th April 2003

I don't think so. Those guys couldn't write themselves out of a paper bag.

If writing out of a paper bag was possible...


Ikaruga Review - A Black Falcon - 16th April 2003

Have you read both? If not...

If you have, I'll say more.


Ikaruga Review - OB1 - 16th April 2003

No. But their reviews are always off so I won't bother.


Ikaruga Review - A Black Falcon - 16th April 2003

It is incredibly stupid to say that the review is bad if you haven't read it.

Quote:Anyone who appreciates what makes a truly great game should be able to recognize Ikaruga for its elegant design, aesthetic beauty, and sheer challenge. - Greg Kasavin

Back before the term "shooter" was used to refer to games like Doom, Medal of Honor, and Halo, it referred to games like Xevious, Life Force, and Raiden. This genre of gaming was a large part of what made video arcades so popular in the '80s and into the '90s, and for a while, the shooter epitomized gaming in general. After all, these games were all about testing your skills and reflexes and making you feel pretty special about yourself by casting you as humanity's last, best hope against huge alien fleets. Invariably, arcade shooters were designed to suck up your hard-earned quarters as well as to let you have some fun taking on evil aliens. The genre seems long dead now, though, since the intuitive dodge-and-shoot mechanics of classic space shooters seem overly simplistic compared with the mechanics of the complex 3D games of today. Shooters also tended to be very short, even by yesteryear's standards. But along comes Ikaruga, a traditional space shooter with an innovative twist and some undeniably stylish production values, to single-handedly prove that games like this are still as enjoyable as ever.

Like many space shooters, Ikaruga was first released in arcades, though it never saw the light of day on this continent. After the surprising success of last year's Dreamcast port, a GameCube version was announced, but only for Japan. Months later, publisher Infogrames confirmed that Ikaruga for the GameCube would be released in North America and Europe as well, as an arcade-perfect translation with a couple of new gameplay options not found on the Dreamcast. This is a game with an established cult following and one that just as easily might not have made it to these shores. It's almost as if Treasure, Ikaruga's distinguished developer, deliberately tried to limit its audience to a core group of enthusiasts. That's perhaps not as absurd an idea as it might seem, since Ikaruga is truly a shooter fan's shooter. It follows many of the genre's 20-year-old conventions, and you'll find it very challenging even if you've been playing games of this sort all your life. If you have, then the game's classical design and its high level of difficulty will also happen to be two of the things you'll like best about it. Yet even those who aren't particular fans of space shooters would undoubtedly appreciate a lot of what Ikaruga has to offer.

The plot of Ikaruga is, for all intents and purposes, the same as the plot of every other space shooter ever made. Basically, it's the future and you're civilization's last hope. You have a high-powered spacecraft with unlimited ammo, but your enemies have entire armadas of killing machines, and you're their only target. Ikaruga actually has an optional simultaneous two-player mode, so it doesn't have to be just you against the world, but still--you get the idea. The game consists of only five vertically scrolling stages, but it offers three distinctly different difficulty settings and a decent number of unlockable extra features. Considering how short the game apparently is, you'll find that Ikaruga actually has a surprising amount of depth and lasting value. Like with many great games, this depth isn't readily apparent at first, due to the game's seeming simplicity, but spend some time with Ikaruga and you'll find in it an action game that actually forces you to constantly think on your feet.

The gameplay has a few twists, but one of them, a concept first introduced in Treasure's Sega Saturn side scroller, Silhouette Mirage, is especially noteworthy: Every enemy in the game is either light- or dark-colored, and your little spaceship has both a light form and a dark form, and you can change polarity at any time. These two forms are identical, except for the color of your ship and its energy blasts. The thing is, you can absorb same-colored energy, and only enemy fire of the opposite color can ever hurt you. For more than 20 years, the object of every space shooter has been to avoid absolutely everything on the screen, except maybe the occasional power-up, while returning fire. Ikaruga effectively disposes of this time-honored tradition by forcing you to train yourself to avoid only one type of enemy firepower at a time.

It's not as straightforward as it sounds, though. You'll gradually realize three things: One, that absorbing same-colored energy is actually a good thing, because you can stock up that energy to unleash a devastating homing laser attack--your only alternative to your basic rapid-fire energy shots. Two, that there are no power-ups in Ikaruga. Get used to the basic capabilities of your ship, because the game was fundamentally designed to push them to their limits. It seems disappointing at first that there are no superpowered weapons or defenses to be picked up, but you'll see that this was only to ensure that Ikaruga remains a skill-based game every second of the way. And three, that shooting an enemy with the opposite-colored energy inflicts twice as much damage. Obviously, though, the disadvantage of doing this is that you yourself will be vulnerable to the enemy's opposite-colored firepower, and in Ikaruga, when you take a hit, you die. So matching your enemies' color is the way to play it safe, while changing to the opposite color is the riskier, faster way to take out the opposition. In reality, you'll be switching colors often, and in the later stages of the game, almost constantly. The screen often fills with a withering hail of enemy fire, and only by quickly and precisely switching between light and dark will you survive.

You'll need to consider a few other factors. Crashing into anything has lethal results, regardless of your ship's color. And, at the default difficulty setting, destroying a same-colored enemy causes that enemy to send a burst of same-colored energy hurtling toward you from out of the explosion. Again, usually that's a good thing, as it helps you charge your homing lasers. Though the idea of inflicting double damage using the opposite color may sound nice, the prospect of keeping those homing lasers constantly ready for action is a viable alternative. But it's not that simple: Since you'll have to change colors frequently, you'll need to be very careful about what you're shooting at as you're switching colors. It's very easy to die in Ikaruga by switching colors and getting hit by an energy bolt when you would have absorbed it a split-second earlier.

So, then, Ikaruga achieves the impossible: It's an accessible, over-the-top, very intense, highly challenging, utterly action-packed space shooter, but one that demands the utmost care and restraint on behalf of the player. As if to further encourage you to choose your shots carefully rather than just blindly keep firing, the game features a chain combo system that rewards you with exponential point bonuses when you manage to destroy same-colored enemies in groups of three at a time. Racking up massive chain is extremely hard (and by no means required) amid the chaos of the game, but it's perfectly possible and helps you earn yourself some much-needed extra lives, as well as bragging rights--using a password system, you'll be able to see how you stack up against other Ikaruga players from around the world. Ultimately, this is one of those rare games where you'll care about your score. After barely managing to shoot your way through a given level, only to be awarded with a C grade for your lackluster efforts, you'll feel compelled to try again and do better the next time.

And you'll be trying again a lot. Though the pattern of your enemies is identical each time you play, and the five levels are all relatively short, that's not really detrimental to the game. Realistically, you'll need to memorize what happens and when in all five levels to survive them. It's easier to do this in the conquest mode, which lets you play through any subsection of any level you've managed to beat without continuing. You can even watch an expert Ikaruga player go through each subsection with surgical precision. And for your part, only with a precise moment-by-moment knowledge of what's to come will you manage to come out on top. If the idea of meticulously memorizing each level's layout and the pattern of each wave of enemies seems unappealing to you, remember that virtually all action games rely heavily on pattern recognition--Ikaruga is just more honest about it. The game isn't padded with the sort of stuff you'd never want to play through more than once, and since it's fundamentally a skill-based game, you'll probably appreciate replaying the same sequences just to witness yourself getting better and better and blasting through them. For good measure, some art galleries and an alternate mode can be unlocked after repeated play.

You won't finish Ikaruga for a while--certainly not in your first few sittings. Though you can set the game to give you from one to five lives, initially you're limited to three chances to continue. If you save your progress, you'll notice that with each passing hour of gameplay, you'll be granted an additional continue, something that will eventually ensure your ability to get all the way through the game. Again, though, you'll appreciate being able to do this to the best of your ability, sustaining minimal losses while racking up seriously high scores. The three difficulty settings also provide considerable replay value (even the "easy" mode is hard), and the two-player mode also bears special attention.

The dynamic of playing Ikaruga with someone else is quite different from that of playing the game by yourself. You'll realize that new strategic possibilities and some new challenges open up in the two-player mode, as one player will be able to serve as a defensive screen for the other, who can lay into his enemies for double damage in situations that would surely result in death in the single-player mode. An interesting aspect of two-player Ikaruga is that player-controlled ships can actually bump one another. During some of the close-quarters flying sequences in later levels, you'll suddenly find yourselves in desperate competition to keep from crashing into things.

Ikaruga doesn't look astonishing, but it features an inspired artistic design and smooth, fully 3D graphics, plus support for progressive scan displays. The muted background colors and violently scrolling scenery, coupled with the stark contrast between the blue-and-white light energy and red-and-black dark energy filling every screen, make just looking at Ikaruga a mesmerizing experience. The otherworldly enemy designs are best exemplified by the game's huge, surreal boss ships, and you'll be treated to some truly stupendous, cataclysmic explosions whenever you manage to defeat one. Since it's a vertical-scrolling shooter, the screen is letterboxed along the sides by default, though full-screen options are available. The game also sounds great, featuring plenty of good audio effects that never overwhelm the highly effective synth-heavy soundtrack, which seems like a throwback to many of the great musical scores from past space shooters. An almost unintelligible robotic announcer pipes up when you pull off combos and when you run into a boss.

Fans of space shooters owe it to themselves to play Ikaruga, a game that was designed both to impress their sensibilities and to challenge every ounce of their being. Yet anyone who appreciates what makes a truly great game should be able to recognize Ikaruga for its elegant design, aesthetic beauty, and sheer challenge. Make no mistake--it's not nostalgia for a bygone era of gaming that makes Ikaruga so appealing. Rather, it's that Ikaruga takes 20 years of great ideas in game design and somehow manages to put an entirely new spin on them, not for novelty's sake, but for the sake of making a game that's both familiar and utterly unique.

Gameplay:9
Graphics:8
Sound:9
Value:7
Tilt:10
Overall:8.8 (Great)

Quote:April 09, 2003 - The days of fast-paced shooters are long gone. We old school gamers must face the sad reality that some of our favorite genres aren't financially viable mediums for publishers. We remember when a good shooter was about as common as a side-scrolling platformer. How we miss those simple days. Nothing could beat spending all your lunch money on the newest arcade game -- back when quarter munchers were just a single quarter, not three or four.
Remember when nearly every console had its crown jewel shooter? Lords of Thunder, Axelay, Gaiares and Thunderforce III were all amazing games and still pass the test of time. We can't forget Aeroblasters or the Gradius series, either. The 16-bit era was the glory days for shooter fans, just like the early '90s were for fighting games.

We played the above-mentioned games at home, but arcades weren't much different and actually had twice as many good shooters (SideArms, Raiden, Mission XX, and Twin Eagle, just to name a few). It wasn't so much about quantity but more about quality -- these games had a certain pedigree to them and are some of the best shooters we've ever seen or played.

Enter Treasure, a company known for not exactly going by the book in terms of design and art direction -- just look at some of its past products like Rakugaku Showtime or Stretch Panic if you don't believe us. Its latest game, Ikaruga, is a combination of Radiant Silvergun with gameplay ripped from Silhouette Mirage.

The Facts

* Treasure-developed, top-down, old-school shooter
* Spiritual successor to Radiant Silvergun
* Forced-vertical scrolling
* No pick-ups or power-ups
* Unique Silhouette Mirage-inspired gameplay mechanic
* Three levels of difficulty
* Five different stages
* Supports true vertical mode, where players can turn their television sets on end and take advantage of the full vertical display resolution
* For 1-2 players simultaneous
* Progressive scan support
* Requires 12 memory blocks for saves

Gameplay
To really appreciate Ikaruga, one must understand how the game works. There are no pick-ups, no power-ups, and not a single fairy in the whole game. Instead Ikaruga uses a single fire button and a Homing Laser button. There are two types of enemies and enemy fire: dark and light -- no more, no less. A third button switches the ship from dark to light. When the ship is "dark," it can absorb dark projectiles but is susceptible to light projectiles, and vise versa. This is the gameplay mechanic that's borrowed from Silhouette Mirage.

Homing Lasers are built up through a meter on the left side of the screen. These sometimes-massive laser blasts can be unleashed when the ship has absorbed enough enemy power. Not only is this useful in boss battles, but also very good when the screen is a bit too full of unfriendly aircraft.

Switching is instantaneous and many times means the difference between survival and doom. Firing patterns in the game are made specifically to take advantage of this extremely unique aspect of gameplay. These varied firing patterns throughout the game not only reduce the monotony typically associated with games in this genre, but they increase the longevity of the game as well.

To really make it through the game requires a different way of thinking. It's almost like mentally "blocking out" projectiles that correspond with the ship and avoiding the opposite color. The idea of switching is easy, but doing it on the fly is another matter and requires practice. There's a certain satisfaction in being able to simultaneously fire and switch back and forth while avoiding enemy ships and structures.

A bit confusing at times, Ikaruga isn't the traditional shooter. It's not the type of game that can be played without devoting 100-percent of one's mental strength to deal with the trials within. Similar to rhythm-action games, it's definitely not the type of game that is played during a conversation.

We're not going to spoil any surprises, but someone at Treasure must really be a true shooter fan, because there are a few tributes to older shooters that younger players might not realize. Some readers will instantly recognize what we're talking, about and it'll probably bring a smile to their faces.

Non-shooter fans might find the likes of Ikaruga to be too difficult, as the second half of the game makes Raiden Jet DX look like a round of Atari 2600 Combat. For the dexterity-impaired, the initial gameplay curve might be a bit of shell shock bordering on teeth gnashing, saliva spitting, and four-word frustration. But within a few minutes, one's brain will start to figure the simple yet complex idea out.

Graphics
Functionally gorgeous -- that's one way to put the visuals in Ikaruga. Treasure faced an interesting predicament when it designed a shooter based on colors. Mass confusion and frustration would set in if the background, enemies, and particle systems were anything but two specific colors. So we won't see any uber-bright colors or backgrounds in this shooter. What we will see are a lot of hi-tech and industrial looking structures and backgrounds. In its defense, Ikaruga does feature some stage themes to break up the absence of any real color.

We don't care if every ship is either black or white or that the passing scenery isn't as bright as Fran's glow-in-the-dark Underoos (the ones with the streak mark) because they look very cool. Enemy aircraft come in all shapes and sizes, ranging from gigantic bosses to tiny fighters. The player controlled ship also has a better, more space-age appearance than the Galaga-reject from Radiant Silvergun.

Sound
We've never been too fond of Treasure sounds -- not so much as its sights. Ikaruga is a departure from the developer's normal cutesy crap. The music, sound effects, and voiceovers are perfect for the game. Background music is exactly is exactly that and we wouldn't have it any other way. Explosions, laser blasts, and turbine sounds are just right, too.

Boss encounters are heralded with loud noises akin to an emergency broadcast -- not so original, but thumbs-up, nonetheless. A bit of chatter between the ships in some alien language would have been kind of cool, but probably not in tune with the game's style and theme.
Closing Comments
Call me an old-school gamer, a shooter freak, or what have you, but I will buy Ikaruga. It's just that good. Sure, it's a bit on the short side, but Ikaruga is a fantastic example of clever game design. Slap on some beautifully modeled visuals, a fitting soundtrack, and fantastic effects, and we have a winner.

Without a doubt, this is a better game than Radiant Silvergun. For one, Ikaruga takes itself far more seriously with no "The Price is Right" music or campy anime characters spoiling the otherwise fast-paced action. I feel more like the Last Starfighter when I play Ikaruga.

I do have to mention that Ikaruga is a shooter and it's a shooter-fan's shooter. If you don't like intense, mind-numbing shooting action, then you're going to hate Ikaruga. However, if you grew up on heavy doses of Ikari Warriors and Graduis, then you'll probably feel right at home with this one-of-a-kind blast-a-thon. Five more stages would have been nice, but that's nothing a sequel can't cure.

-- Tyrone Rodriguez

Presentation
Simply beautiful, it's another stylish treat from the people at Treasure.
9.0
Graphics
A bit drab when it comes to color (function over form), but you won't find sweeter eye-candy from any shooter.
8.0
Sound
Pretty good, the music fits the mood. The sound effects are solid and don't distract from the action.
8.0
Gameplay
Definitely not monotonous, and three levels of difficulty are more than enough to keep us busy. Original, to say the least.
9.0
Lasting Appeal
Like a good racing game, there's always room for improvement in Ikaruga.
8.0
OVERALL SCORE (not an average)
8.3


Read. And then try to say the IGN one is better. You'd be lying.


Ikaruga Review - OB1 - 16th April 2003

Ign's review is structured better and is nice and short, while gamespot's reads like an essay. But if you like that then whupee.


Ikaruga Review - A Black Falcon - 16th April 2003

IGN's is both short and wasting space... it spends almost as much time on stuff that really doesn't matter to the game as it does on the game itsself and as a result is less in detail about the game... and in places it is very juvenile. I know they are trying to be "funny" but its not humorous and really isn't right for reviews like this...

Quote:We don't care if every ship is either black or white or that the passing scenery isn't as bright as Fran's glow-in-the-dark Underoos (the ones with the streak mark) because they look very cool. Enemy aircraft come in all shapes and sizes, ranging from gigantic bosses to tiny fighters. The player controlled ship also has a better, more space-age appearance than the Galaga-reject from Radiant Silvergun.

Ooh, great part of the review here! Yup! Isn't that quality?

The Gamespot review on the other hand is a detailed analysis of the game and explains in detail how the game works and how its good... something IGN does not effectively do... and it also tries to say that the game is both great and not just for hardcore gamers... another thing IGN doesn't even start to think about.

Its just written several times better and is of a significantly higher quality as a review text... it is both a great review and a good read. IGN's is neither.

IGN needs to learn how to write reviews... but I don't hold out much hope, given how they've always been not too good there...


Ikaruga Review - OB1 - 16th April 2003

Ooh, they made on little joke! God forbid!! Rolleyes

Gamespot's review is a lot like ign's except for the fact that ign doesn't take five paragraphs to explain the simple gameplay. They just take longer to explain everything. That's not what I would call a good review.


Ikaruga Review - A Black Falcon - 16th April 2003

I just get the impression from IGN's review that they both don't respect their audience and think that they need to make it simple and off topic for people to want to read the review... not true or appreciated...

And the fact that Gamespot's reads more like an essay and doesn't stoop to infantile humor, insulting the audience, glossing over details to make it simpler, and the unprofessional and excessive amounts of the review unrelated to the game are all very good things.

And I'd consider this a textbook case of why Gamespot's reviews are higher quality and many times more professional than IGN. Gamespot reads like a article from a magazine about a game. IGN reads like a article on a fansite about a game... it just doesn't have that same level of quality or polish... whether I disagree with Gamespot or not, they almost always have the reviews done very well so even if I do disagree with their conclusions, they are well presented... IGN CAN do that, but they sure don't do it very often.


Ikaruga Review - Great Rumbler - 16th April 2003

*WARNING* Arguement in progress! *WARNING*


Ikaruga Review - A Black Falcon - 16th April 2003

No one else has an opinion? Just arguing with OB1 gets tiring... :)


Ikaruga Review - Great Rumbler - 16th April 2003

...EGM's review is better than IGN's or Gamespot's. :)


Ikaruga Review - A Black Falcon - 16th April 2003

EGM reviews are two sentences long at most. Somehow I doubt that compares... :)


Ikaruga Review - OB1 - 16th April 2003

We're talking about video games here ABF, not fine art. Gamespot tries their best to sound smart and sophisticated but just trips over their own wordiness. It's quantity over quality with them. They're also compltely humorless. IGN usually adds just the right touch of information and humor, and all of the big games they review get five-to-eight pages each. Ikaruga simply isn't as huge of a game as something like Wind Waker.


Ikaruga Review - A Black Falcon - 16th April 2003

But I don't like IGN's "humor"... the only thing it does is wastes space and makes the reviews not as good... and Gamespot IS smarter and more sophisticated and professional...

Oh, and both of those reviews were 2 pages long. Gamespot must just use longer pages...


Ikaruga Review - OB1 - 16th April 2003

Dude, you are so wrong.


Ikaruga Review - A Black Falcon - 16th April 2003

You actually find IGN funny? And think their professionalism and quality rivals Gamespot? Confused


Ikaruga Review - OB1 - 16th April 2003

They're often funny and IGN is a much better site than gamespot is. You seem to be mistaking professionalism with seriousness. Just because Gamespot is unfunny does not mean that they're more professional than IGN. And the layout of gamespot is very unprofessional. Everything is poorly organized and cluttered, and the design is terrible. Their inane scores also show just what a joke they are.


Ikaruga Review - A Black Falcon - 16th April 2003

Um, OB1, what is truly funny here is that you seem to have decided that because they gave one game a score slightly higher than it deserved you will hate them forever... while IGN does that stuff CONSTANTLY and you laugh it off...

And IGN is almost never funny...

Oh, and what's so bad about Gamespot's layout? I think its good...

And I completely fail to see how any thinking person could prefer IGN's insulting and juvenile stuff to Gamespot's reviews.

As I said in chat to Dark Jaguar, IGN is insulting their audience with their comments (in this review)... (in general, not exact quotes) "its for the hardcore"... "Yes, I actually will buy this game for some reason"... "only hardcore, oldschool gamers will like this. Most people will hate it".

I call that INSULTING THE AUDIENCE. It is NOT respecting the intelligence of the reader. It says "you have no hope of liking this game. Here, here's a dumb joke to make you happy". And that is NOT something I want to be told in a review. I like it when the reviewer respects my intelligence and IGN doesn't even begin to do that.

Evidently you fall into the trap they want you to -- "hey, I'm hardcore! I'm in the minority! I can handle this! HARDCORE! YEAH!"

Erm

(ripping off DJ's comment with that last part since he said he won't comment in the thread)

Sorry if I prefer my reviews to try to actually be a good explanation of the details of the good and bad points of a game in a respectful manner.


Ikaruga Review - OB1 - 16th April 2003

What the fuck? You've really lost it, ABF. Even though I hate the term, IGN is right when they say that only the "hardcore" will like the game. Most gamers will dislike it. Remember that most gamers are the casual players that made Sony #1 in this business. They're the reason why Metroid Prime didn't sell well but the overhyped Halo sold like crack.

And Gamespot has made more than just one mistake. They repeatedly give great games bad scores and shitty games good scores. They cater to the crowd of gamers who think that if a game has a lot of hype surrounding it then it must be bad. They give several underhyped and crappy games good scores so that a bunch of stupid people will think that they're more honest than everyone else. Does that ring a bell with you, ABF? Hmm?


Ikaruga Review - A Black Falcon - 16th April 2003

No, because I happen to agree with their scores more often than not...

Everyone thinks they are in the "minority"... "I don't care what anyone else says I think this!" ... well often that opinion is actually popular... in this case I wouldn't say popular, but I also wouldn't say that it takes hardcore shooter fan gamers to like this game like IGN says.

Quote:Like many space shooters, Ikaruga was first released in arcades, though it never saw the light of day on this continent. After the surprising success of last year's Dreamcast port, a GameCube version was announced, but only for Japan. Months later, publisher Infogrames confirmed that Ikaruga for the GameCube would be released in North America and Europe as well, as an arcade-perfect translation with a couple of new gameplay options not found on the Dreamcast. This is a game with an established cult following and one that just as easily might not have made it to these shores. It's almost as if Treasure, Ikaruga's distinguished developer, deliberately tried to limit its audience to a core group of enthusiasts. That's perhaps not as absurd an idea as it might seem, since Ikaruga is truly a shooter fan's shooter. It follows many of the genre's 20-year-old conventions, and you'll find it very challenging even if you've been playing games of this sort all your life. If you have, then the game's classical design and its high level of difficulty will also happen to be two of the things you'll like best about it. Yet even those who aren't particular fans of space shooters would undoubtedly appreciate a lot of what Ikaruga has to offer.


Quote:Fans of space shooters owe it to themselves to play Ikaruga, a game that was designed both to impress their sensibilities and to challenge every ounce of their being. Yet anyone who appreciates what makes a truly great game should be able to recognize Ikaruga for its elegant design, aesthetic beauty, and sheer challenge. Make no mistake--it's not nostalgia for a bygone era of gaming that makes Ikaruga so appealing. Rather, it's that Ikaruga takes 20 years of great ideas in game design and somehow manages to put an entirely new spin on them, not for novelty's sake, but for the sake of making a game that's both familiar and utterly unique.




Quote:A bit confusing at times, Ikaruga isn't the traditional shooter. It's not the type of game that can be played without devoting 100-percent of one's mental strength to deal with the trials within. Similar to rhythm-action games, it's definitely not the type of game that is played during a conversation.

We're not going to spoil any surprises, but someone at Treasure must really be a true shooter fan, because there are a few tributes to older shooters that younger players might not realize. Some readers will instantly recognize what we're talking, about and it'll probably bring a smile to their faces.

Non-shooter fans might find the likes of Ikaruga to be too difficult, as the second half of the game makes Raiden Jet DX look like a round of Atari 2600 Combat. For the dexterity-impaired, the initial gameplay curve might be a bit of shell shock bordering on teeth gnashing, saliva spitting, and four-word frustration. But within a few minutes, one's brain will start to figure the simple yet complex idea out.

Quote:Without a doubt, this is a better game than Radiant Silvergun. For one, Ikaruga takes itself far more seriously with no "The Price is Right" music or campy anime characters spoiling the otherwise fast-paced action. I feel more like the Last Starfighter when I play Ikaruga.

I do have to mention that Ikaruga is a shooter and it's a shooter-fan's shooter. If you don't like intense, mind-numbing shooting action, then you're going to hate Ikaruga. However, if you grew up on heavy doses of Ikari Warriors and Graduis, then you'll probably feel right at home with this one-of-a-kind blast-a-thon. Five more stages would have been nice, but that's nothing a sequel can't cure.


I think I know which one I like more... though these quotes aren't exactly representative of the reviews, they are close enough for this post.


Ikaruga Review - OB1 - 16th April 2003

Let me just make a quick run through a few of their "quality" reviews.

-Castlevania: SotN for the PSX gets an 8.9. Pretty good, right? But then they give the inferior Castlevania: CotM for the GBA a 9.6. Great game, but not as good as SotN. Worse yet is their score for Castlevania: HoD, which is much better than CotM and just about as good as SotN. They give that a measly 8.2.

-They give Mario Kart 64--one of the best racing games ever made--a 6.4!! They also give the super-awesome Diddy Kong Racing a 6.6. What a shitty site.

-They give San Francisco Rush--a very, very poor racing game--a 7.1. The next Rush games get better but the scores get lower. Rush 2 gets a 5.1 from them.

-F-Zero X--the best N64 racer--gets a crappy 7.5. And what did they say was wrong with it? That it lacked soul. If that doesn't make you lower you head in shame then I don't know what will.

Shall I continue?


Ikaruga Review - OB1 - 16th April 2003

Quote:No, because I happen to agree with their scores more often than not...

Everyone thinks they are in the "minority"... "I don't care what anyone else says I think this!" ... well often that opinion is actually popular... in this case I wouldn't say popular, but I also wouldn't say that it takes hardcore shooter fan gamers to like this game like IGN says.

Oh yes it does. Why do you think these kinds of shooters never sell very well?

You're also a huge hypocrite because Gamespot even said something similar in their review:

Quote:It's almost as if Treasure, Ikaruga's distinguished developer, deliberately tried to limit its audience to a core group of enthusiasts. That's perhaps not as absurd an idea as it might seem, since Ikaruga is truly a shooter fan's shooter.

That's pretty much exactly what IGN said, albeit in a more roundabout way.


Ikaruga Review - A Black Falcon - 16th April 2003

Hey, I never said I agreed with them all the time, just that even when I do disagree at least their reviews are solid and don't usually mark games down for no apparent reason... sometimes personal opinion does seem to count too hard, and some of those are good examples... I could add a few too...

Rush 1 a 7.1? Not a bad score for that game... its a solid arcade racer. But each Rush game after that should be a big jump over it. But Rush 2 got a 5.1... at least 2049 got a 7.5, but still, I'd give it 9.2 at a minimum... I guess they just dislike racing games on N64... which seems clear when you look at the consistent bad scores for the great N64 racing games -- Mario Kart 64, DKR, and Rush 2049 all got scores under 7 but were easily well over a 9 (especially Rush 2049... I LOVE that game! It's easily the N64 game I play the most these days...) in my opinion... same with F-Zero X and its 7.5... that one should have been near 10. I guess they hate arcade racing games.

So yes, I'd give Rush 2049 a mid 9 and Rush 2 probably a high 8 or low 9 and DKR a high 8, probably, and Mario Kart just below that (docked for its bad single player mode), and they score them lower. It is strange that its so consistent... Cruis'n USA too (well not a 9, but they don't deserve 4's and 5's!, but every review of that trilogy of racing games I read was bad so that's just my opinion it seems... As for Hydro Thunder, that got a fairly low review too and was also a very good racer.

Given those scores, how did Excitebike 64 get a 8.8? It is kind of odd...

And Ridge Racer 64 gets a 8.4 and is called "one of the best racing games on the N64"??? I guess that they just have bizarre taste in racing games... I rented that one once and was glad I did because it certainly wouldn't have been worth my money...

Oh well... they do most genres well...

And most of this is just taste. They clearly don't really like kart racing or futuristic/arcade racing that much... and I love those types of racers, with futuristic/arcade racing games being one of my favorite genres of console games...


Ikaruga Review - OB1 - 16th April 2003

But they aren't supposed to be comparing these games to realistic racers like Gran Turismo. If none of the reviewers like arcadey racers then they should just stop reviewing them. They give these awesome games a bad name.

And Rush 1 sucked. You can barely even turn the cars.


Ikaruga Review - A Black Falcon - 16th April 2003

What's weird is that almost all of them get bad scores, then Excitebike 64 and Ridge Racer 64 get mid 8's... strange.

Yeah, I've never liked their N64 racing game scores much... same with the modern Gauntlet games... but the reasons they give those games bad scores seem a bit more evident than why IGN gives strange scores (not mentioning review quality...)... more consistent? :)

Also, I never said that the fact I think their reviews are better quality and more trustworthy and consistent means that I always agree with them or anything, or think they are right all the time... I just think that their reviews are well done and usually not subject to the kinds of silly things that IGN marks games down for all too often.

I don't understand the F-Zero X score at all, but the Rush one I can see for someone who doesn't especially like arcade/futuristic racing games, or likes specific kinds of them best, or something...

Oh, and as for Mario Kart, it doesn't deserve to be hit that hard, but the fact that the single player game is pathetically easy does hurt it. DKR though makes no sense... it has a great single player game so its weaker multiplay shouldn't hurt it nearly that much... do they just hate kart racers too?

And for every one of those low racing game scores there's a Ikaruga that shows their quality... or Majora's Mask. :)

Oh, and I haven't played Rush 1 all that much, but I wouldn't think it'd be THAT different from Rush 2 and 2049, both of which are great racing games... and as I've said before, 2049 is, IMO, easily the N64 game I play the most (I still play it regularly), and after F-Zero X is the second best racing game on the system... IMO of course.

But my stand on arcade racers is shown pretty clearly when you note that 8 of my 26 N64 games are arcadish racing games...


Ikaruga Review - OB1 - 16th April 2003

You just contradicted yourself there. First you say that you disagree with their crappy N64 racer reviews and then you say that they don't mark down games for stupid reasons like ign does. I'd say that giving F-Zero a 7 because it doesn't have enough "soul" is a lot more stupid than any reason IGN has ever used. So :shake:

And Rush 1 was a lot like the other games except for the fact that the cars controlled like barges.


Ikaruga Review - A Black Falcon - 16th April 2003

I'd have to read the full F-Zero X review to really see... I wouldn't base a review impression on the tagline and score... so I'm not sure what the reasons are. But the score is admittedly quite low.

Oh, and is there really that big a difference in turning between Rush and Rush 2?

Oh, and Rush 2 deserved a lower score in some ways because of the very poor graphics...


Ikaruga Review - Private Hudson - 17th April 2003

I got sick of reading this arguement some time ago, but from what I did read, I agree wholeheartedly with ABF.

:)

IGN are hacks. Gamespots reviews are generally far more proffessionally written, and are actually interesting to read.


Ikaruga Review - OB1 - 17th April 2003

Pfft, what do Australians know. You guys like, have sex with sheep and stuff.

And there is a huge different between car handling in Rush 1 and 2, ABF.


Ikaruga Review - A Black Falcon - 17th April 2003

Well if even he can see that (and Dark Jaguar too...), I'd say your position is in trouble OB1... :)

Oh, and why would there be such a big difference between Rush 1 and 2? The difference between 2 and 2049 isn't as huge (well, unless you use Extreme handling in 2049, which has no equilivant in 2... and is VERY hard but worth it to get that speed boost...)... odd.


Ikaruga Review - OB1 - 17th April 2003

My position is in trouble? What position? You mean my position on not liking that shitty site known as Gamespot? Erm

And I said that the car handling is very different between Rush 1 and the other two games. The last two handle the same.


Ikaruga Review - A Black Falcon - 17th April 2003

Rush 2 handles like Rush 2049 in standard handling, but Rush 2 has no handling option like 2049, so 2049's Advanced and Extreme handling options are quite different and more challenging than Rush 2's. Have you really played 2 and 2049 much? Remember, unlike Rush 1 and 2, in 2049 you have to unlock almost everything...


Ikaruga Review - OB1 - 17th April 2003

I have Rush 2049 for the DC (much better than the N64 version, BTW :P ) and I used to have Rush 2. I'm talking about defaults here, ABF.


Ikaruga Review - A Black Falcon - 17th April 2003

Well I've been using Extreme handling for a year or more now, and switched to Manual (for that speed boost...) a few months ago, in 2049... and as I said I play it more than anything else on the N64. I still haven't unlocked one of the engines, too... you need 6000 miles (in standard races on the odometer) for the final engine... and since restarts (you know, when you restart or quit a race because you didn't do well enough) don't count towards your miles, I have a LONG way to go... I'm not much above 2000 miles (since I got the 2000 mile, second-from-last engine not too long ago)...

I've also gotten well over 2 million stunt points... almost 3 millon, actually, I think.

Oh, and the F1 is the best. :)

And the only feature difference between Rush 2049 N64 and DC is that DC has two obstacle course tracks while N64 has just one.


Ikaruga Review - OB1 - 17th April 2003

The DC version also looks a million times better and runs at a smoother framerate.


Ikaruga Review - A Black Falcon - 17th April 2003

Both true, I'd expect (though the framerate is usually just fine, it does slow down a little bit every so often, especially in 3 or 4 player multiplayer)... but not things that really affect gameplay much...

Though if I had a DC I'd be sure to buy the game.


Ikaruga Review - Private Hudson - 17th April 2003

Quote:Originally posted by A Black Falcon
Both true, I'd expect (though the framerate is usually just fine, it does slow down a little bit every so often, especially in 3 or 4 player multiplayer)... but not things that really affect gameplay much...

Though if I had a DC I'd be sure to buy the game.


You could probably find one for about $20 second hand these days. What's stopping you?


Ikaruga Review - A Black Falcon - 17th April 2003

The fact I only have $30? :)

Oh, and I played some multiplayer Rush 2049 today. Yeah, it has definite framerate issues in multiplayer... 3 or 4 player mode anywhere (sometimes and especially in 4 player) and 2 players on track 6 especially have issues... track 6 really does slow down too much in 2 player mode...