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This is perhaps one of the most intelligent quirky analogy ridden things I've read - Printable Version +- Tendo City (https://www.tendocity.net) +-- Forum: Tendo City: Metropolitan District (https://www.tendocity.net/forumdisplay.php?fid=4) +--- Forum: Ramble City (https://www.tendocity.net/forumdisplay.php?fid=44) +--- Thread: This is perhaps one of the most intelligent quirky analogy ridden things I've read (/showthread.php?tid=5015) |
This is perhaps one of the most intelligent quirky analogy ridden things I've read - Dark Jaguar - 29th September 2008 And it's from a CEO/game designer no less. Quote:Daniel James has a presence which extends somewhat beyond the borders of his person, so that when you meet him it seems like you are having a Very Real Experience. As a game designer and a CEO (in that order), his company Three Rings is known for putting out incredibly quirky shit. I asked him to write a piece because I knew it would be interesting, but also because (as the purveyor of several digital worlds) he's in a unique position to discuss it. - (CW)TB For my part, I was shocked when I read that Spore had been made available, with DRM completely disabled, on the piratey interseas on day frickin' ZERO, the day before the game actually came out. I'm not sure what sort of turbo hackers we're talking about, but considering how quickly PSP firmware gets hacked (a scene I'm actually a part of), I really shouldn't be surprised. Then I'm reading further about how utterly controlling the DRM on Spore actually is (5 total installs, and a requirement to "deauthorize" a machine with a program, which only helps if all signs of authorization are still present on the machine, so if you happen to have had a catastrophic hard drive failure which requires a reinstall of all of everything, yoi're down an install of that game you "own"). I end up finding out that even when I do buy the game, I'm very likely to download some seedy hack for it anyway JUST to fully unlock it. This is the sort of thing I shouldn't have to do. The people who steal games already know where to go to find this stuff, due to how they are stealing these games. It's now undisputable fact that they aren't being put out even a day by these methods. What possible justification do they have for sticking it to us legitimate players with this stuff any more? There ARE still DRM methods I agree with. The 'product code', as old fasioned as it is, can now be coupled with a suite of online services. As much as people whined about one-online account-per copy (now increased to a "family sized" box o' cereal), that seems perfectly reasonable to me. Let people use their software as easily as they ever did before (sans code wheels dongles and live snakes), and use that little product code as the key they need if they ever want to take their game online. Most games these days have pretty rich online modes. In the end it'll make the single player modes essentially "shareware" but that's just how it is. There's plenty of legit customers still paying you for games. Try to woo them better and expand that. Yeah, I'd say I agree with this. Forcing the good behavior out of thieves by hitting everyone else with DRM that won't ever apply to the thieves does nothing. It's like when your parents can't figure out who specifically broke the vase so they just punish the lot of you until someone fesses up. It doesn't really do anything for them because that kid is now doubly not going to fess up. |